2D Game Pitch Kazi Ahmed Fadi Alnabolsi CIS Fall 2014

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Presentation transcript:

2D Game Pitch Kazi Ahmed Fadi Alnabolsi CIS 427 - Fall 2014 Mila 2D Game Pitch Kazi Ahmed Fadi Alnabolsi CIS 427 - Fall 2014

Executive Summary Top down 8-bit Zombie Survival Man wakes up in a hospital, discovers there’s zombies everywhere, searches for family so he can escape with them More to this zombie infestation than meets the eye

Story Jimmy Charles mysteriously wakes up in a hospital bedroom, with no memory of how he got there, to discover that it has been overtaken by zombie creatures. His goal is to escape the hospital, find his wife and daughter, and get to somewhere safe.

Story (In-Depth) (Spoilers?) Jimmy’s wife actually shot him in the head. Jimmy wakes up in the hospital with amnesia. His wife is a scientist/researcher. She experimented on herself, losing her mind in the process. (This unknown to Jimmy until he finds her at the end of the game)

Story (In-Depth) (Spoilers?) One of the early enemies in the game actually turns out to be your daughter (but you don’t know that). It’s discovered at the end when you end up finding your wife. Turns out Jimmy’s wife infected the entire hospital, and he is given a choice between blowing up the hospital (with him inside of it) or letting the infection spread.

Gameplay 8-Bit Top-Down Shooter. Pre-determined text dialogues between character and NPCs for story progression. Use and swap items (guns, medicine) Start at top of “Savior” hospital and work your way down each level of the hospital. Jimmy’s house is conveniently across the street of the hospital.

Audio/Music Gunshots audio grabbed from free sources online. 8-Bit adrenaline pumping zombie music. Eerie music for when you’re sneaking past the zombies. Example of fight music: https://www.youtube.com/watch?v=0X3Dbqkmd0o

Player Roles The player can: Maneuver the character Pick up items (ammo, notes, medicine) Read notes Use items Swap and reload weapons Interact with environment

Strategies Sneak past the Zombies to the end of the level in order to conserve ammo Shoot explosive barrels when zombies are near them (can bait zombies into walking towards barrel) Cycle through weapons to adjust to swarm of zombies

Motivations Jimmy wants to find his family and escape to safety. He also wants to know what happened, but that’s second priority to his family and escaping (optional).

Level Summaries The player starts at the top floor of a hospital full of zombies. He has to get to the bottom, level by level. He can sneak past the zombies, or he can shoot his way past them. There will be weapons that can be picked up (along with ammo) the further along you get. Several members of the local police died with their weapons fighting in the hospital. There will be boss zombies and the levels will get more difficult as you progress. Final stage is at Jimmie’s home where you face the final boss zombie hybrid.

Story Progression Little pieces of lore are left in the form of documents on the floors of the hospital. The user can read them, or he can skip them. As of now, two main pieces of story progression. When you kill your daughter-turned-zombie, and when you face your wife at your house. Your wife explains how that zombie you killed was your daughter, and how she (the wife) is the mastermind behind everything.

Hardware PC CPU: Intel Pentium 4 or better GPU: Radeon HD 4800 or better

Software Game Engine: Construct 2 Windows 7 OS

Algorithm Style Simplicity is key. Instead of a traditional leveling system, upgrades are unlocked as you progress through the game. (Simple boolean stating if weapon has been unlocked or not) If weapon is unlocked ammo pickups for that weapon will start appearing Zombies have a simple forward-facing detection system (Triangle). If the player makes a noise in a certain radius of the zombie, it will attack.

Algorithm Style - Detection States

Media/Art Zombie Protagonist Ammo Health Revolver Pistol

Media/Art Basement Floor (level 0) Floor TIles Uzi

Media/Art Hospital Items