Animation (FINALLY!!!) CGDD 4113.

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Presentation transcript:

Animation (FINALLY!!!) CGDD 4113

References Don’t start with a file. Instead, use a reference… Leaves the original “untouched” File->New Scene File->Create Reference->□ Preference all nodes with “romeo” under Name Clash Options

Set up your Views Panels->Layouts->Two Panes Stacked. Turn off NURBS and Polygons

Sliding Feet Set your time range Start time and Playback Time to 0 End Time and Playback Time to 20 Two steps, each 10 frames Set the Active Character Very important! Allows you to set keys for Romeo

Sliding Feet Position feet lFootManip translate Z 9 units, set Roll = -5.0 rFootManip translate Z 0, Roll = 10.0 Pelvis translate Z 5 Move down until knees bend Leave arms Set a key using “s”

Sliding Feet Do the same for the right foot: Go to frame 10 Select rFootManip Translate Z 18, Roll = -5 Set lFootManip Roll = 10 Translate Pelvis Z 14 Set key using “s” Notice that the values double!

Sliding Feet Frame 20: lFootManip translate Z to 27, Roll = -5.0 rFootManip Rool = 10 Pelvis Z = 23 Set key See the pattern?

Animation Curves Window->Animation Editors->Graph Editor

Edit the Curve Tangents Tangents->Flat Can be modified in the Animation Preferences window

Lifting the Feet Raise rFootManip up 1 at frame 5 Raise lFootManip up 1 at frame 15

Rotating the Pelvis (Top View) Frame 0, rotate pelvis -10 degrees Frame 10, rotate pelvis 10 degrees

Rotating the Pelvis (Front View) At frame 5 translate the pelvis 0.5 Rotate the Y axis -3 degrees At frame 15

The Current Graph Editor (For Translate/Rotate X)

Adding Bounce Translate Y attribute of Pelvis Insert new keys manually

Making the Feet Pound Insert two more keys for lFootManip Frame 2, Roll = 0 Frame 5, Roll = 0 Insert two more keys for rFootManip Frame 12, Roll = 0 Frame 15, Roll = 0

Animating the Arms Drop the clavicles (in the skeleton) by -10 degrees Lower the hand manipulators Rotate the hand manipulators Rotate the fingers Copy keys (again) using very odd MMB+drag

Cycling the Animation Set the End Time and Playback End Time to 300 Open the Graph Editor

Playing with Infinity View->Infinity Curves->Pre Infinity->Cycle with Offset