DEFENSIVE PLAYBOOK FALL 2015.

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Presentation transcript:

DEFENSIVE PLAYBOOK FALL 2015

A Champion Is… A Loser Is… Ambitious- He has high goals and works hard to achieve them. He does not let setbacks get in his way. He finishes what he starts. A Slacker- Has no goals or direction. He is not willing to put in work. He starts many things, but does not finish them. Coachable- Listens and takes advice. Is eager to learn, and follows rules and directions. A know it all- He never listens. He does not take criticism well. He makes excuses instead of just saying “Yes, coach.” Aggressive- He plays hard. He loves contact and looks to make it every play. Timid- He is scared to hit or be hit. He avoids contact. He runs around instead of through people. A leader- He shows the way and sets an example. He respects his teammates and tries to build them up instead of tearing them down. A follower- He will go with the crowd and do what others do, even when he knows it is wrong. He is more worried about what others think of him than doing the right thing. A hard worker- He never misses a practice and is on the field early & ready. Puts in extra work to better them self. This work ethic goes into other aspects of life, like the classroom. A corner cutter- He skips practice or cuts out early. He does the bare minimum. He tries to cheat his way through things. You see this attitude on the field, in the classroom, and his life. Physically tough- He is in great condition. He keeps training year round. When he is tired, he fights through the pain and don’t show weakness. He is at the head of the pack during conditioning. Soft- He is a “muscle grabber” who always is hurt. When he is tired, he gives up. When he is in pain, he lies down and quits. He is content to be in the middle or back of the pack in conditioning. Mentally tough- He is in control of his emotions. When angry, he shows restraint and does not do anything that will hurt himself or the team. He knows his assignment and executes without fail. Mentally weak- He loses his cool all of the time. He makes mental mistakes and commits stupid penalties. He does not know his playbook, or his assignment on each play or is careless when executing it.

How we achieve those goals: Defensive Philosophy Defensive Goals: 1. WIN the game 2. Shut out our opponent How we achieve those goals: GET YOUR MIND RIGHT! Know your alignment and responsibility on every call. DISCIPLINE! NEVER take dumb penalties or cheap shots. NEVER give our opponents free yards. Undisciplined players will never make enough plays to get back the yards they gave away selfishly. HUSTLE HARD! Run and swarm. ALWAYS run our pursuit angles to stop the big play. NEVER rest on the field; we rest on the sideline after we get the stop. Conditioning is key. AGGRESSION! Play downhill, get to the ball and hit. No matter the score, keep swinging.

“40” FORMATION

Defensive Terminology Gap / Shade Terminology Defensive Personnel Identification FIELD 3 FREE F Receiver Numbering RULES CORNER FIELD HALF FIELD SAM STR OUTSIDE MAC STR INSIDE BUCK WEAK INSIDE HALF BOUNDARY CORNER BOUNDARY C H S M B H C END STRONG 1 TECH STRONG 3 TECH WEAK WARRIOR WEAK E 1 3 W

Defensive Terminology Strength Call RULES Backfield Sets BALL: MIDDLE OF FIELD = STRONG LEFT “LUCY” On OUR Defense’s RIGHT Hash mark = STRONG LEFT “LUCY” On OUR Defense’s LEFT Hash mark = STRONG RIGHT “RICKY” MAC SHOULD MAKE STRENGTH AND BACKFIELD SET CALL Formation Identification Formations are identified by: 1st -Number of receivers on Field side of formation, followed by number of receivers on boundary side For example: If the offense lines up with: - 1 rec. on the strong side - 3 rec. on the weak side – This is called 13 SPLIT . FREE is responsible for Formation calls- should Echo to both sides.

40 Base Responsibilities POS Alignment Inside run responsibility Outside run responsibility Pass E 5 tech (4i vs 7 man line) Run to- strong C gap. Run away- squeeze B. Play C gap. Fill man on outside run. Outside rush lane. Do not lose outside leverage on QB. 1 1 tech (0 vs 7 man line & TE to boundary) Run to- strong A. Run away- strong A. Flow staying square looking for cutbacks. Rush A. Get push, collapse pocket. 3 3 tech (4i vs 7 man line) Run to- Weak B gap. Run away- squeeze A. Rush B/A. Get upfield, collapse pocket. W Wide 9 Run to- play C gap. Run away- Shuffle & squeeze. Run to: Primary run force. Do not lose outside leverage. Run away, RBC man- Pursue through the backfield S Inside shade #3 receiver or 90 tech if no #3 Run to- D gap, watch bounce. Run away- D gap, deep pursuit. Run to: Primary run force. Do not lose outside leverage. Run away: RBC man- SLOW FLOW. Depends on call / coverage M 30 tech Run to- play downhill, B primary. Run away- downhill, inside /out Run to, flow hard and downhill. Run away, slow flow looking for cutback / counter. Depends on call / coverage. B 20 tech (30 vs 7 man line) Run to- play downhill, A primary. Run away- downhill, inside /out FC Inside shade #1 receiver to field No run responsibility until ball crosses LOS. No run responsibility until ball crosses LOS- deepest pursuit FH Inside shade #2 receiver to field Run to- Go to ball, outside-in. Run away- slide inside for cutback/counter Run to: Dive inside block #2, come hard upfield. Secondary run force. Run away: deep pursuit. BC Inside shade #1 receiver to boundary BH Inside shade #2 receiver to boundary F Depends on coverage Pursuit Pursuit.

vs. 22 vs. 32 vs. 31 FORMATION ADJUSTMENTS F C H B M S H C W 3 1 E F C FIELD C H B M S H C W 3 1 E vs. 32 F FIELD C H B M S H C W 3 1 E vs. 31 F FIELD C H B M S H C W 3 1 E ISO AUTO: CORNER PLAYS OFF MAN. ON PASS, HALF READS #1, IN BREAKING ROUTE COME DOWN ON #1. VERTICAL LOOK FOR DIAGANOL FROM OTHER SIDE. IF NO DIAGANOL, INSIDE HELP ON #1.

vs. 13 vs. 23 vs. 41 FORMATION ADJUSTMENTS F H C C H B M S W 3 1 E F C FIELD F H C C H B M S W 3 1 E ISO AUTO: CORNER PLAYS OFF MAN. ON PASS, HALF READS #1, IN BREAKING ROUTE COME DOWN ON #1. VERTICAL LOOK FOR DIAGANOL FROM OTHER SIDE. IF NO DIAGANOL, INSIDE HELP ON #1. vs. 23 F FIELD C H B M S H C W 3 1 E vs. 41 FIELD F C H B M S H C W 3 1 E ISO AUTO: CORNER PLAYS OFF MAN. ON PASS, HALF READS #1, IN BREAKING ROUTE COME DOWN ON #1. VERTICAL LOOK FOR DIAGANOL FROM OTHER SIDE. IF NO DIAGANOL, INSIDE HELP ON #1. QUADS Auto: Get into “ATLANTA” or “FALCON” to quads side

vs. 14 vs. 42 (flip versus 24) vs. 33 FORMATION ADJUSTMENTS F H C C H FIELD F H C C H M B S W 3 1 E ISO AUTO: CORNER PLAYS OFF MAN. ON PASS, HALF READS #1, IN BREAKING ROUTE COME DOWN ON #1. VERTICAL LOOK FOR DIAGANOL FROM OTHER SIDE. IF NO DIAGANOL, INSIDE HELP ON #1. QUADS Auto: Get into “ATLANTA” or “FALCON” to quads side vs. 42 (flip versus 24) F FIELD H B M S H C C W 3 1 E Auto to “CAROLINA” or “PANTHER” to 2 receiver side. QUADS Auto: Get into “ATLANTA” or “FALCON” to quads side vs. 33 FIELD C H F S H C B W 3 M 1 E Auto to Bucksaw or Victory, depending on situation.

vs. TIGHT 22 vs. 22 TIGHT vs. TIGHT 31 FORMATION ADJUSTMENTS vs. TIGHT 22 F FIELD C H B M H C W 3 1 E S vs. 22 TIGHT F FIELD C H B M S H C W 3 1 E vs. TIGHT 31 FIELD H C B M F H C W 3 1 E S Auto- Corner mans up single receiver. HALF assumes FREE responsibility in coverage. FREE assumes SAM responsibility.

vs. 31 TIGHT vs. TIGHT 21 vs. 30 TIGHT FORMATION ADJUSTMENTS vs. 31 TIGHT F FIELD H C B M S H C W 3 1 E Auto- Corner mans up #1, Half mans up TIGHT END. vs. TIGHT 21 FIELD F C H B M H C W 3 1 E S Auto- Corner mans up #1, Half moves into box at LB level and has RB if he releases to boundary. vs. 30 TIGHT FIELD F C H B M S H C W 3 1 E Auto- Corner mans up TIGHT END. Half moves into box at LB level and has RB if he releases to boundary.

vs. DOUBLE TIGHT 21 vs. DOUBLE TIGHT 11 vs. DOUBLE TIGHT 20 FORMATION ADJUSTMENTS vs. DOUBLE TIGHT 21 FIELD F H C B M H C W 3 1 E S Auto- Corner mans up #1, Half mans up TIGHT END. vs. DOUBLE TIGHT 11 FIELD F C H H C B M W 3 1 E S Auto- Corner mans up #1, Halfs man up TE. vs. DOUBLE TIGHT 20 FIELD F C H B M H C W 3 1 E S Auto- Corner mans TIGHT END.

vs. DOUBLE TIGHT 30 vs. DOUBLE TIGHT 10 vs. DOUBLE TIGHT 0 FORMATION ADJUSTMENTS vs. DOUBLE TIGHT 30 FIELD H C B M F H C W 3 1 E S Auto- Corner mans up TIGHT END. Boundary half assumes free responsibility in coverage. FREE assumes SAM responsibility. vs. DOUBLE TIGHT 10 FIELD C F C H B M H W 3 1 E S Auto- Boundary corner mans TE. FREE mans TE to field. Field corner man up on #1. Both half backs boxed pick up RB if release to side. vs. DOUBLE TIGHT 0 FIELD C C H B M H F W 3 1 E S Auto- Corner play deep cover 2. FREE picks up anything releasing to field flats. Boundary half picks up anything releasing to boundary flats.

DEFENSIVE LINE STUNTS STUNT CALL TIPS B M S B M S B M S W 3 1 E W 3 1 40 TON 40 STREAK 40 SWEEP B M S B M S B M S W 3 1 E W 3 1 E W 3 1 E B M B M B M W 3 1 E S W 3 1 E S W 3 1 E S B M B M B M W 3 1 E S W 3 1 E S W 3 1 E S 40 STONE 40 WHEEL 40 WHIP B M S B M S B M W 3 1 E W 3 1 E W 3 1 E B M B M W 3 1 E S B M W 3 1 E S W 3 1 E S B M B M B M 3 1 E S W 3 1 E S W 3 1 E S W STUNT CALL TIPS Calls that start with a “S” (STREAK, SWEEP, STONE) involve the strong side end crashing in. Stunts that start with a “W” (WHEEL, WHIP) involve the Warrior crashing in.

5 MAN PRESSURES BLITZ MODIFIERS B M S B M S B M S W 3 1 E W 3 1 E W 3 40 MAC BLADE 40 MAC COBRA 40 MAC AXE WEAK B M S B M S B M S W 3 1 E W 3 1 E W 3 1 E B M B M B M W 3 1 E S W 3 1 E S W 3 1 E S B M B M B M W 3 1 E S W 3 1 E S W 3 1 E S 40 BUCK AXE 40 BUCK BLADE 40 BUCK COBRA B M S B M S B M S W 3 1 E W 3 1 E W 3 1 E B M B M B M W 3 1 E S W 3 1 E S W 3 1 E S B M B M B M W 3 1 E S W 3 1 E S W 3 1 E S BLITZ MODIFIERS “SHOW”- On first sound, rotate down to LOS over gap you are blitzing. UNLESS SHOW CALLED DO NOT GIVE AWAY BLITZ BY SHOWING EARLY. “MASK”- Lineup in a 40 over look (strong side tackle at 3 tech, weak side tackle at 1 tech). On first sound, shift back to our regular 40 under. “MUG”- Show the blitz called then back out and play base. For example, if “Mac Blade Mug” is called, on first sound the MAC would step down and show blitz, but back out prior to the snap and play base. “GREEN BAY / PACKER”- On field call that cancels blitz call and puts the defense in base. This is usually due to an offensive formation that makes our coverage unsound.

5 MAN PRESSURES B M S B M S B F M S W 3 1 E W 3 1 E W 3 1 E B M B M B 40 SAM DAGGER 40 STUB 40 FREAK B M S B M S B F M S W 3 1 E W 3 1 E W 3 1 E B M B M B F M W 3 1 E S W 3 1 E S W 3 1 E S B M B M B F M W 3 1 E S W 3 1 E S W 3 1 E S 40 WEAK FREAK 40 STRONG FREAK 40 WEAK HAMMER B M S B M S B M S H F W 3 1 E W 3 1 E F W 3 1 E B M B M B M H F W 3 1 E S W 3 1 E S F W 3 1 E S B M B M B M F H W 3 1 E S F W 3 1 E S W 3 1 E S 40 STRONG HAMMER This blitz is a double D blitz to control the outside run. Primary run force, whether SAM or END does not crash inside. Half back comes from depth and is on a contain blitz (do not lose outside leverage on ball). B M S H B M H W 3 1 E M 3 1 E S B M H W 3 1 E S

6 MAN PRESSURES B M S B M S B M S W 3 1 E W 3 1 E W 3 1 E B M B M B M 40 BAM 40 SUMO 40 STAB B M S B M S B M S W 3 1 E W 3 1 E W 3 1 E B M B M B M W 3 1 E S W 3 1 E S W 3 1 E S B M B M B M W 3 1 E S W 3 1 E S W 3 1 E S 40 SMACK 40 BAM CROSS 40 MAC HAMMER B M S B M S H B M W 3 1 E W 3 1 E W 3 1 E B M B M W 3 1 E S B M H W 3 1 E S W 3 1 E S B M B M B M H 1 E S W 3 1 E S W 3 1 E S W 3

6 MAN PRESSURES B M S H B M S W 3 1 E W 3 1 E B M B M H W 3 1 E S W 3 40 SABRE 40 SHARK B M S H B M S W 3 1 E W 3 1 E B M B M H W 3 1 E S W 3 1 E S B M B M H W 3 1 E S W 3 1 E S

ZONE BLITZES (DOGS)

40 SMACK DOG ATLANTA ZONE BLITZES (DOGS) F B M C H H C W 3 1 E S FIELD B M B M W 3 1 E S W 3 1 E S DESCRIPTION 5 man blitz with ATLANTA/FALCON or HOUSTON/TEXAN behind it. SMACK BLITZ (SAM off edge, END down the line through strong A, and MAC delay until END crosses face and hit B). On RUN, WARRIOR stays on edge and doesn’t drop. 3 TECH hits own gap. On a pass read, WARRIOR covers boundary flats, 3 TECH loops outside and has weakside edge rush. On pass read, BUCK must work his way out to the strong side curl zone, reading from #1 receiver inwards looking for crossers. SMACK DOG HOUSTON call means WARRIOR must drop hook to curl, taking over BUCKS coverage responsibility.

40 WEAK DOG ZONE BLITZES (DOGS) F C H C B M S H W 3 1 E DESCRIPTION FIELD B M B M H W 3 1 E S H W 3 1 E S DESCRIPTION 5 man pressure with either HOUSTON or CHICAGO behind it. BOUNDARY HALF blitzes edge, BUCK blitzes weak B. WARRIOR must check run before dropping. On run, WARRIOR primary run force, must sit down in D. On pass, WARRIOR assumes BOUNDARY HALF responsibility in pass coverage (usually flats). FREE must play more down the middle. Help the corner on deep passes to the boundary (read boundary to field looking to pick up most dangerous vertical threat).

40 SABRE DOG ZONE BLITZES (DOGS) F C B M S H C H W 3 1 E DESCRIPTION FIELD B M H B M H W 3 1 E S W 3 1 E S DESCRIPTION 5 man pressure with any of our cover 3 zones behind it (Houston, Carolina, Dallas, Chicago). SAM and BUCK blitz through the B gaps. 3 TECH crashes A. On run read, stays in A and gets into his run fit. On pass read, drops into middle zone looking for short crossers before working into curl zone (play hook to curl). Illustrated is “Sabre Dog Houston”

40 SCRAMBLE DOG ZONE BLITZES (DOGS) F C H C B M S H W 3 1 E FIELD B M B M W 3 1 E S H W 3 1 E S DESCRIPTION 5 man pressure with either HOUSTON, CAROLINA, OR DALLAS behind it. All backers blitz. BUCK blitzes weak B, MAC blitzes strong B, SAM blitzes edge. 3 TECH slants inside to A. If he reads run, gets into run fit. If he reads pass, drops into curl zone looking for short crossers from the boundary. END steps hard to C. If he reads run, gets into run fit. If he reads pass, drops looking for crossers coming from field. Both 3 and END cover from hook to curl.

40 BAM CROSS DOG ZONE BLITZES (DOGS) F C H H C B M S W 3 1 E FIELD B M B M W 3 1 E S W 3 1 E S DESCRIPTION 5 man pressure with any of our cover 3 zones behind (Houston, Carolina, Dallas, Chicago). WARRIOR must check run before dropping to flats On run, WARRIOR primary run force, must sit down in D. On pass, WARRIOR assumes coverage responsibilities of BUCK.

40 STRONG DOG CHICAGO ZONE BLITZES (DOGS) F C B M H H C W 3 1 E S FIELD B M H B M H W 3 1 E S W 3 1 E S DESCRIPTION 5 man pressure with Chicago coverage behind it. FIELD HALF has a contain rush, SAM blitzes aggressively off of edge. WARRIOR must check run before dropping. On run, WARRIOR primary run force, must sit down in D. On pass, WARRIOR drops to flats. FREE rotates over and has deep 1/3 to the field. BOUNDARY HALF rotates field and has deep middle 1/3.

40 BUCKSAW DOG ZONE BLITZES (DOGS) F C H H M C B W 3 1 E S DESCRIPTION FIELD M M B W 3 1 E S B W 3 1 E S DESCRIPTION Show Buck Saw but bring 4 man pressure with Cover 4 (Atlanta / Falcon) behind it. WARRIOR assumes BUCK coverage responsibility versus pass (flats to the boundary). END assumes SAM responsibility. BUCK and SAM blitz off the edge. 3 and 1 techs rush regular gaps. WARRIOR and END must play run first before dropping. WARRIOR is the boundary C gap defender. END plays C squeezing B on run. MAC shows weak A blitz before dropping out and playing base responsibility on run and pass.

+1 PRESSURE PACKAGE (STING)

STING vs. 32 STING CONCEPT (+1 PRESSURE) DESCRIPTION F H C C H M B W 3 Blitz one more defender than the offense has in the box, creating a free hitter to get to the ball quickly. Must count men the offense has in the box, excluding QB. DBs align at 10 yards playing man, taking away deep routes and driving downhill on short routes. Come up and make a good tackle on balls thrown underneath. Use the receiver line attacks to time up your stem to the line. Try to hit the blitz on the run, while taking care to avoid the offside. END and WARRIOR must shorten corner for free hitter by attacking outside shoulder of the tackle or the inside shoulder of the RB. ALL BLOCKED RUSHERS- “Push-Push-Hands up!” Outside rusher has RB if he releases to his side. Break off blitz and go to back looking for the pick or big hit. Can also call “30 STING SPY”- MAC shows blitz but backs out on snap and sits in middle zone spying QB and looking for crossers. STING vs. 32 FIELD F H C C H M B W 3 1 E S

STING vs. 23 STING vs. 31 STING vs. 22 STING CONCEPT (+1 PRESSURE) STING vs. 23 FIELD H C C H F M B W 3 1 E S STING vs. 31 FIELD F H C C M H B W 3 1 E S STING vs. 22 FIELD C H F C M B W 3 1 E S H

STING vs. 41 STING vs. TIGHT 22 STING vs. 22 TIGHT STING CONCEPT (+1 PRESSURE) STING vs. 41 FIELD H C C F H M B W 3 1 E S STING vs. TIGHT 22 FIELD F C C H M B W 3 1 E S H STING vs. 22 TIGHT FIELD C F C H M H B W 3 1 E S

STING vs. 11 DOUBLE TIGHT STING vs. 33 BUCK SAW CONCEPT (+1 PRESSURE) STING vs. 11 DOUBLE TIGHT FIELD C C M H B W 3 1 E S H F STING vs. 33 FIELD C H F H C S M B W 3 1 E

“24” FORMATION

F C H B M S H C W 3 1 E FIELD Defensive Personnel Identification POS Alignment Responsibility 1 4i tech On first sound, 1 tech shifts into a 4I technique. On run, he must own that gap by ensuring the guard doesn’t push him wide and the tackle doesn’t force him inside on a down block. Versus a double, split it, or grab cloth and drape both OL. 3 On first sound, 1 tech shifts into a 4I technique. On run, he must own that gap by ensuring the guard doesn’t push him wide and the tackle doesn’t force him inside on a down block. Versus a double, split it, or grab cloth and drape both OL. W Wide 9 On first sound, WARRIOR moves into a wide 9 technique. He is the primary force man on any run and must maintain outside leverage. If they motion a back or receiver outside of him pre-snap, he must shift outside of that player. E On first sound, END moves into a wide 9 technique. He is the primary force man on any run and must maintain outside leverage. If they motion a back or receiver outside of him pre-snap, he must shift outside of that player. If a TE is on your side, play a 7 technique just inside of the TE and Sam will come down. B & M 30 tech On any play coming to the A gaps, MAC and BUCK have to shoot hard and make the play. On play away, backside inside backer is responsible for the cutback to the A gap. DO NOT OVER PURSUE. DBs Regular Responsibility and technique same as 40 base defense.

24 BLITZ PACKAGE B M S B M S B M S W 3 1 E W 3 1 E W 3 1 E B M S B M S 24 MAC BLADE 24 BUCK BLADE 24 BAM BLADE B M S B M S B M S W 3 1 E W 3 1 E W 3 1 E B M S B M S B M S W 3 1 E W 3 1 E W 3 1 E B M S B M S B M S W 3 1 E W 3 1 E W 3 1 E 24 SAM DAGGER 24 STUB 24 BAM AXE B M S B M S H B M S W 3 1 E W 3 1 E W 3 1 E B M S B M S H B M S W 3 1 E W 3 1 E W 3 1 E B M S B M S H B M S W 3 1 E W 3 1 E W 3 1 E

24 BLITZ PACKAGE B M S B M S B M S H H W 3 1 E W 3 1 E W 3 1 E B M S B 24 STAB 24 BASH 24 SHARK B M S B M S B M S H H W 3 1 E W 3 1 E W 3 1 E B M S B M S B M S H H W 3 1 E W 3 1 E W 3 1 E B M S B M S B M S H H W 3 1 E W 3 1 E W 3 1 E 24 WEAK HAMMER 24 BAM CROSS 24 WEAK LOOP B M S B M S B M S W 3 1 E W 3 1 E W 3 1 E H B M S B M S B M S W 3 1 E W 3 1 E W 3 1 E B M S B M S B M S H W 3 1 E W 3 1 E W 3 1 E

COVERAGES

Man Coverage Rules: Zone Coverage Rules: Coverage Modifiers: COVERAGES Your assignment is determined by the numbering of the receivers on the snap of the ball. Whoever is the outside receiver on the snap of the ball is the #1, regardless of where he started. Only switch on crossing or rub routes if both players are on the same page. Both players must clearly yell “SWITCH!” Otherwise, stay on your assigned man. Play aggressive but not stupid. If you are on an island, your first thought is break up the pass, not go for risky interceptions. Picks will come with tight coverage and on poorly thrown balls. Zone Coverage Rules: Short zone defenders must deny vertical release of the man they are over before dropping into their zone. Short zone defenders should feel free to play aggressive. Go for the pick, break up or big hit with confidence knowing that you have deep help behind you. Deep zone defenders should stay deep until the ball is in the air. Be aware of double moves, deep crossers etc. Do not give up the big play. Do not cover grass. Short zone defenders should keep dropping deep until zone is threatened. Squeeze zones if there is no possible threat to your zone. Do not stare at the QB. Be aware of threats in your zone and and close on them hard. Get in position to make the play before you worry about the QB and the ball. Coverage Modifiers: “PRESS” or “Philly”: Puts corners into press alignment and technique “BLUE”: Play cover 0 to the boundary and zone to the field. Free over-shifts to help to the field. For example, “HOUSTON BLUE” is hold 3 to the field, cover 0 on the boundary. “GREEN”: Play cover 0 to the field and zone to the boundary. Free over-shifts to help to the boundary.

S: man on #3 receiver to strong side H F B M S COVER 1 “OAKLAND” / “RAIDER” C: man on #1 receivers H: man on #2 receivers. S: man on #3 receiver to strong side B: man on #3 receiver to weak side M: look for RB coming out of backfield or drop into middle zone looking for crossers F: Pick up most dangerous vertical receiver Same as Cover 1 but with no deep help. FREE must pick up man normally assigned to blitzer. COVER 0 “MIAMI” / “DOLPHIN” C: man on #1 receivers FH: Man on #2 receiver to field S: man on #3 receiver to field B: stem to #2 receiver and man up. M: look for RB coming out of backfield or drop into middle zone looking for crossers F: Deep zone to the field side picking up most dangerous vertical threat BH: Bail to deep zone to the boundary side picking up most dangerous vertical threat MAN 2 “TENNESSEE” / “TITAN” C: man on #1 receivers FH: Deny vertical release of #2 & drop into flats S: man on #3 receiver to field B: Fly out to flats on pass read M: look for RB coming out of backfield or drop into middle zone looking for crossers F & BH: Bail deep; read #2- if vertical pick up man to man. If short route, double #1 if he goes vertical. QUARTERS “ST LOUIS / RAM”

“CAROLINA” / “PANTHER” F B M S HOLD 3 “HOUSTON” / “TEXAN” C: Bail 15 yds deep as rec line attack. Aiming point in between #1 & #2. Deep outside 1/3. H: Deny vertical inside release of #2. Open to flats getting depth until zone is threatened. S: Deny vertical inside release of #3. Open to curl and get depth. Read #1, #2 looking to pick up in breaking routes. B: Drop into curl reading outside receivers, looking to wall off in breaking routes. M: Drop into middle-hook zone. Wall off inside routes. F: Read field seam to boundary seam and pick up rec threatening vertical seam. C: Outside shade on line. Deny outside release of #1 and carry until flats are threatened. H: Bail to 15 yards deeps on line attack. Aiming point between #1 & #2. Deep outside 1/3. S: Deny vertical inside release of #3. Open to curl and get depth. Read #1, #2 looking to pick up in breaking routes. B: Drop into curl reading outside receivers, looking to wall off in breaking routes. M: Drop into middle-hook zone. Wall off inside routes. F: Read field seam to boundary seam and pick up rec threatening vertical seam. CUT 3 “CAROLINA” / “PANTHER” To the field side, play HOLD 3 coverage (HOUSTON / TEXAN) . To the boundary side, play CUT 3 coverage (CAROLINA / PANTHER). COMBO ZONE “DALLAS” / “COWBOY” To the field side, play CUT 3 coverage (CAROLINA / PANTHER). To the boundary side play HOLD 3 coverage (HOUSTON / TEXAN). COMBO ZONE “CHICAGO / BEAR”

“HOUSTON BLUE” / “TEXAN BLUE” C H F B M S COVER 4 ROBBER “BUFFALO” / “BILLS” C: Bail deep on line attack. Deep outside ¼. H: Bail deep on line attack. Deep inside ¼. S: Stem outside prior to snap. Get depth while dropping to flats. B: On pass, fly out to flats, getting depth until zone threatened. M: Drop into middle-hook zone. Get depth. F: Drop into ROBBER zone. Play any routes coming through zone aggressively. Look for the INT. COVER 4 “ATLANTA” or “FALCON” C: Bail deep on line attack. Deep outside ¼. FH: Deny inside vertical release of #2. Open to flats and get depth until zone is threatened. BH: Bail deep on line attack. Deep inside 1/4 . S: Deny vertical inside release of #3. Open to curl and get depth. Read #1, #2 looking to pick up in breaking routes. B: On pass, fly out to flats, getting depth until zone threatened. M: Drop into middle-hook zone. Get depth. F: Deep inside ¼ to field side. Auto when facing QUADS. C: Put heels 20 yds back. Play deep outside. H: Put just on hash mark 20 yards back. Play deep hash. F: Put heels 25 yards back. Play deep middle, back pedalling until ball is in air. S: Stem out to flats prior to snap. Keep getting depth until ball thrown. Do not come up on underneath routes. B: Stem out to flats prior to snap. Keep getting depth until ball thrown. Do not come up on underneath routes. M: Drop to middle zone getting depth until ball in air. COVER 5 “VICTORY” “BLUE”CALL “HOUSTON BLUE” / “TEXAN BLUE” “Blue” call puts boundary DBs in man coverage and field DBs in zone. Diagram is of “Houston Blue” call (Hold 3 to field, man to boundary). Can also call “Carolina Blue” (Cut 3 to field, man to boundary).

“HOUSTON GREEN / TEXAN GREEN” C H F B M S “GREEN” CALL “HOUSTON GREEN / TEXAN GREEN” “Red” call puts field DBs in man coverage and boundary DBs in zone. Diagram is of “Houston Red” call (Hold 3 to boundary, man to field). Can also call “Carolina Red” (Cut 3 to bounday, man to field). .

SHORT YARDAGE PACKAGE

60 DEFENSE 60 TWIN HAMMER ADJUSTMENT VS TRIPS 60 FORMATION POS Alignment Responsibility N 1 tech Explode low and hard through centre’s thigh, stepping with the inside foot first. Re-set the line of scrimmage one yard behind the offensive line. T 3 tech Low penetrating charge through the offensive guard, resetting the line of scrimmage. Do not get forced outside, opening up the B gap. E 5 /7 tech If T/TE tries to kick you out, pinch hard. If T/TE tries to reach block, maintain outside leverage. M/B 30 tech Play run first, read guard through to fullback and fill hard pressing the line. Run Away: Flow hard and downhill on an inside-out angle. H Inside shade #2 receiver Play the run first- make them pass the ball to score. If on TE, key initial movement. If TE turns out DE, fill C gap hard. On flow away, close on B gap. On pitch motion, act as force man, getting hard upfield. Cover #2 man to man on pass. C Inside shade #1 receiver Run to: Pinch down and set the edge. Run Away: Wait; watch for pass to backside end, or for reverse, bootleg, counter. Pass: Play the #1 on pass plays 60 DEFENSE 60 TWIN HAMMER ADJUSTMENT VS TRIPS FIELD C H B M H C E 3 1 1 3 E C B M H B M H C C H H C E 3 1 1 3 E E 3 1 1 3 E

50 DEFENSE 50 STAB (Stab In OLB go C gap) ADJUSTMENT VS TRIPS 50 FORMATION POS Alignment Responsibility N 0 tech Shoot hands hard to centre’s chest plate and gain control. Keep pressed out, and shed when you read direction of the ball. T 3 tech Low penetrating charge through the offensive guard, resetting the line of scrimmage. Do not get forced outside, opening up the B gap. E 5 /7 tech If T/TE tries to kick you out, pinch hard. If T/TE tries to reach block, maintain outside leverage. M 00 tech Read FB- flow hard to ball, down hill and inside out. S / B Inside shade #3 receiver / 30 tech Play run first, read guard and fill hard pressing the line. Run to: Come down hard and fill. Run Away: Slow flow taking away cutback or counter. H Inside shade #2 receiver Play the run first- make them pass the ball to score. If on TE, key initial movement. If TE turns out DE, fill C gap hard. On flow away, close on B gap. On pitch motion, act as force man, getting hard upfield. Cover #2 man to man on pass. C Inside shade #1 receiver Run to: Pinch down and set the edge. Run Away: Wait; watch for pass to backside end, or for reverse, bootleg, counter. Pass: Play the #1 on pass plays 50 DEFENSE 50 STAB (Stab In OLB go C gap) ADJUSTMENT VS TRIPS FIELD C H B M S H C E 3 N 3 E C H B M S B M S H C E 3 N 3 E E 3 N 3 E