SCHEMATIC MANOEUVRE ILLUSTRATIONS

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SCHEMATIC MANOEUVRE ILLUSTRATIONS
Presentation transcript:

SCHEMATIC MANOEUVRE ILLUSTRATIONS Flying and Judging F3A SCHEMATIC MANOEUVRE ILLUSTRATIONS SCHEDULE F-09 1

( not judged, not scored ) Take-off sequence ( not judged, not scored ) wind Turnaround manoeuvre of the competitors choice 520m 150m 180° turn 300m 1200 security line 4

F-09.01: Loop with full rolls integrated in each 180 degree half First roll and second roll must be in opposite directions Loop must be round. Rolls must be integrated on circular flight path 5

F-09. 02: Stall turn, full snap roll up, 2/4-point roll down, F-09.02: Stall turn, full snap roll up, 2/4-point roll down, inverted exit Snap roll on middle of the line. If snap roll = barrel roll or aileron roll: Severe downgrade > 5 pts.

F-09. 02: Stall turn, full snap roll up, 2/4-point roll down, F-09.02: Stall turn, full snap roll up, 2/4-point roll down, inverted exit Two wing spans or more = zero Pivot on CG 2/4 roll on middle of the line. 2/4 roll All radii are equal.

F-09. 03: 4/8 point rolls in opposite direction, inverted entry F-09.03: 4/8 point rolls in opposite direction, inverted entry and exit Roll rates must be same on all points. Duration of points must be same. 4/8-pt roll 4/8-pt roll

F-09. 04: Push-pull-pull humpty pump, 2/4-point roll up, F-09.04: Push-pull-pull humpty pump, 2/4-point roll up, 1/2 roll down, inverted entry 2/4-pt roll 2/4-pt. roll on middle of the line.

F-09. 04: Push-pull-pull humpty pump, 2/4-point roll up, F-09.04: Push-pull-pull humpty pump, 2/4-point roll up, 1/2 roll down, inverted entry 1/2 roll 1/2 roll on middle of the line. All radii are equal.

F-09.05: 1 1/2 snap roll from knife edge, inverted exit Knife-edge portions of equal duration and length The direction of the rolls is L-R-R or R-L-L 1/4roll 1 1/4 snap roll 1/4 roll

F-09.06: Half square loop, two half rolls in upline, inverted entry All radii are equal. Rolls on middle of the line.

F-09. 07: Outside loop, integrated 4-point roll over bottom F-09.07: Outside loop, integrated 4-point roll over bottom 180 degree half Loop must be round. Integration occurs over bottom 180° half. Four-point roll must be integrated on circular flight path. Roll rates must be same. Duration of points must be equal.

F-09. 08: Reverse top hat; 3/4 rolls down and up, F-09.08: Reverse top hat; 3/4 rolls down and up, horizontal cross box inverted, inverted exit 3/4 roll 3/4 roll Rolls in middle of the lines. Horizontal cross box must be inverted. Al radii are equal.

F-09.9: Two turn inverted spin, inverted entry and exit Snap entry, zero points Forced entry, downgrade.

F-09. 10: Shark fin, two 1/2 rolls opposite, with 2/4-point F-09.10: Shark fin, two 1/2 rolls opposite, with 2/4-point roll in downline, inverted entry and exit 1/2 roll 2/4 roll 1/2 roll 45° All radii are equal.

F-09. 11: Triangle loop, two point roll and full roll, F-09.11: Triangle loop, two point roll and full roll, inverted entry and exit 90° Full roll 2/2-pt roll Rolls in middle of the lines.

F-09. 11: Triangle loop, two point roll and full roll, F-09.11: Triangle loop, two point roll and full roll, inverted entry and exit 90° Full roll 2/2-pt roll Al radii are equal.

F-09.12: Stall turn3/4-point roll up, 3/4 roll down, inverted entry Pivot on CG Two wing spans or more = zero All radii are equal. 3/4 roll 3/4-pt roll

F-09.13: Knife-edge loop Entry and exit at same height. The loop must be round.

F-09.14: Half loop, two oppsite full rolls integrated, exit inverted Half loops must be round. Full roll integrated Roll reversal is immediate. Full roll integrated

F-09. 15: Horizontal hourglass, knife-edge and full roll F-09.15: Horizontal hourglass, knife-edge and full roll in uplines, inverted entry and exit Al radii are equal. 1/4 roll Knife-edge on middle of the 45° upline. Full roll Full roll on middle of the 45° upline. 1/4 roll 45°

F-09. 16: Reverse pull-push-pull humpty bump, 2/4-point roll F-09.16: Reverse pull-push-pull humpty bump, 2/4-point roll down, full roll up, inverted entry and exit 2/4-pt roll Full roll Rolls on middle of the line.

F-09. 16: Reverse pull-push-pull humpty bump, 2/4-point roll F-09.16: Reverse pull-push-pull humpty bump, 2/4-point roll down, full roll up, inverted entry and exit All radii are equal..

F-09. 17: Two opposite snap rolls on 45 degrees F-09.17: Two opposite snap rolls on 45 degrees down, inverted entry, 1/2 roll on exit If snap roll = barrel roll or aileron roll: Severe downgrade > 5 pts. Snap rolls on middle of the line. 45° All radii are equal. 1/2 roll

Landing (not judged, not scored) Upright flight 1800 TURN 1800 Kurve 1800 TURN 150m 300m 1200 Peter Uhlig, im Januar 2005

Thank you! Forget WHO is flying! Forget WHAT is flying! LOOK ONLY AT LINES DESCRIBED IN THE SKY! Thank you! Peter Uhlig, August 2007