AVL Trees: AVL Trees: Balanced binary search tree

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AVL Trees: AVL Trees: Balanced binary search tree
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AVL Trees: AVL Trees: Balanced binary search tree Ensures that every node can be reached in O(log n) or less Named after inventors: Adelson-Velskii and Landis To stay balanced, the AVL tree maintains the following properties: For every node, the height of the left child and the height of the right child differ by no more than 1 Every subtree is an AVL tree <- left right ->

AVL Trees: Searching: done like a binary tree Traversal: done like a binary tree The sticky ones: Insertion and Deletion of nodes At each node n, we keep track of its “balance” n->leftchild->height - n->rightchild->height 0 (3 – 3) 0 (2 – 2) 1(2 – 1) 0 (0 – 0) 0 (1 – 1) 1 (1 – 0) -1 (0 – 1) 0(0-0) 0 (0 – 0) 0 ( 0 – 0) 0 (0 – 0) <- left right ->

Insertion and maintaining balance: Inserting may cause tree to become unbalanced At least one node becomes 2 or –2 Only direct ancestors of inserted node back up to root node could have possibly changed in height After the insert, travel up parents to the root, updating heights if necessary If a node’s balance (hleftchild – hrightchild) is 2 or –2, adjust tree by rotation around the node -1 2 1 -2 -1 68 <- left right ->

Rules for insertion (this is the complicated version): Assume we are inserting node w into a tree: 1. Perform standard BST insert with node w. 2. Starting from w, travel up ancestors and find first unbalanced node (2 or -2). z is the unbalanced node y is the child of z that’s on the path from w to z x be the grandchild of z that comes on the path from w to z 3.Rebalance tree by rotating appropriately around z There are 4 possible cases that must be handled: 1. (left-left) y is the left child of z and x is the left child of y 2. (left-right) y is left child of z and x is right child of y 3. (right) y is the right child of z and x is right child of y 4. (right-left) y is right child of z and x is left child of y In all 4 cases, we only need to rebalance at z and the complete tree becomes balanced <- left right ->

Insertion: rotations (the fun part) Left-left rotation: The unbalanced node and its right child (the heavier side) both have less height on the left side Only need to do one rotation (to the left, around the unbalanced node) if we have a left- left unbalance -2 12 5 18 3 12 -1 5 7 18 3 7 15 15 inserted Single left rotation: 5’s right child becomes 12’s left child 12’s left chld becomes 5 12 becomes new root How many steps? <- left right ->

Insertion: rotations Right-right rotation: pretty much the same thing The unbalanced node and its left child are both unbalanced on the right side (have a greater left height than a right height): Again, only one rotation needed (to the right, around the unbalanced node) 18 14 21 17 7 5 inserted 1 2 Single right rotation: 18’s left child becomes 14’s right child 14’s right child becomes 18 14 becomes new root <- left right ->

Left-Right rotation (LR) If we have a negative balance at the root, and a positive balance at the right child -2 16 2 13 -1 13 8 16 1 22 8 14 14 22 15 15 inserted Simple left rotation (rotating to the left around the unbalanced node) doesn’t work : <- left right ->

Instead: Do a double-rotation Do a right rotation on the right subtree (even though its balance is only off by 1) And then do our typical left rotation on the root: -2 -2 14 13 13 -1 13 16 8 16 1 8 14 16 8 15 22 14 22 15 22 15 <- left right ->

class node { int key; node. left; node. right; int height; }; node class node { int key; node *left; node *right; int height; }; node *rightRotate(node *y){ // this is partial code – must worry about NULL children //and about attaching rotated nodes to new parents node *x = y->left; node *tmp = x->right; // Perform rotation x->right = y; y->left = tmp; // Update heights if (y->left->height > y->right->height) { //why did we look at y first? y->height = y->left->height + 1; } else { y->height =y->right->height + 1; if (x->left->height > x->right->height) { x->height = x->left->height + 1; x->height = x->right->height+1; return x; // Return new root Code for rotations:

Try: (You just inserted what?) 17 17 20 12 22 12 14 22 7 14 20 7 19 19 <- left right ->

Try: (What did you just insert?) 20 20 20 7 35 7 32 7 32 3 3 26 35 32 48 26 48 3 26 34 34 48 51 35 51 Stopped here 51 34 <- left right ->

Pseudocode: Single Left rotation Also check if oldroot->parent->right == oldroot, then oldroot->parent->right = tmp otherwise oldroot->parent->left = tmp tmp = oldroot->right oldroot->right = tmp->left tmp->left = oldroot //remember parents… oldroot->parent = tmp oldroot->right->parent = oldroot 12 5 18 3 12 5 7 18 3 7 15 15 <- left right ->

LR (double rotation): 5 3 12 7 18 9 Remember to reset the parents!! tmp = root->right->left root->right->left = tmp->right tmp->right = root->right root->right = tmp // not necessary, but completes first rotation //first rotation root->right = tmp->left tmp->left = root; root = tmp 5 3 12 18 7 9 <- left right ->

Try: Make an AVL Tree: 17, 12, 8, 16,13,14 13 12 17 8 12 13 12 16 16 17 8 16 13 16 17 17 8 14 17 14 14 13 <- left right ->

Practice: 44 44 50 50 44 78 17 17 78 48 78 17 48 62 88 32 50 88 62 88 48 62 Remove 32 <- left right ->

Remove a node: (Remember?) Use BST remove No children: delete One child: replace with child 2 children: find the left-most descendent of the right child And now we rebalance the tree Starting from the deleted node, going up, rebalance the first unbalanced node <- left right ->

With Delete, we have to check nodes ABOVE for rebalancing: 50 50 25 25 75 25 60 10 50 60 30 60 80 10 30 55 75 5 15 30 10 1 27 55 75 5 15 27 55 5 15 27 1 1 Delete 80 (For height, follow path up from relocated node and recalculate height of each node (max (height of left , height of right)) stop when hit an unbalanced node, rebalance, recalculate height of that node, and then continue up path One rotation may not be enough! (125) <- left right ->