CSE4421/5324: Introduction to Robotics

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Introduction to Robotics cpsc - 460
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CSE4421/5324: Introduction to Robotics 11/27/2018

Contact Information Burton Ma Lassonde 2046 burton@cse.yorku.ca EECS4421/5324 lectures Monday, Wednesday, Friday 2:30-3:30PM (CB 122) labs Thursday 11:30-1:30, Prism 1004 www.eecs.yorku.ca/course/4421 (web site not complete yet) Symbolic Representation of Manipulators 11/27/2018

General Course Information introduces the basic concepts of robotic manipulators and autonomous systems. After a review of some fundamental mathematics the course examines the mechanics and dynamics of robot arms, mobile robots, their sensors and algorithms for controlling them. one robotic arm (hopefully) everything in Matlab other references see course web page 11/27/2018

Labs six 2-hour labs Thursday 11:30-1:30 in Prism LAS1004 different lab sections alternate between weeks except possibly for Lab 01 first part of Lab 01 already posted and must be completed prior to lab 11/27/2018

Assessment labs/assignments 6 x 5% midterm, 30% exam, 40% 11/27/2018

Introduction to manipulator kinematics Day 01 Introduction to manipulator kinematics 11/27/2018

Robotic Manipulators a robotic manipulator is a kinematic chain i.e. an assembly of pairs of rigid bodies that can move respect to one another via a mechanical constraint the rigid bodies are called links the mechanical constraints are called joints Symbolic Representation of Manipulators 11/27/2018

A150 Robotic Arm link 3 link 2 Symbolic Representation of Manipulators 11/27/2018

Joints most manipulator joints are one of two types revolute (or rotary) like a hinge allows relative rotation about a fixed axis between two links axis of rotation is the z axis by convention prismatic (or linear) like a piston allows relative translation along a fixed axis between two links axis of translation is the z axis by convention our convention: joint i connects link i – 1 to link i when joint i is actuated, link i moves Symbolic Representation of Manipulators 11/27/2018

Joint Variables revolute and prismatic joints are one degree of freedom (DOF) joints; thus, they can be described using a single numeric value called a joint variable qi : joint variable for joint i revolute qi = qi : angle of rotation of link i relative to link i – 1 prismatic qi = di : displacement of link i relative to link i – 1 Symbolic Representation of Manipulators 11/27/2018

Revolute Joint Variable qi = qi : angle of rotation of link i relative to link i – 1 link i qi link i – 1 Symbolic Representation of Manipulators 11/27/2018

Prismatic Joint Variable qi = di : displacement of link i relative to link i – 1 link i – 1 link i di Symbolic Representation of Manipulators 11/27/2018

Common Manipulator Arrangments most industrial manipulators have six or fewer joints the first three joints are the arm the remaining joints are the wrist it is common to describe such manipulators using the joints of the arm R: revolute joint P: prismatic joint Common Manipulator Arrangements 11/27/2018

Articulated Manipulator RRR (first three joints are all revolute) joint axes z0 : waist z1 : shoulder (perpendicular to z0) z2 : elbow (parallel to z1) z0 z1 z2 q2 q3 shoulder forearm elbow q1 waist Common Manipulator Arrangements 11/27/2018

Spherical Manipulator RRP Stanford arm http://infolab.stanford.edu/pub/voy/museum/pictures/display/robots/IMG_2404ArmFrontPeekingOut.JPG z0 z1 d3 q2 shoulder z2 q1 waist Common Manipulator Arrangements 11/27/2018

SCARA Manipulator RRP Selective Compliant Articulated Robot for Assembly http://www.robots.epson.com/products/g-series.htm z1 z2 z0 q2 d3 q1 Common Manipulator Arrangements 11/27/2018

Forward Kinematics given the joint variables and dimensions of the links what is the position and orientation of the end effector? a2 q2 a1 q1 Forward Kinematics 11/27/2018

Forward Kinematics choose the base coordinate frame of the robot we want (x, y) to be expressed in this frame (x, y) ? a2 q2 y0 a1 q1 x0 Forward Kinematics 11/27/2018

Forward Kinematics notice that link 1 moves in a circle centered on the base frame origin (x, y) ? a2 q2 y0 a1 q1 ( a1 cos q1 , a1 sin q1 ) x0 Forward Kinematics 11/27/2018

Forward Kinematics choose a coordinate frame with origin located on joint 2 with the same orientation as the base frame (x, y) ? y1 a2 q2 y0 q1 a1 x1 q1 ( a1 cos q1 , a1 sin q1 ) x0 Forward Kinematics 11/27/2018

Forward Kinematics notice that link 2 moves in a circle centered on frame 1 (x, y) ? y1 a2 ( a2 cos (q1 + q2), a2 sin (q1 + q2) ) q2 y0 q1 a1 x1 q1 ( a1 cos q1 , a1 sin q1 ) x0 Forward Kinematics 11/27/2018

Forward Kinematics because the base frame and frame 1 have the same orientation, we can sum the coordinates to find the position of the end effector in the base frame (a1 cos q1 + a2 cos (q1 + q2), a1 sin q1 + a2 sin (q1 + q2) ) y1 a2 ( a2 cos (q1 + q2), a2 sin (q1 + q2) ) q2 y0 q1 a1 x1 q1 ( a1 cos q1 , a1 sin q1 ) x0 Forward Kinematics 11/27/2018

Forward Kinematics we also want the orientation of frame 2 with respect to the base frame x2 and y2 expressed in terms of x0 and y0 y2 x2 a2 q2 y0 q1 a1 q1 x0 Forward Kinematics 11/27/2018

Forward Kinematics without proof I claim: x2 = (cos (q1 + q2), sin (q1 + q2) ) y2 x2 y2 = (-sin (q1 + q2), cos (q1 + q2) ) a2 q2 y0 q1 a1 q1 x0 Forward Kinematics 11/27/2018

Forward Kinematics find 𝑥,𝑦 , 𝑥 2 , and 𝑦 2 expressed in frame 0 y2 y0 (x, y) ? d1 q2 x0 x1 11/27/2018

Forward Kinematics find 𝑥,𝑦 , 𝑥 2 , and 𝑦 2 expressed in frame 0 x2 y2 q2 x2 y2 x1 y1 (x, y) ? y0 30° x0 11/27/2018

Inverse Kinematics given the position (and possibly the orientation) of the end effector, and the dimensions of the links, what are the joint variables? y2 x2 (x, y) a2 q2 ? y0 a1 q1 ? x0 Inverse Kinematics 11/27/2018

Inverse Kinematics harder than forward kinematics because there is often more than one possible solution (x, y) a2 y0 a1 x0 Inverse Kinematics 11/27/2018

Inverse Kinematics law of cosines (x, y) a2 b q2 ? y0 a1 x0 11/27/2018

Inverse Kinematics and we have the trigonometric identity therefore, We could take the inverse cosine, but this gives only one of the two solutions. Inverse Kinematics 11/27/2018

Inverse Kinematics Instead, use the two trigonometric identities: to obtain which yields both solutions for q2 . In many programming languages you would use the four quadrant inverse tangent function atan2 c2 = (x*x + y*y – a1*a1 – a2*a2) / (2*a1*a2); s2 = sqrt(1 – c2*c2); theta21 = atan2(s2, c2); theta22 = atan2(-s2, c2); Inverse Kinematics 11/27/2018

Inverse Kinematics Exercise for the student: show that 11/27/2018