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Lecturer PSOE Dan Garcia www.cs.berkeley.edu/~ddgarcia inst.eecs.berkeley.edu/~cs61c CS61C : Machine Structures Lecture 22 – Caches III 2004-03-12 Lecturer PSOE Dan Garcia www.cs.berkeley.edu/~ddgarcia DARPA Grand Challenge!  Drive from LA to Vegas on Sat… 150 Miles. Cal has entered “smart cycle” (only 150ft in tests). CMU has multi–million $ hummer Greet class

Review… Mechanism for transparent movement of data among levels of a storage hierarchy set of address/value bindings address => index to set of candidates compare desired address with tag service hit or miss load new block and binding on miss Valid Tag 0x0-3 0x4-7 0x8-b 0xc-f 1 2 3 ... a b c d 000000000000000000 0000000001 1100 address: tag index offset

As Promised, the way to remember #s What is 234? How many bits addresses (I.e., what’s ceil log2 = lg of) 2.5 TB? Answer! 2XY means… X=0  0 X=1  Kilo 103 X=2  Mega 106 X=3  Giga 109 X=4  Tera 1012 X=5  Peta 1015 X=6  Exa 1018 X=7  Zetta 1021 X=8  Yotta 1024 MEMORIZE! Y=0  1 Y=1  2 Y=2  4 Y=3  8 Y=4  16 Y=5  32 Y=6  64 Y=7  128 Y=8  256 Y=8  512

How Much Information IS that? www.sims.berkeley.edu/research/projects/how-much-info-2003/ Print, film, magnetic, and optical storage media produced about 5 exabytes of new information in 2002. 92% of the new information stored on magnetic media, mostly in hard disks. Amt of new information stored on paper, film, magnetic, & optical media ~doubled in last 3 yrs Information flows through electronic channels -- telephone, radio, TV, and the Internet -- contained ~18 exabytes of new information in 2002, 3.5x more than is recorded in storage media. 98% of this total is the information sent & received in telephone calls - incl. voice & data on fixed lines & wireless. WWW  170 Tb of information on its surface; in volume 17x the size of the Lib. of Congress print collections. Instant messaging  5x109 msgs/day (750GB), 274 TB/yr. Email  ~400 PB of new information/year worldwide.

Block Size Tradeoff (1/3) Benefits of Larger Block Size Spatial Locality: if we access a given word, we’re likely to access other nearby words soon Very applicable with Stored-Program Concept: if we execute a given instruction, it’s likely that we’ll execute the next few as well Works nicely in sequential array accesses too As I said earlier, block size is a tradeoff. In general, larger block size will reduce the miss rate because it take advantage of spatial locality. But remember, miss rate NOT the only cache performance metrics. You also have to worry about miss penalty. As you increase the block size, your miss penalty will go up because as the block gets larger, it will take you longer to fill up the block. Even if you look at miss rate by itself, which you should NOT, bigger block size does not always win. As you increase the block size, assuming keeping cache size constant, your miss rate will drop off rapidly at the beginning due to spatial locality. However, once you pass certain point, your miss rate actually goes up. As a result of these two curves, the Average Access Time (point to equation), which is really the more important performance metric than the miss rate, will go down initially because the miss rate is dropping much faster than the increase in miss penalty. But eventually, as you keep on increasing the block size, the average access time can go up rapidly because not only is the miss penalty is increasing, the miss rate is increasing as well. Let me show you why your miss rate may go up as you increase the block size by another extreme example. +3 = 33 min. (Y:13)

Block Size Tradeoff (2/3) Drawbacks of Larger Block Size Larger block size means larger miss penalty on a miss, takes longer time to load a new block from next level If block size is too big relative to cache size, then there are too few blocks Result: miss rate goes up In general, minimize Average Access Time = Hit Time x Hit Rate + Miss Penalty x Miss Rate

Block Size Tradeoff (3/3) Hit Time = time to find and retrieve data from current level cache Miss Penalty = average time to retrieve data on a current level miss (includes the possibility of misses on successive levels of memory hierarchy) Hit Rate = % of requests that are found in current level cache Miss Rate = 1 - Hit Rate

Extreme Example: One Big Block Cache Data Valid Bit B 0 B 1 B 3 Tag B 2 Cache Size = 4 bytes Block Size = 4 bytes Only ONE entry in the cache! If item accessed, likely accessed again soon But unlikely will be accessed again immediately! The next access will likely to be a miss again Continually loading data into the cache but discard data (force out) before use it again Nightmare for cache designer: Ping Pong Effect

Block Size Tradeoff Conclusions Miss Rate Block Size Miss Penalty Block Size Exploits Spatial Locality Fewer blocks: compromises temporal locality Average Access Time Block Size Increased Miss Penalty & Miss Rate

Upcoming Calendar Week # Mon Wed Thurs Lab Fri #8 This week Dan Caches I Midterm Dan Caches II Exams Back & Discuss Dan Caches III #9 Next week Dan Caches IV / VM I Dan VM II Caches No Dan OH Chema VM III? #9+ Spring Break! It’s Party Time Woo Hoo!

Administrivia Midterm scores can be clobbered! Final exam will contain midterm-labeled questions (covering weeks 1-7), called FinalMid On these questions, if your st. dev  is greater than your st. dev  on the Midterm, you have clobbered your grade and we’ll replace your Midterm w/-equivalent grade from FinalMid E.g., Mid x ≈ 50,  =12, you got 38. Your Mid grade is -1.0 . FinalMid x ≈ 60,  =10, you get 65. Your FinalMid grade is 0.5 . Your new Mid grade is now 0.5 , or 50 + 0.5  = 56! WooHoo! Midterm solutions & grading stds up To request a midterm regrade, staple reason to exam front and hand to us before spring break We’ll regrade ENTIRE exam with finer toothed comb, grade may go down, no complaints if so.

Types of Cache Misses (1/2) “Three Cs” Model of Misses 1st C: Compulsory Misses occur when a program is first started cache does not contain any of that program’s data yet, so misses are bound to occur can’t be avoided easily, so won’t focus on these in this course

Types of Cache Misses (2/2) 2nd C: Conflict Misses miss that occurs because two distinct memory addresses map to the same cache location two blocks (which happen to map to the same location) can keep overwriting each other big problem in direct-mapped caches how do we lessen the effect of these? Dealing with Conflict Misses Solution 1: Make the cache size bigger Fails at some point Solution 2: Multiple distinct blocks can fit in the same cache Index?

Fully Associative Cache (1/3) Memory address fields: Tag: same as before Offset: same as before Index: non-existent What does this mean? no “rows”: any block can go anywhere in the cache must compare with all tags in entire cache to see if data is there

Fully Associative Cache (2/3) Fully Associative Cache (e.g., 32 B block) compare tags in parallel Byte Offset : Cache Data B 0 4 31 Cache Tag (27 bits long) Valid B 1 B 31 Cache Tag = :

Fully Associative Cache (3/3) Benefit of Fully Assoc Cache No Conflict Misses (since data can go anywhere) Drawbacks of Fully Assoc Cache Need hardware comparator for every single entry: if we have a 64KB of data in cache with 4B entries, we need 16K comparators: infeasible

Third Type of Cache Miss Capacity Misses miss that occurs because the cache has a limited size miss that would not occur if we increase the size of the cache sketchy definition, so just get the general idea This is the primary type of miss for Fully Associative caches.

N-Way Set Associative Cache (1/4) Memory address fields: Tag: same as before Offset: same as before Index: points us to the correct “row” (called a set in this case) So what’s the difference? each set contains multiple blocks once we’ve found correct set, must compare with all tags in that set to find our data

N-Way Set Associative Cache (2/4) Summary: cache is direct-mapped with respect to sets each set is fully associative basically N direct-mapped caches working in parallel: each has its own valid bit and data

N-Way Set Associative Cache (3/4) Given memory address: Find correct set using Index value. Compare Tag with all Tag values in the determined set. If a match occurs, hit!, otherwise a miss. Finally, use the offset field as usual to find the desired data within the block.

N-Way Set Associative Cache (4/4) What’s so great about this? even a 2-way set assoc cache avoids a lot of conflict misses hardware cost isn’t that bad: only need N comparators In fact, for a cache with M blocks, it’s Direct-Mapped if it’s 1-way set assoc it’s Fully Assoc if it’s M-way set assoc so these two are just special cases of the more general set associative design

Associative Cache Example 4 Byte Direct Mapped Cache Cache Index 1 2 3 Memory Memory Address 1 2 3 4 5 6 7 8 9 A B C D E F Recall this is how a simple direct mapped cache looked. Let’s look at the simplest cache one can build. A direct mapped cache that only has 4 bytes. In this direct mapped cache with only 4 bytes, location 0 of the cache can be occupied by data form memory location 0, 4, 8, C, ... and so on. While location 1 of the cache can be occupied by data from memory location 1, 5, 9, ... etc. So in general, the cache location where a memory location can map to is uniquely determined by the 2 least significant bits of the address (Cache Index). For example here, any memory location whose two least significant bits of the address are 0s can go to cache location zero. With so many memory locations to chose from, which one should we place in the cache? Of course, the one we have read or write most recently because by the principle of temporal locality, the one we just touch is most likely to be the one we will need again soon. Of all the possible memory locations that can be placed in cache Location 0, how can we tell which one is in the cache? +2 = 22 min. (Y:02)

Associative Cache Example Index 1 Memory Memory Address 1 2 3 4 5 6 7 8 9 A B C D E F Here’s a simple 2 way set associative cache. Let’s look at the simplest cache one can build. A direct mapped cache that only has 4 bytes. In this direct mapped cache with only 4 bytes, location 0 of the cache can be occupied by data form memory location 0, 4, 8, C, ... and so on. While location 1 of the cache can be occupied by data from memory location 1, 5, 9, ... etc. So in general, the cache location where a memory location can map to is uniquely determined by the 2 least significant bits of the address (Cache Index). For example here, any memory location whose two least significant bits of the address are 0s can go to cache location zero. With so many memory locations to chose from, which one should we place in the cache? Of course, the one we have read or write most recently because by the principle of temporal locality, the one we just touch is most likely to be the one we will need again soon. Of all the possible memory locations that can be placed in cache Location 0, how can we tell which one is in the cache? +2 = 22 min. (Y:02)

Peer Instructions ABC 1: FFF 2: FFT 3: FTF 4: FTT 5: TFF 6: TFT 7: TTF 8: TTT In the last 10 years, the gap between the access time of DRAMs and the cycle time of processors has decreased. (I.e., is closing) A direct-mapped $ will never out-perform a 2-way set-associative $ of the same size. Larger block size  lower miss rate Answer: [correct=5, TFF] Individual (6, 3, 6, 3, 34, 37, 7, 4)% & Team (9, 4, 4, 4, 39, 34, 0, 7)% A: T [18/82 & 25/75] (The game breaks up very quickly into separate, independent games -- big win to solve separated & put together) B: F [80/20 & 86/14] (The game tree grows exponentially! A better static evaluator can make all the difference!) C: F [53/57 & 52/48] (If you're just looking for the best move, just keep theBestMove around [ala memoizing max])

Cache Things to Remember Caches are NOT mandatory: Processor performs arithmetic Memory stores data Caches simply make data transfers go faster Each level of Memory Hiererarchy subset of next higher level Caches speed up due to temporal locality: store data used recently Block size > 1 wd spatial locality speedup: Store words next to the ones used recently Cache design choices: size of cache: speed v. capacity N-way set assoc: choice of N (direct-mapped, fully-associative just special cases for N)