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Urban Game Set Up Get a map key and a sheet of paper from the front table. Begin drawing in the objects below. Draw a river across your paper connecting east to west – the river should be 1 inch wide Draw a wooden bridge across the river Draw 4 roads originating from each direction Draw 10 houses Draw 1 church Draw 1 cemetery Draw 1 store Draw 1 pub Draw 1 coal mine Draw lots of trees (at least 50)

Round One It is now 1745. A young business owner (you!) decides to invest money in the construction of a canal. This is a private investment, and the profits from your canal are astonishing! This new revolution in transportation reduced the prices of raw materials and reduced the costs of transportation drastically. Since you invested your money, thereby making a good profit, build yourself 1 wealthy home anywhere on the map you would like it to be. Don’t forget to construct the canal. It must run parallel to the river.

Round Two It is now 1750. For a variety of different reasons (soap, diet, sanitation, etc…) there is a population explosion in your village. Add 5 houses. Why would things like soap, diet, and sanitation add people living in your village?

Round Three It is 1760. The people of your village need a bit more food and goods to meet the needs of the new citizens. At the same time, a number of new inventions and processes spring up. The seed drill, horse-drawn cultivator, crop-rotation, and new fertilizers began being used throughout your town. As a result, farm production is significantly increased. Add 3 wealthy houses.

Round Four It is now 1773. A man named Richard Arkwright invents a new machine that can spin and weave cloth a hundred times faster than could be done by hand in a farm cottage Since it used a water frame, a fast moving river was essential. The first factory for producing cotton cloth was built. Add 1 factory near the river banks. Don’t add any smoke to this factory. Add 2 coal mines and 5 houses for the workers.

Round Five It is now 1774. Many people cannot compete with the rapid factory production. There are large numbers of poor families who have lost their livelihood. People move to your village to find work. Set aside a 3”x3” square for “commons”, Add 5 houses; 1 church, 1 pub, and 1 store. You should also draw additional roads and 1 additional bridge.

Round Six The profits from the first textile factory are enormous, and, as a result, new factories are built in you community. The early owners of these factories called themselves capitalists because they had the capital or money to purchase the materials, build the factory, pay their workers a fixed wage, and make a profit! Add 5 factories (remember where you have to put them), Add 5 houses for workers.

What do we call these tenement buildings today? Round Seven It is now 1780. Unemployed workers from surrounding areas flood into your community looking for work. Housing is in great demand and for the first time a new kind of housing is constructed called tenements. Here are dozens of families reside under one roof. Add 5 tenements. What do we call these tenement buildings today?

Round Eight It is now 1781. More workers need to live, eat, shop, drink, worship. We need more businesses to go along with this demand. Add 10 houses, 2 tenements, 2 stores, 1 pub, 2 churches, and 1 school.

Round Nine It is now 1782. The average factory work day begins at 6:00am and ends at 9:00pm. There is only a 30 minute break for lunch. After work, exhausted, “stressed-out” workers stop at their favorite pub for some relaxation before heading home. Alcohol begins to be consumed throughout America in record amounts. Add 10 houses and 4 more pubs. Can you for see any problems starting because life is so tough for the people in your town?

Round Ten The year is 1785. A man named James Watt invents a new machine called the steam engine that replaces the water frame. It is far more efficient and allows factories to be built away from the river. Factory owners quickly replace their water frames with steam-powered weaving and spinning machines. Add 10 factories with smoke. Add smoke to all other pre-existing factories. Also, add 5 more tenements for workers and 1 more nice house since people continue to get rich. Also, add 1 more school and 2 private schools for the wealthy families

Round Eleven The year is 1815. There is a great demand for coal now: home-heating, fuel for steam engines, etc. Children between the ages of 8 and 14 are typically the ones in the mines. The work is dangerous and unhealthy. Children become victims of black lung, explosions, accidents. Their growth is stunted as they spend most of their 14 hour day stooped over. They are malnourished and unable to exercise or eat properly. Casualty rates go up. Draw 2 cemeteries.

Round Twelve It is 1820. The existing canals and dirt roads cannot accommodate the heavy industrial traffic. New experiments with transportation using the power of a steam engine are tried. The first railroad is tested and proves to be quite effective. Add 1 major railroad line connecting ALL your factories to your coal mines.

Round Thirteen It is 1827. This new “revolution” in transportation draws thousands of people to your community. Soon there becomes a surplus of workers, and factory owners decide to hire women and children over men because they can perform the same factory labor for half the price. Unemployed men are unable to find work. Depressed and ashamed, many men turn to crime and alcohol. For the first time in history, alcoholism appears in epidemic proportions. Add 2 jails and 2 pubs.

Round Fourteen It is 1838. The two predominant factories are textile and iron (steel). Working conditions in either of these two were appalling. Many workers contracted the deadly factory fever or white lung disease. There were no more protective railings around huge moving mechanical parts of machinery. Children, weakened from lack of proper sleep or diet, stumbled into machinery and were mutilated. If you were unable to work, you were fired. There was no health insurance. There was always a daily line of unemployed workers waiting to fill vacant jobs. Add 4 tenements, 2 hospitals, and 1 more cemetery.

Round Fifteen It is 1842. By this year, several million acres of good land has been enclosed and sold to private parties of large plantations. The small landowning farmer is crushed by the technological advances. They cannot afford the machinery or compete with the large plantations. Thousands of people leave their villages and move to towns and cities looking for work to feed their families. Others come for the excitement of city life. Add 20 houses, 5 tenements, 2 stores, 2 museum/theaters, 1 church, 5 factories, 1 pub, and 1 more nice house.

Round Sixteen It is 1850. There are no pollution controls so the air in your community looks dark. Windows, walls, even trees are covered with layers of dirt. The river that once flowed through your quiet village for hundreds of years is now unfit for drinking, bathing, or laundry. Malignant tumors grow in people’s bodies and the term cancer is first used in the medical profession. The average life expectancy for the poor classes is now 30 years of age. The noise, the loss of privacy, the loss of the family unit, shatters the peace of the old ways. Suicide rates double, and then triple. Add 1 cemetery, 1 jail, 1 hospital to accommodate the victims of urban life.