Introduction to Computer Graphics

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Presentation transcript:

Introduction to Computer Graphics EEL 5771-001 Introduction to Computer Graphics PPT11: Input devices, user interface, VR environments PPT and video are due: no later than November 9, 5:00 PM Submit to: lpiegl@gmail.com This template file is just an outline of the presentation that you need to complete. Additional pages will be necessary to fully explore the topic above. Each page should contain adequate text as well as illustrations. You are free to use all publically available information (text as well as graphics) as long as the sources are properly acknowledged.

Team members’ contributions Member [name]:

Input devices Content outline: Locator device Examples

Input devices Content outline: Stroke device Examples

Input devices Content outline: Choice device Examples

Input devices Content outline: Picking device Examples

Pick correlation Content outline: Method and math Examples

Picking operation Content outline: How to pick and object? Methods, data structures, examples

Input modes Content outline: Request mode Sample mode Event mode

Interactive picture generation Content outline: Positioning with feedback Examples

Interactive picture generation Content outline: Rubber banding Lines Circles Rectangles Free-form curves

Virtual reality environments Content outline: Input modes and devices Examples

Virtual reality environments Content outline: Display methodologies Examples

Virtual reality environments Content outline: Visualization Examples

User interface issues Content outline: Screen layout with windows, menus and icons Examples

User interface issues Content outline: User dialogue Examples

User interface issues Content outline: Windows and icons Examples

User interface issues Content outline: Skill level Examples

User interface issues Content outline: Consistency and memorization Examples

User interface issues Content outline: Undo and error handling Examples

User interface issues Content outline: Feedback Examples