Review: Ex Ante/Ex Post

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Presentation transcript:

Review: Ex Ante/Ex Post The idea—control input vs control output The advantage to output Easier to measure actual damage than expected damage Gives actor an incentive to monitor himself Use his private information, but … That might be a liability if his private information is wrong. The advantage to input Can use smaller punishment, which may be more efficient Note that the question is whether punishment cost is more or less than Proportional to amount of punishment Can impose the court’s view of the causal relationships—which could be good or bad. In practice, often do both—speed limit and tort liability. Also, since output of one act is input of another, same law might be both Speed limit is ex ante in our sense, but … Ex post if you think of controlling speed by brake, accelerator, … .

Attempts Law against attempts a version of ex ante: $10,000 fine for successful offense $5,000 for unsuccessful attempt i.e. $5,000 ex ante for attempting, $5,000 ex post for succeeding. Impossible attempts Law specifying what is impossible is a special case of causal link disagreement, makes sense if that level of detail is communicated Law specifying that impossible doesn’t get punished reduces incentive not to try to kill someone. Because you don’t know if the means you plan to use can actually work

Game Theory Strategic behavior Not just table games but … The problem—other people How do I choose my actions when they are choosing theirs Based in part on what I am doing And the outcome depends on what both of us do Not just table games but … Game between attorneys in litigation Between Saddam Hussein and Bush Between parents and children Bargaining over the price of an apple--or anything else

How Economics Avoids It Wherever possible, define the problem In a way that eliminates strategic behavior Converts it into a maximization problem Against a fixed environment Examples include Perfect competition: Everyone too small to matter Monopoly One player, the monopolist Everyone else responds Without trying to change what the monopolist is doing Because we assume many small customers But when all else fails …

Game Theory There is a large body of mathematical theory that attempts to Create ways of precisely describing games Create a clear definition of the solution to a game Show how to find it. What would the solution to a game mean? A description of how every player Should? Will? Play Typically assuming he plays perfectly Thus chess is a simple and solved game Given infinite computing power How can one describe a game? In a sufficiently general way to work For all games

Any Two Player Game Can be Described As a Matrix Of Strategies and outcomes Player 1’s strategies across the top Player 2’s down the side Each cell shows the outcome My strategy is a complete description Of what I am going to do, including How it depends on observed random events And on what I see the other player doing Your strategy similarly Given my strategy and yours We can see what happens when they are played out together If there are random elements: die rolls, card shuffles, and the like Look at expected (I.e. average) return Some games are “zero sum” Meaning that whatever one player gains, the other loses What does that imply about the matrix?

Strategy Matrix: Example Scissors/Paper/Stone The rules Scissors cut paper Stone breaks scissors Paper covers stone Payoff Loser pays winner a dollar No payment in case of tie Description: Matrix of strategies and outcomes

Strategy Matrix Each player chooses a strategy Player 1 picks a column Player 2 picks a row The intersection shows the payoffs to the two players What is their sum?

Von Neumann solution to a two person zero sum game A strategy is a full description of what a player will do in every situation Von Neumann proved that for any zero sum two person game There exists a pair of strategies, one for each player And a value of the game V, such that If Player 1 plays his strategy, he on average wins at least V And if Player 2 plays his strategy, he loses at most V Doesn’t include stealing candy from babies. I.e. strategies that do better than V, because They rely on the other player playing badly

What is the VN Solution to Scissors, Paper, Stone? If my strategy is paper Scissors always beats it Similarly for each of the others So how can there be a strategy for me That guarantees an outcome better than -1 For any strategy of yours And similarly for you? Need a mixed strategy. Mine is … Roll a die (where you can’t see it) 1,2: Scissors 3,4: Paper 5,6: Stone On average I break even whatever your strategy You follow the same strategy, so … The value of the game is zero for each of us The Von Neumann solution to one very simple game

No Satisfactory Solutions Beyond that? Non-fixed sum games Mean that some outcomes Hurt both players Or help both players Making possible threats, bluffs, bargains No threats in a fixed sum game, since If something I can do hurts you it helps me So I would do it anyway Multiple player games Bring in coalitions, bargaining Variable sum for the coalition even if fixed sum for all players combined Since we may be able to benefit ourselves at the expense of other players

A number of solution concepts exist VN Solution to many player game A set of outcomes such that Any outcome not in the set is dominated by one in the set And no outcome in the set dominates another Where “A dominates B” means A Is preferred to B by all the members of a group who Working together could make it happen Three person majority vote:Divide a dollar (1,1,0),(1,0,1),(0,1,1) is a VN solution. But … There are others, some of which Contain an infinite number of outcomes. The Core The set of outcomes that no other outcome dominates There may not be any (empty core) Nash equilibrium Each player chooses the correct strategy Given what every other player is doing

Nash Equilibrium Assumes no coalitions Gang of convicts escaping death row One guard with one bullet Surrender is the only Nash equilibrium But if two convicts charge … Assumes “My strategy given what they are doing” Is well defined But consider a firm in an industry with only a few firms Is each firm’s strategy defined as the price it charges Or the quantity it produces Matters when defining what it means for the other firms to keep the same strategy while you choose yours.

Subgame perfect equilibrium For sequential games View game as a tree diagram Look at the last decision See what the person making it would do Cut off the other branch Move down the tree accordingly Consider the “put to bed” game If the child will make good his threat to throw a tantrum and spoil the parents’ dinner party The parent should give in, let the child stay up, but … If the parent doesn’t give in It isn’t in the child’s interest to throw a tantrum So parent knows child won’t throw a tantrum, can put child to bed? Not so clear when it is a repeated game And it is Commitment strategies--for both players

More Games we will Discuss Bilateral Monopoly I have the only apple, only you want it Selling it to you produces a one dollar gain If we can agree on a price Prisoner’s Dilemma My confessing helps me a little, hurts you a lot Your confessing ditto for me, so .. We both confess And are both worse off than if we both stayed silent

Bilateral Monopoly A very simple two player non-fixed sum game Hence threats, bargains, bluffs possible “I won’t give you more than $.25” “I won’t take less than $.75” May lead to bargaining breakdown i.e. child does throw a tantrum. Or apple isn’t sold Commitment strategy is one way to “win” Doomsday Machine as one example Hawk/Dove (or Bully/Wimp) a human version The more bullies, the less profitable the strategy In equilibrium, there are just enough bullies to make “Bully” and “Wimp” equally attractive strategies The higher the cost of a bully/bully fight, the fewer bullies it takes to get to equilibrium, hence … “Crimes of passion” may be deterrable!

Bargaining Costs Consider bilateral monopoly bargaining as a form of rent seeking I am spending resources trying to get myself a larger share of the gain And you a smaller share The more is at stake, the more it is worth spending Setting up commitment strategies Risking expensive bargaining breakdown, in the hope Of getting more if you win Consider the litigation/settlement game In a Coasian world, I sue you for $10,000,000 All that happens is that we settle out of court, and One of us ends up richer, one poorer In our world, between us we might spend $5,000,000 on legal costs

Flip Side: The Economics of Virtue Why are there people who won’t steal even if they can get away with it? Being known to be such a person Makes you a more valuable partner in voluntary associations, such as Employment Renting Marriage Giving you more than you lose from not stealing Provided people are not natural con men Meaning it’s hard to appear honest by nature If you aren’t Equilibrium level of virtue The fewer dishonest people, the less the incentive to take precautions Hence the easier to be a successful con man So some equilibrium level of virtue, at which Virtue and vice yield the same reward

Prisoner’s Dilemma Two criminals arrested. D.A. tells each Confess, other doesn’t, 1 month Both confess, 1 year Don’t, other does, 2 years Neither, 3 months for disturbing the peace It pays each to confess (work it out) Simple example of individual rationality vs group rationality Still works with a repeated game If the number of plays is known, because It pays to betray on the last play, and Unravels from there

Plea Bargaining Does it reduce penalties? Unless the bargain is a better deal than going to trial Why would the defendant accept it? But every offered bargain accepted Frees up prosecutorial resources Making conviction more likely for those who don’t cop a plea And thus making defendants more willing to accept offered deals Each defendant is better off copping a plea, but All defendants might be better off If all of then insisted on going to trial A real world prisoner’s dilemma

Implications of Game Theory Not rigorous—real world doesn’t come with rules, but … Suggests the importance of avoiding games with PD structure, or … Getting other people into them For example, getting an army to run away By arranging things so that each soldier Is better off running than standing. Suggests the importance of commitment strategies Suggests bargaining costs associated with surplus to be divided up. So avoid legal rules with very large bargaining range Such as injunction where damage much less than cost of prevention. Compare to litigation cost over damage. So gives us a partial handle on transaction costs.

Break

Game Theory Review Basic idea: Strategic behavior Formal treatments: Von Neumann solution to 2 person fixed game VN solution to many player game The Core Nash Equilibrium Define Swedish switch Escaping prisoners Subgame Perfect Equilibrium None entirely satisfactory

But Helps Us Understand Things Bilateral Monopoly Commitment strategies Cost of bargaining And of breakdown Probably scales with amount at stake Commitment leads to a hawk/dove equilibrium Which is a Nash Equilibrium Prisoner’s Dilemma Shows how individual rationality can fail to produce group rationality Army running away as another example Or traffic jam Subgame Perfect Equilibrium Shows how rational people will act In a sequential game Where there are no commitment strategies possible.

Value of Life Matters Tort law—damages for tortious loss of life How are they calculated in the law? How should they be? Criminal law damage done is relevant to punishment, standard of proof, etc. And some crimes kill people Regulation In deciding how safe highways or cars should be How much we should be willing to give up to reduce pollution When new drugs should be allowed on the market One of the relevant costs is measured in lives And must be converted to something else to compare costs to benefits Your private decisions How fast to drive What car to own How often see the doctor Whether to give up sky diving

Is life infinitely valuable? Judged by private decisions, clearly not We routinely do things that risk death--a little In exchange for other values But if someone wants to buy your heart? Turning down his offer shows Not that your life is infinitely valuable to you But that money is useless to a corpse And people do sometimes accept a near certainty of death, for a benefit to other people they value An extreme example of our problem of measuring by dollars Dollars are worth less to rich than poor And much less to dead than alive Making “how many dollars would you give for it” A poor measure of utility In extreme cases Get around the problem by thinking in terms of risks Which is the right answer since Money saved will go to you when alive Or to other people, who are alive to spend it, if you die

Measuring the value of life Observe choices people actually make When trading off risk of death Against other values To measure the value of their life to them Job premiums in risky professions Assumes those choosing are well informed, and … Ignores the fact that it is a biased sample The people taking those jobs Tend to be the ones with low values for their life So perhaps that gives a lower bound Snow Crash The protagonist is delivering pizza--for the Mafia Which is why he is doing it In that world, pizza delivery is not a boring job Willingness to pay for Medical checkups Safer cars… Typical estimates are a few million dollars.

Value of life in Tort Law Old rule: value of life was zero Because the tort claim for damages was yours And died with you Newer rule: Value of your life to other people Loss of your value as a wage earner for your family Loss of consortium So if you have no family or close friends Your life is worthless? Hedonic damages: Still pretty academic You have lost the value of the pleasure of the rest of your life That is a cost someone else imposed on you And along Pigouvian lines, even if you can no longer be compensated He can still be charged, to give him the right incentive

Incentives vs Insurance Tort damages can be seen both as Compensation for the victim Punishment for the tortfeasor But the optimal values of the two are different Consider the loner Why waste his money on life insurance? So if damages are to provide optimal compensation Current law is correct, and his life is worthless Yet he still values his life So we want to give people an incentive not to kill him Which means treating his life as of value

Tort Damages as Insurance “Make the victim whole” Is the right rule for insuring my house, moral hazard aside But the wrong rule for insuring my life, or even my eyes And still wrong even if it is possible Optimal insurance Shifts dollars from states of the world where I am rich To ones where I am poor Up to the point where the gain to me from shifting one more dollar Just balances the loss If my house burns down Fully compensating me brings me back to my old income Hence the same marginal utility for the last dollar In both states of the world What if I get blinded or crippled? Or killed?

Total utility vs marginal utility Losing my eyesight or being crippled Creates new costs--wheelchair, guide dog Lowers my utility even if those are paid May also lower my ability to turn additional dollars into additional utility Because many of the things I used to use money for I can no longer do So getting total utility to its old level Even if it is possible Means marginal utility much below its old level So insuring for enough to do that would shift dollars From states of the world where they were more valuable to me To one where they were less So I wouldn’t do it The loner losing his life is an extreme example

Trying to do two things at once The right level of insurance Gets marginal utility of income equal Between state of the world where you are not injured And where you are Zero insurance for the loner The right level of damages paid Gets your utility ex ante equal Whether the risk is imposed or isn’t Thus charges the potential tortfeasor for the cost he imposes Giving him the right incentive Much more than zero for the loner We can’t use tort damages to do both

Tort + Insurance Tort is poor insurance anyway Because you want to be insured Whether or not your loss is the fault of someone else And whether or not he has the money to pay So use tort damages for the disincentive If you want more insurance than that, buy it But what if you want less? Consider again the loner--do we bury him with the money? Let people sell insurance on their lives? Let them sell inchoate tort claims “If I am tortiously killed, you get to sue for the value of my life to me” In exchange, you pay me now the expected return from doing so.

Summary If we want people to have the correct incentive in imposing risks on others The same as in imposing risks on themselves Make them liable for the ex post damages Where value of life is calculated as A thousand times what you would accept For a one in a thousand chance of death And make damage claims marketable. That provides full ex ante compensation My act has a one in a thousand chance of killing you And you can sell your future claim for 1/1000 Times the value of your life to you Proper disincentive I will only impose the risk if doing so saves me More than it costs you And lets people adjust what they actually receive if killed, crippled, etc. On the insurance market In either direction