Treatment Document Due date: Monday, September 10th, by 10:00am

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Presentation transcript:

Treatment Document Due date: Monday, September 10th, by 10:00am Making Your Game Treatment Document Due date: Monday, September 10th, by 10:00am

Introduction First in a series of related projects Will build towards working game Focuses on early decisions and documentation Note, will be built using Game Maker (see Project 1, tutorials) R.W. Lindeman - WPI Dept. of Computer Science Interactive Media & Game Development

Motivation All games begin with an idea From sequel, film license, even original But an idea alone is not enough Need enough elaboration that team members can begin their work Programmers to deliver features Artists to bring the various characters and places to life with sound and graphics Designers to put together entertaining world Testers to verify and communicate shortcomings Design documentation is integral to every role in the game development process R.W. Lindeman - WPI Dept. of Computer Science Interactive Media & Game Development

Purpose Enable you to create design documents of your own Familiarize you with reading and understanding design documents Stimulate thinking about how the design aspects relate to each other Exercise your ability to expand a small idea into a full design Improve upon your skills at writing documentation that is meant to be read (and understood) by other people R.W. Lindeman - WPI Dept. of Computer Science Interactive Media & Game Development

Details (1 of 4) Your teams of 3 Write “Treatment” (sometimes known as “Concept”) document Purpose: expressing ideas clearly in writing Purpose: practice taking and weighing criticism as work in group Purpose: revising your own design document R.W. Lindeman - WPI Dept. of Computer Science Interactive Media & Game Development

Details (2 of 4) Focus on development side, not business side (no marketing report, competition analysis, etc.) At least 2000 words long Title and One-Sentence Description Descriptive title One-sentence description - Distilling game concept down to a single sentence can help pin down what's core Game Summary Describe game in attention-grabbing paragraph List of novel features R.W. Lindeman - WPI Dept. of Computer Science Interactive Media & Game Development

Details (3 of 4) Game Overview High-concept of the game Genre, player motivation, a list of novel features, target platform, game play, etc. Game World/Setting Narrative game Setting and characters of your game (backstory, characters and roles, descriptions of artifacts) Non-narrative game (puzzle game) Playing field, and object interactions Gameplay Walkthrough A step-by-step account of the user experience R.W. Lindeman - WPI Dept. of Computer Science Interactive Media & Game Development

Details (4 of 4) Production Details Download example treatments Describe your team How you will accomplish the development of this game (tasks and timeline) Note, for this class, everyone follows the same production cycle on Web, so really only team details Download example treatments From project Web page Sample in Rollings and Adams book Doom treatment and Digipen student treatment R.W. Lindeman - WPI Dept. of Computer Science Interactive Media & Game Development

Submission Done electronically using turnin Details on Web page R.W. Lindeman - WPI Dept. of Computer Science Interactive Media & Game Development

Grading Guidelines on Web page Breakdown Names: 1% Title: 1% Tagline: 3% Summary: 10% Overview: 10% Setting: 20% Walkthrough: 20% Production: 20% Presentation: 15% Breakdown of A, B C expectations Presented in class on September 10th R.W. Lindeman - WPI Dept. of Computer Science Interactive Media & Game Development

Hints Sample documents Use as guidelines, but make work for your game design Think GameMaker since will be implementing your game Read (and apply) notes on working in a group (see “Hotlinks”) R.W. Lindeman - WPI Dept. of Computer Science Interactive Media & Game Development