Unified Modeling Language

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Unified Modeling Language
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Presentation transcript:

Unified Modeling Language

Types of Diagrams Objectives: visualize, specify, construct, and document a system Structural: focus on static aspects of system Behavioral: focus on dynamic aspects of system (changing parts)

Structural Diagrams Class: set of classes and their relationships Interface: is a collection of operations that specify a service of a class Object: set of objects and their relationships Component: set of components and their relationships component:physical realization of a logical grouping of elements (e.g., classes, interfaces) Deployment: set of nodes and their relationships exists at run time; represents computational resource node typically encloses one or more components

Behavioral Diagrams Use case: organize behaviors of system user goals (high-level services of system) perspective from external entities (actors) Interaction Diagrams Sequence: focus on time ordering of messages Collaboration: focus on structural organization of objects that send/receive messages Statechart: changing state of system driven by events Activity: focus on flow of control from one activity to another

Development Process High-Level capture of requirements Use Case Diagram Identify major objects and relationships Class diagram (object diagram) Create scenarios of usage Interaction Diagrams Sequence Diagram Collaboration Diagram Generalize scenarios to describe behavior State Diagram Activity Diagram Refine to add implementation details Implementation Diagrams Component Diagram Deployment Diagram