Introduction to Computer Graphics EEL 5771-001 Introduction to Computer Graphics PPT11: Input devices, user interface, VR environments PPT and video are due: no later than November 9, 5:00 PM Submit to: lpiegl@gmail.com This template file is just an outline of the presentation that you need to complete. Additional pages will be necessary to fully explore the topic above. Each page should contain adequate text as well as illustrations. You are free to use all publically available information (text as well as graphics) as long as the sources are properly acknowledged.
Team members’ contributions Member [name]:
Input devices Content outline: Locator device Examples
Input devices Content outline: Stroke device Examples
Input devices Content outline: Choice device Examples
Input devices Content outline: Picking device Examples
Pick correlation Content outline: Method and math Examples
Picking operation Content outline: How to pick and object? Methods, data structures, examples
Input modes Content outline: Request mode Sample mode Event mode
Interactive picture generation Content outline: Positioning with feedback Examples
Interactive picture generation Content outline: Rubber banding Lines Circles Rectangles Free-form curves
Virtual reality environments Content outline: Input modes and devices Examples
Virtual reality environments Content outline: Display methodologies Examples
Virtual reality environments Content outline: Visualization Examples
User interface issues Content outline: Screen layout with windows, menus and icons Examples
User interface issues Content outline: User dialogue Examples
User interface issues Content outline: Windows and icons Examples
User interface issues Content outline: Skill level Examples
User interface issues Content outline: Consistency and memorization Examples
User interface issues Content outline: Undo and error handling Examples
User interface issues Content outline: Feedback Examples