ePBLNet eViP Luke Woodham, St George's University of London

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Presentation transcript:

Integrating Virtual Scenarios using standards: Experiences of the WAVES project ePBLNet eViP Luke Woodham, St George's University of London Natalia Stathakarou, Karolinska Institutet David Topps, University of Calgary Martin Adler, Instruct Andrzej Kononowicz, Jagiellonian University Daniel Schwarz, Masaryk University Dimitris Spachos, Aristotle University of Thessaloniki Panagiotis Antoniou, Aristotle University of Thessaloniki General thread of slide – There has been a journey (see description below) The requirement for common VP player(s) The need for SBL development has been recognised at European level before. The referees commended the eViP bid for its commitment to create an author/player; this work had to be removed by the Project Officer, because it fell outside the remit of the eContentplus programme. A few years later, a new technical generation still sees similar priorities and needs. The consortium partners understand these needs, and the project outputs will ensure that the available technologies address them.   Also ,  before that: The eViP project developed a European collection of Virtual Patients (VPs) for medical training, adapted for multi-cultural, multi-lingual use. Its needs analysis covered 19 countries 1. 88% of respondents supported the need for VPs in their curricula. Three key issues were identified. SBL tools and pedagogical techniques are not accessible. eViP induced a 4-fold increase in VP presentations worldwide, and a 5-fold increase in VP publications2 but activity stalled when free support ended. VP creation workshops have been delivered worldwide (18 from SGUL), but uptake was restricted by either the need to purchase a licence, or skills required for implementing open source software. Common requirements were an affordable, accessible author-player, and simple tools to embed these into platforms/learning activities. SBL applications do not integrate well with existing delivery systems. Currently SBL activities produced in, for example OL3 or CASUS have predominantly very basic interfaces with learning platforms e.g. Single-Sign-On mechanisms3, restricting opportunities for personalised learning and reviewable feedback. Current integration technologies (IMS LTI, xAPI, MedBiquitous standards) provide opportunities for: adaptive learning; learning analytics; sharing information between LMS and SBL tools, individual learning objectives and trajectory, and previous achievements “Cornice Bowl” by Sean Lynch is Public Domain

Making Scenarios Accessible Beyond Healthcare Examples of good practice and scenarios For Teachers Training resources to help teachers to create effective learning activities The goals of the WAVES project are 3-fold, tackling barriers to the adoption of VS identified in the Needs Analysis For Learners – the fact that learning activities are in separate systems under different authentication, and very few analytics are stored or fed back For teachers - For Learners System integration exemplars and mechanisms to simplify access, usability enhancements

Key Areas of Work Responsive Internationalisation Single sign-on Desirable Internationalisation Single sign-on Usability Enhancements Decision-making support Generalisability Accessible, useful analytics Essential ‘Transparent’ system integrations

Using standards to integrate systems Using LTI to embed Virtual Scenarios into learner-facing systems e.g. VLE/LMS, MOOC Using xAPI to return useful analytics via intermediary LRS Learner-facing System LTI xAPI Virtual Scenario

Next steps To develop exemplar integrations across a range of systems Virtual Scenarios – OpenLabyrinth, Casus Learner-facing systems – Moodle, Canvas, FutureLearn, Open EdX To propose usability enhancements and feed these into existing projects To identify useful analytics and performance measures that can be tracked via xAPI, and extend/subset VP profile To provide best practice to the community to guide future implementations