A User Attention Based Visible Watermarking Scheme

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Presentation transcript:

A User Attention Based Visible Watermarking Scheme 2003/12/15 Chen-Hsiu Huang and Ja-Ling Wu Communication and Multimedia Laboratory, National Taiwan University, E-mail: {chenhsiu,wjl}@cmlab.csie.ntu.edu.tw

Visible Watermark Introduction Digital watermarking: the process of embedding data into a multimedia objects so that the embedded watermark can be detected or extracted later. According to human perceptivity, it can be divided into two different types, visible and invisible. Visible watermark is a second transparent pattern or image overlaid with the primary (host) image. Visible Watermark

Criterions about Visible Watermark It should be obvious to be seen. It should be spread in a large or important area of the image. It should be visible but not significantly obscure the details. It must be difficult to remove; it’s more costly and labor intensive to remove it. Embedding process should be automatic, with little human intervention and labor.

Challenges for Visible Watermarks How can we spread the embedding watermark in a large or important area without significantly obscure the details? If we can achieve these, how can this embedding process being labor saving, that is, without too much user intervention?

Most of the proposed schemes still treat video data as series of pictures and apply image watermarking schemes to each frame. This may not suitable for video because the most significant properties, temporal correlation and motion information are not taken into account. With the computational attention models, we have more objective references for choosing the locations to insert watermarks.

The User Attention Model Attention refers to the ability of a human to focus and concentrate upon some visual or auditory object, by careful observing or listening. For features in different levels, various saliency maps are generated to capture users' focus. Once the final saliency map is generated, the focus point can be detected and models observer’s attention successfully.

While users pay more attention to the focus regions, they usually pay less attention to other regions, These non-focus regions are good candidates to embed watermarks.

Selection of Watermark Location For those regions far away from the focus point are good candidates to embed watermarks. In order to decrease the perceptual distortion, the regions of lower intensity and higher texture are the most suitable ones. A weighting function is defined to measure each macroblock’s unsuitability: The one with highest unsuitability is selected for embedding.

Watermark Embedding In order not to obscure the original, we select a luminance scaling coefficient φ based on background’s intensity and texture to scale watermark’s strength.

Example Frames of with Watermark

Shot Based Watermarking Since the embedding process is performed on frame level, the embedded watermark may look like another unstable moving object in the video, which is quite annoying. For resolving this shortage, we change our policy to calculate the watermarking location only once in a video location only once in a video shot. The watermark appears in the same location during each shot and only moves when video shot-change occurs.

Demo

Results In our scheme, owners’ rights claim is preserved without spoiling the video’s presentation. The embedding process is performed once in each shot and will not annoy the original video due to frequently movements. The watermark differs in each shot both in its location and strength. Thus cannot be predicted in advance due to its content-dependent nature. The watermarking can be done fully automatic, i.e. labor saving without user’s intervention.

Borrowing techniques developed in the content analysis field, such as modeling of user’s attention, is beneficial to digital watermarking. We believe that by exploiting more content features with higher semantic meanings, approaching a better digital watermarking scenario could be possible.