Intro to Distributed Systems

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Presentation transcript:

Intro to Distributed Systems Hank Levy 1

Distributed Systems Nearly all systems today are distributed in some way, e.g.: they use email they access files over a network they access printers over a network they are backed up over a network they share other physical or logical resources they cooperate with other people on other machines soon: they receive video, audio, etc.

Why use distributed systems? Distributed systems are now a requirement: economics dictate that we buy small computers everyone needs to communicate we need to share physical devices (printers) as well as information (files, etc.) many applications are by their nature distributed (bank teller machines, airline reservations, ticket purchasing) in the future, to solve the largest problems, we will need to get large collections of small machines to cooperate together (parallel programming)

What is a distributed system? There are several levels of distribution. Earliest systems used simple explicit network programs: FTP: file transfer program Telnet (rlogin): remote login program mail remote job entry (or rsh): run jobs remotely Each system was a completely autonomous independent system, connected to others on the network

Loosely-Coupled Systems Most distributed systems are “loosely-coupled: Each CPU runs an independent autonomous OS. Hosts communicate through message passing. Computer don’t really trust each other. Some resources are shared, but most are not. The system may look differently from different hosts. Typically, communication times are long.

Closely-Coupled Systems A distributed system becomes more “closely coupled” as it: appears more uniform in nature runs a “single” operating system has a single security domain shares all logical resources (e.g., files) shares all physical resources (CPUs, memory, disks, printers, etc.) In the limit, a distributed system looks to the user as if it were a centralized timesharing system, except that it’s constructed out of a distributed collection of hardware and software components.

Tightly-Coupled Systems A “tightly-coupled” system usually refers to a multiprocessor. Runs a single copy of the OS with a single job queue has a single address space usually has a single bus or backplane to which all processors and memories are connected has very low communication latency processors communicate through shared memory

Some Issues in Distributed Systems Transparency (how visible is the distribution) Security Reliability Performance Scalability Programming models Communications models

Transparency In a true distributed system with transparency: it would appear as a single system different modes would be invisible jobs would migrate automatically from node to node a job on one node would be able to use memory on another

Distribution and the OS There are various issues that the OS must deal with: how to provide efficient network communication what protocols to use what is the application interface to remote apps (although this might be a language issue) protection of distributed resources

The Network There are various network technologies that can be used to interconnect nodes. In general, Local Area Networks (LANs) are used to connect hosts within a building. Wide Area Networks (WANs) are used across the country or planet. We are at an interesting point, as network technology is about to see an order-of-magnitude performance increase. This will have a huge impact on the kinds of systems we can build.

Issues in Networking Routing Bandwidth and contention Latency Reliability Efficiency Cost Scalability

Network Topologies Broadcast Point to Point Ring Star Tree Switch

Two ways to handle networking Circuit Switching what you get when you make a phone call good when you require constant bit rate good for reserving bandwidth (refuse connection if bandwidth not available) Packet Switching what you get when you send a bunch of letters network bandwidth consumed only when sending packets are routed independently packetizing may reduce delays (using parallelism)

Packet switching is preferable for data communications From the perspective of the network but may not be preferable for some application Applications are bursty variable amounts of info at irregular intervals a diskless workstation: needs all bandwidth to transfer a page, so can’t reserve it circuit switching may have high cost to set up connection maintaining the connection may waste bandwidth if connection is used infrequently

New Applications Video and Voice may be different (more like phone system) But with data compression, makes circuit switching less attractive: compressed video generates a variable bit rate signal signal needs to be transported within a certain max. delay, but bandwidth needed is variable New applications will be very bursty and will require guarantees about latency.

Messages At a low level, network communication is via messages. A message is simply a typed byte string passed between two levels of the system (e.g., OS to OS, app to app). A message usually contains a header, indicating what kind of information it contains, and some data. What the message “means,” i.e., how to interpret the bytes in the message, is an agreement between the two communicating parties (the protocol).

The anatomy of a message destination host addr. source host addr. header application ID msg length The msg data may itself contain a header and some data for another level of communication, and so on. msg data checksum Where are messages kept before they are sent? and after they are received?

The OSI Model The Open Systems Interconnect model is a standard way of understanding the conceptual layers of network communication. This is a model, nobody builds systems like this. Each level provided certain functions and guarantees, and communicates with the same level on remote notes. A message is generated at the highest level, and is passed down the levels, encapsulated by lower levels, until it is sent over the wire. On the destination, it makes its way up the layers,until the high-level msg reaches its high-level destination.

OSI Levels Node A Node B Application Application Presentation Transport Transport Network Network Data Link Data Link Physical Physical Network

OSI Levels Physical Layer: electrical details of bits on the wire Data Link: sending “frames” of bits and error detection Network Layer:” routing packets to the destination Transport Layer: reliable transmission of messages, disassembly/assembly, ordering, retransmission of lost packets Session Layer; really part of transport, typ. Not impl. Presentation Layer: data representation in the message Application: high-level protocols (mail, ftp, etc.)

Addressing and Packet Format Every network card has a unique address in HARDWARE. The ``Data'' segment contains higher level protocol information. Which protocol is this packet destined for? Which process is the packet destined for? Which packet is this in a sequence of packets? What kind of packet is this? This is the stuff of the OSI reference model. Start (7 bytes) Destination (6) Source (6) Length (2) Msg Data (1500) Checksum (4)

Ethernet packet dispatching An incoming packet comes into the ethernet controller. The ethernet controller reads it off the network into a buffer. It interrupts the CPU. A network interrupt handler reads the packet out of the controller into memory. A dispatch routine looks at the Data part and hands it to a higher level protocol The higher level protocol copies it out into user space. A program manipulates the data. The output path is similar. Consider what happens when you send mail.

Mail Composition And Display Network Transport Layer Example: Mail Hi Dad. Hi Dad. Mail Composition And Display Hi Dad. To: Dad SrcAddr: 128.95.1.2 DestAddr: 128.95.1.3 SrcPort: 100 DestPort: 200 Bytes: 1-20 SrcEther: 0xdeadbeef DestEther: 0xfeedface Hi Dad. To: Dad Mail Transport Layer User Kernel SrcAddr: 128.95.1.2 DestAddr: 128.95.1.3 SrcPort: 100 DestPort: 200 Bytes: 1-20 Hi Dad. To: Dad Network Transport Layer SrcEther: 0xdeadbeef DestEther: 0xfeedface SrcAddr: 128.95.1.2 DestAddr: 128.95.1.3 SrcPort: 100 DestPort: 200 Bytes: 1-20 Hi Dad. To: Dad Link Layer Network

Routing Moving packets from one network to another. Routers run their own address distribution protocol to ensure connectivity decisions based on a distance metric Router gateway routing table

Finally TCP/IP (Transmission Control Protocol/Internet Protocol) provides reliable, ordered bytestreams between pairs of processes UDP/IP (User Datagram Protocol) provides unreliable, unordered messages between pairs of processes A network interface delivers packets to the operating system. The operating system delivers messages to an application according to the destination specified in the packet The rest is all about distributed programming!