Rockitude#1 Usability testing plan for Rockitude

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Presentation transcript:

Rockitude#1 Usability testing plan for Rockitude School of Business and Information Management Oulu University of Applied Sciences

Team members Dominik Röck - k0rodo00 Pekka Mankila - k8mape00 Wang Li - k8wali00 Tu Tianyi - k8tuti00 Sonja Wihan – k0wiso00

Case description Describe the case generally What are you testing? Rockitude-Game for iPhone For whom are you testing? Tuonela Productions

Focus If you are concentrating/focusing on some aspect of the product, describe it here Playability, user interface,test user impressions, possible bugs, loading speed, graphics, test users´willingness to buy the game

Test persons 8 students from 21 to 25 years of age 4 male / 4 female

Test protocol Describe the test protocol Users were instructed before playing about the game (verbally). Users had to play one whole song. After the playing they were asked to fill out a questionary

Test protocol 2 Describe the test protocol The test users were just instructed how to play the game before the actual playing Informal small talk during playing, so they players explained problems directly After testing users have been interviewed and were asked to fill in a questionnaire

Team members’ roles Describe what the team members did during the test session Some observed the test One person wrote down all the things that happened during the test One person instructed the users

Time and location Where did you do the testing? School (Oulu UAS) Otokylä (Student hall of residence) When did you do the testing? 22nd – 28th November

Demographic How many testers did you get? How many male/female 8 How many male/female 4 / 4 Age distribution 21 - 25 Other background info students

Results [Introduction] All scales are from 1 (very bad) - 5 (very good)

Results [Impressions] All female users found the game NON-ATTRACTIVE All male users found the game ATTRACTIVE

Results [LOADING-SPEED] Male: Ø 3,5 female: Ø 4,25 Conclusion: The overall average of 3,9 says that the loading speed is acceptable or fast enough for the users.

Results [PLAYABILITY] Male: Ø 3,5 Female: Ø 2,75 Conclusion: The overall average of 3,1 says that the playability should be improved – but if you look at the details: especially female users said that the playability isn‘t that good

Results [Graphics I - Fonts] Male: Ø 4,5 Female: Ø 3,5 Conclusion: The overall average of 4 says that the users really like the fonts of the game.

Results [Graphics II - Background] Male: Ø 3,75 Female: Ø 2,5 Conclusion: The male users really liked the background style – but if Tuonela would like to get more female users, there should be a changing.

Results [Graphics - Conclusion] Male: Ø 4,125 Female: Ø 3 Conclusion: The overall average of 3,56 says that the users liked the graphical style

Bugs Some test users found out that the phone´s power-save mode goes automatically on when you play long enough Sometimes when playing, the test users accidentally pressed the volume button and had problems with the sound

Users´willingness to buy the game 7/8 said that they would not buy the game 1/8 (male) said maybe

Suggestions for improvements More songs Songs are too long Symbols are not always clear More different kinds of levels Fix the bugs

Summary of results Graphics were generally found good Loading speed was found fast Male test users found the game better than female test users

Summary of results Female test users seemed not to enjoy the game at all Some improvements in the playability could be done Some bugs disturbing the playing experience (e.g. power-save mode issue) But all the test users were students; you can not really say how would younger or older users had found the game like

Conclusion Loading speed and the graphics were good Almost no one would consider buying the game Bugs Playiability would need to be improved, it could be made little easier to play the game; some more testing could be done