Professor John Canny Spring 2006

Slides:



Advertisements
Similar presentations
BRAINSTORMING BURÇİN AKI WHAT IS BRAINSTORMING? Brainstorming is a group activity technique.It is designed to generate lots of ideas for solution.
Advertisements

Game Tuning Workshop Creativity Exercises Or, how to give your right-brain a kick in the pants. Tim Stellmach, Instructor.
Chapter 8 Employee Empowerment.
The Design Process Engineering Graphics Dr. Stephen Crown.
1Communication in Groups and Teams Work together or On your own? Sound reasons for both Sound reasons for both Groups (vs. Individuals) Groups (vs. Individuals)
4e Nelson/Quick ©2015 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole.
Managing Project Teams CHAPTER ELEVEN Student Version Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill/Irwin.
Persuasive Writing.
Making the Most of Brainstorming Presenter’s Name Copyright © Texas Education Agency All rights reserved.
Copyright ©2011 Pearson Education
Foundations of Group Behavior
How Teams Work. Task and Maintenance Needs  Task Activities – Any activity a team member does that contributes to the group’s performance purpose. 
Software Engineering Experimentation Rules for Reviewing Papers Jeff Offutt See my editorials 17(3) and 17(4) in STVR
1 Knowledge Generation and Creativity Innovation and Creativity. 2. Blocks to Creativity. 3. Idea Generation: Brainstorming. 4. Idea Convergence:
Creativity You cannot use up creativity. The more you use the more you have. --Maya Angelou.
Problem Solving in Groups
Brainstorming. Agenda Discuss guidelines for Brainstorming Brainstorm project ideas Generate criteria for selecting a project Select project ideas from.
ME 414W/415W Effective Team Decisions Team Decisions.
What is Design – Tom Kelley Not just problem solving – creative leap Messy – No right answer Takes a point of view – or many Calls for vision and multiple.
Visual Communication &
I NSTRUCTIONAL S TRATEGIES. D IRECT I NSTRUCTION Teacher-directed Most commonly used Used for delivering information Useful for introducing other teaching.
Organizational Behavior 15th Global Edition Foundations of Group Behavior 9-1 Robbins and Judge Chapter 9.
The Sociological Imagination
2.04 Identify methods/techniques to generate a venture/product idea
Observing and Interviewing
Getting started with ideas…
SOCIAL INTEGRATION OF IMMIGRANTS STUDENTS BY USING DRAMA APPLICATIONS
Analyzing Advertisements; Authenticity, Creativity, and Corporations
The Sociological Imagination
Chapter 6: Social Influence and Group Behavior
Effective Meetings Chapter 8.
Sketching 2 Using Sketching in Design
Ideation HCDE 518 & INDE 545 Winter 2012
Getting Clear Insight to How Customers Think
Prototype. Prototype PROTOTYPE Understand the design space TO GAIN EMPATHY Build to think Test and refine solutions Inspire with your prototype.
Design.
Chapter 4: Design and Problem Solving
EFFECTIVE LESSON PLANNING Teacher Academy
Review of concepts 1-3 1—good writing can vary from closed to open forms. 2--Good writers pose questions about their subject matter. 3--Good writers.
Building the foundations for innovation
Activity Development Process
TEACHING LANGUAGE SKILLS: TEACHING SPEAKING
Announcements Please have a copy of “The Outsiders” by Monday, October 16, It is mandatory. Friday (10/13), periods 2, 3, and 4 will have class.
Announcements Please have a copy of “The Outsiders” by Monday, October 16, It is mandatory.   
Ideation CPSC 481: HCI I Fall 2014
Science and Technology - Chapter 4 Lesson 2
Ice-breaker If you were fruit or vegetables, what would you like to be? Why?
Unit 2. The Parts of Paragraph Development
Escape rooms to unlock the creative skills in your right brain.
Design Thinking.
College Application Essays
K-3 Student Reflection and Self-Assessment
Anatomy and Physiology
Extraversion Introversion
Professor John Canny Fall 2004
Critical Thinking in College
Creativity and Innovation
Quality Circle -A.M. Joshi.
Another Extremely Exciting Powerpoint byYour Professor
MIT GSL 2018 week 1 | tuesday.
Computer Science Testing.
College Application Essays
Introduction of the Research Paper
Professor John Canny Fall 2001 Oct 16, 2001
Software Engineering Experimentation
Rules for Brainstorming
UNDERSTAND THE CHALLENGE
MAKING GOOD CHOICES and Making Goals
March Writing Workshop
College Application Essays
Presentation transcript:

Professor John Canny Spring 2006 CS 160: Lecture 2 Professor John Canny Spring 2006 11/23/2018

The Psychology of Creativity Conformity: the enemy of creativity Organizations encourage conformity: IBM blue suits, Disney etc. part of “corporate identity”. Note: IBM research and many other research labs reject their corporation’s mainstream culture. 11/23/2018

The Psychology of Creativity Pressure to conform affects judgment and perception: The emperor’s new clothes MCarthyism: if you’re not one of us, you’re on of them… People in the minority will adopt majority opinion and even manufacture their own explanation of it. 11/23/2018

Enhancing Creativity Thinking outside the box (literally): Draw a series of 4 straight lines through all the points below, without lifting pen from paper: 11/23/2018

Why is this hard Even without being told, we adopt expectations about what the solution should look like. Based on conventions, and also what we believe the questioner expects. 11/23/2018

Creativity and Groups Since groups create pressure to conform, they often hamper creativity. This is called “groupthink”. Groups are usually less creative than the individuals. Email increases participation and reduces the effect of groupthink. This contradicts our best experiences of group work. What is missing? 11/23/2018

Creativity and Dissent Authentic dissenters – people who really disagree with the group – can enhance group creativity. Their opinion needn’t be right – but they can free the group from stagnant thinking. The originality of the minority stimulates the majority. 11/23/2018

Dissent and authenticity The benefits of dissent are weakened if either: The dissent is not real, but is enacted: such as by a deliberate “devil’s advocate” in the group. (The devil’s advocate can actually stifle dissent, because the majority know their opinion is manufactured.) The group does not encourage dissent. Polite or pro-forma acceptance is not enough. 11/23/2018

Brainstorming Based on IDEO’s principles world’s best known Design firm. 11/23/2018

Brainstorming Rules Sharpen the Focus Playful Rules Number your Ideas Build and Jump The Space Remembers Stretch Your Mental Muscles Get Physical 11/23/2018

Sharpen the Focus Posing the right problem is critical – neither too narrow, nor too fuzzy Not “bicycle cup-holders” but “helping cyclists to drink coffee without accidents”. Focus outward (on the user’s needs) not on the company’s strengths. 11/23/2018

Playful Rules Rules constrain choice and inhibit exploration. Making the rules playful or ironical can shape the discussion without limiting it. Examples: “encourage wild ideas,” “be visual,” “go for quantity.” 11/23/2018

Number your ideas Obvious but very useful Helps keep track of them when the brainstormer is successful (and a hundred or more ideas are in play). Allows ideas to take on an identity of their own. 11/23/2018

Build and Jump* Build to keep momentum on an idea: “shock absorbers are a great idea; what are other ways to reduce coffee spillage on bumps?” Jump to regain momentum when a theme tapers out: “OK, but what about hands-free solutions?” 11/23/2018

Concept Refinement Premature idea rejection is a serious barrier to good design. One of the biggest differentiators between good designers and great ones is the latter’s ability to successfully develop unusual ideas. This requires a strong instinct to be able to distinguish fatal vs. minor flaws in an idea. 11/23/2018

The Space Remembers Covering whiteboards or papering walls with text is extremely useful in group work. It’s a very effective form of external (RAM!) memory for group members. Even better, its shared RAM. It’s a way for group members to share understanding. 11/23/2018

Stretch your Mental Muscles Warmups: word games, puzzles Get immersed in the domain: go visit the toy shop, or the bicycle shop, phone shop etc… Bring some examples of the technology to the brainstomer. 11/23/2018

Get Physical Do as well as talk. Sketching. Making models. Acting out. 11/23/2018

Ways to kill a brainstormer The boss gets to speak first Everybody gets a turn Experts only Do it offsite No silly stuff Write down everything 11/23/2018

Brainstorming With practice, a group can brainstorm very well. When starting out however, an experienced facilitator is critical. Let’s try it! 11/23/2018

Topic – your project 11/23/2018

Doing it on your own You can apply similar methods on your own, there just wont be as many opinions to include. Do remember to: Write down the problem first, not the solution Sharpen the focus Number ideas Build and jump 11/23/2018

Summary Conformity vs. creativity Groupthink vs. dissent IDEO’s Brainstorming rules 11/23/2018