Objective of the lesson

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Objective of the lesson Program your Sphero to navigate an Original Maze All of you will: Design an original maze Most of you will: Program your Sphero to navigate the maze Some of you will: Improve your program to make your Sphero navigate the maze more efficiently

Sphero Maze Program Sphero to navigate your own original maze. To complete this challenge, you must gather data about the best route through a maze and figure out how to build a program so Sphero can successfully navigate through the mayhem. Supplies: stopwatch/timer, measuring tape or rulers, protractors, large space on the floor for building the maze, masking tape, books and other everyday objects to build the maze What does it take for Sphero to navigate a maze? Data gathering, programming and more. Let's get started!

Sphero Maze

Sphero Maze Break students into groups of 3-4 students and introduce Sphero and this Challenge. We suggest students take on specific roles for Steps 3 and 5 (Data Gathering and Programming), such as Part 3: measurer, recorder, drafter/drawer, calculator, Part 5: reader (reads instructions written in part 3 to programmer), translator, programmer, & tester  Have students switch roles every 15-20 minutes.

Sphero Maze Using books and other objects, create a maze for Sphero to navigate. Add interesting obstacles, narrow passages and even multiple pathways. Use your imagination to create your own unique maze. If you include multiple pathways that Sphero could use to make it through the maze, teams will need to determine which route will be the easiest to navigate or that they can program Sphero to move the quickest through. 

Sphero Maze As a class, build the maze that students will then program their Spheros to move through.  Determine how fast Sphero travels. To do this, you will need to know how far Sphero travels in a set period of time (1 second works). Can you create a program that will help you take this measurement? Next, think about how Sphero can navigate the maze. Draw the maze on a piece of paper, determine Sphero's path and take measurements of distances and angles.

Sphero Maze

Sphero Maze Write down instructions for what you want Sphero to do. Use words like "Go straight for 40 cm", "Stop", and "Turn left 90 degrees." When you are done, you will have step-by-step instructions for Sphero to move through the maze. Time to put all of the planning to work and start programming! Test your program as you go, and modify the program as needed to improve Sphero's navigation.

Sphero Maze

Test your program and time Sphero moving through the maze. Sphero Maze Test your program and time Sphero moving through the maze. What worked and what didn’t?  How would you do things differently in the future?  What route worked best?  What was the trickiest part of the maze?