Introduction to Computer Graphics EEL 5771-001 Introduction to Computer Graphics PPT9: Polygon rendering PPT and video are due : no later than October 26, 5:00 PM Submit to: lpiegl@gmail.com This template file is just an outline of the presentation that you need to complete. Additional pages will be necessary to fully explore the topic above. Each page should contain adequate text as well as illustrations. You are free to use all publically available information (text as well as graphics) as long as the sources are properly acknowledged.
Team members’ contributions Member [name]:
Polygon Rendering Content outline: Flat shading Examples
Polygon Rendering Content outline: Gouraud shading Examples
Polygon Rendering Content outline: Phong shading Examples
Polygon Rendering Content outline: Mach band effect Examples
Visible Surface Methods Content outline: Back-face detection Depth buffer method
Visible Surface Methods Content outline: A-buffer method Scan-line method
Visible Surface Methods Content outline: Depth sorting method
Visible Surface Methods Content outline: BSP-tree method
Visible Surface Methods Content outline: Area subdivision method
Visible Surface Methods Content outline: Octree method
Visible Surface Methods Content outline: Ray casting method
Visible Surface Methods Content outline: Wire-frame method
Ray-tracing Content outline: Principles Illustration of the general method
Ray-tracing Content outline: The formation of the ray-tree
Ray-tracing Content outline: Reflected and transmitted rays Math and illumination equations
Ray-tracing Content outline: Ray-surface intersections Math for common surfaces
Ray-tracing Content outline: Lens effects
Ray-tracing Content outline: Antialiasing
Ray-tracing Content outline: Area subdivision to speed up ray-surface intersections