Introduction to Computer Graphics

Slides:



Advertisements
Similar presentations
Visible-Surface Detection(identification)
Advertisements

GR2 Advanced Computer Graphics AGR
13.1 si31_2001 SI31 Advanced Computer Graphics AGR Lecture 13 An Introduction to Ray Tracing.
Lecture 14 Illumination II – Global Models
CECS461 Computer Graphics II University of Missouri at Columbia Hidden Surface Removal.
Graphics Graphics Korea University cgvr.korea.ac.kr 1 Hidden Surface Removal 고려대학교 컴퓨터 그래픽스 연구실.
Course Website: Computer Graphics 15: More Surface Detection Methods.
CS 325 Introduction to Computer Graphics 04 / 09 / 2010 Instructor: Michael Eckmann.
History of computer graphics CS Introduction to Computer Graphics Autumn quarter, 2000 Slides for September 28 lecture.
1/12/09 1 Introduction Computer Graphics COMP 770 (236) Spring 2009 Instructor: Dinesh Manocha.
 Marc Levoy History of computer graphics CS Introduction to Computer Graphics Autumn quarter, 2003 Slides for September 25 lecture.
©Larry F. Hodges (modified by Amos Johnson) 1 Shading Models.
 Marc Levoy History of computer graphics CS Introduction to Computer Graphics Autumn quarter, 2001 Slides for September 27 lecture.
Fundamentals of Computer Graphics Part 6 Shading prof.ing.Václav Skala, CSc. University of West Bohemia Plzeň, Czech Republic ©2002 Prepared with Angel,E.:
Visible-Surface Detection Jehee Lee Seoul National University.
Komputer Grafik 2 (AK045206) Shading 1/17 Realisme : Shading.
CS 325 Introduction to Computer Graphics 03 / 29 / 2010 Instructor: Michael Eckmann.
Ray Tracing Fall, Introduction Simple idea  Forward Mapping  Natural phenomenon infinite number of rays from light source to object to viewer.
Handle By, S.JENILA AP/IT
CS559: Computer Graphics Final Review Li Zhang Spring 2010.
Illumination and Shading Prof. Lizhuang Ma Shanghai Jiao Tong University.
CS 325 Introduction to Computer Graphics 03 / 10 / 2010 Instructor: Michael Eckmann.
Computer Graphics (Fall 2006) COMS 4160, Lecture 16: Illumination and Shading 1
Illumination and Shading Prof. Lizhuang Ma Shanghai Jiao Tong University.
CS552: Computer Graphics Lecture 35: Rendering. Recap Illumination Model o Light Source and surface o Effect of multiple light source o Colored lights.
Review Game 2.
Photorealistic Rendering vs. Interactive 3D Graphics
ICG Syllabus 1. Introduction 2. Viewing in 3D and Graphics Programming
CSC418 Computer Graphics Back Faces Visibility Algorithms.
Ray Tracing Ed Angel Professor Emeritus of Computer Science
Rendering Process of producing “realistic” images or pictures
Visible-Surface Detection Methods
3D Graphics Rendering PPT By Ricardo Veguilla.
Unit-7 Lighting and Shading
RAY TRACING.
Real-time Computer Graphics Overview
© University of Wisconsin, CS559 Fall 2004
Introduction to Computer Graphics
PPT and video are due: no later than November 16, 5:00 PM
Introduction to Computer Graphics
PPT9: Asserting expectations
PPT1: How failures come to be
PPT6: Scientific debugging
Fundamentals of Computer Graphics Part 6 Shading
PPT1: Basics of software engineering
PPT and video are due no later than February 15, 2019
PPT4: Rational B-spline Curves and Surfaces
PPT12: Shape Modification Tools
PPT3: Project planning and management
PPT3: B-spline Curves and Surfaces
PPT6: Advanced Geometric Algorithms
PPT9: Global and local interpolation
Illumination and Shading
PPT7: Conics and Circles
PPT2: B-spline Basics Functions
PPT4: Requirement analysis
PPT8: Common Surfaces as NURBS
PPT6: Object-oriented design
PPT and video are due no later than March 1, 2019
PPT and video are due no later than March 22, 2019
PPT11: Advanced Surface Construction Techniques
PPT and video are due no later than March 29, 2019
PPT11: System maintenance
GR2 Advanced Computer Graphics AGR
PPT10: Global and local approximation
Chapter 14 Shading Models.
PPT5: Fundamental Geometric Algorithms
Illumination Model 고려대학교 컴퓨터 그래픽스 연구실.
CSC418 Computer Graphics Raytracing Shadows Global Illumination.
Visible-Surface Determination
Presentation transcript:

Introduction to Computer Graphics EEL 5771-001 Introduction to Computer Graphics PPT9: Polygon rendering PPT and video are due : no later than October 26, 5:00 PM Submit to: lpiegl@gmail.com This template file is just an outline of the presentation that you need to complete. Additional pages will be necessary to fully explore the topic above. Each page should contain adequate text as well as illustrations. You are free to use all publically available information (text as well as graphics) as long as the sources are properly acknowledged.

Team members’ contributions Member [name]:

Polygon Rendering Content outline: Flat shading Examples

Polygon Rendering Content outline: Gouraud shading Examples

Polygon Rendering Content outline: Phong shading Examples

Polygon Rendering Content outline: Mach band effect Examples

Visible Surface Methods Content outline: Back-face detection Depth buffer method

Visible Surface Methods Content outline: A-buffer method Scan-line method

Visible Surface Methods Content outline: Depth sorting method

Visible Surface Methods Content outline: BSP-tree method

Visible Surface Methods Content outline: Area subdivision method

Visible Surface Methods Content outline: Octree method

Visible Surface Methods Content outline: Ray casting method

Visible Surface Methods Content outline: Wire-frame method

Ray-tracing Content outline: Principles Illustration of the general method

Ray-tracing Content outline: The formation of the ray-tree

Ray-tracing Content outline: Reflected and transmitted rays Math and illumination equations

Ray-tracing Content outline: Ray-surface intersections Math for common surfaces

Ray-tracing Content outline: Lens effects

Ray-tracing Content outline: Antialiasing

Ray-tracing Content outline: Area subdivision to speed up ray-surface intersections