Introduction to Unified Modeling Language (UML)

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Presentation transcript:

Introduction to Unified Modeling Language (UML) By Rick Mercer with help from The Unified Modeling Language User Guide, Grady Booch, James Rumbaugh, Ivar Jacobsen , Addison Wesley, 1999, ISBN 0-201-57168-4

The Unified Modeling Language (UML) UML or Unified Modeling Language comes from Rumbaugh, Booch, and Jacobson (the three amigos) who combined efforts to standardize on one modeling language This is primarily a graphical communication mechanism for developers and customers We will learn some, but not all, of the UML it is very complex, few understand all of it 2

UML The main purpose of UML is to Two views of the same system support communication about the analysis and design of the system being developed support the movement from the problem domain in the "world" to the solution domain in the machine Two views of the same system one view has diagrams, source code is another view Sometimes it's nice to look at the overview Can reverse engineer code with a UML tool to see how your code looks in UML 3

UML is a Modeling Language graphical notation to describe software design has rules on how to draw models of classes associations between classes message sends between objects has become the de facto industry standard Not official, but everyone uses it like a blueprint to show what is going on during analysis, design and implementation Some Projects require UML documentation 4

UML Defined by the Authors The Unified Modeling Language User Guide, Booch, Rumbaugh, Jacobson states: The UML is a language for visualizing specifying constructing documenting the artifacts of a software intensive system 5

First up: Class Diagrams A class diagram expresses class definitions to be implemented lists name, attributes, and methods for each class shows relationships between classes UML allows different levels of detail on both the attributes and the methods of one class could be just the the class name in a rectangle or like the general form shown on the next slide 6

Software Specification (Class Name) attribute attribute : type attribute : type = initial value classAttribute derivedAttribute ... method1() method2(parameter : Type) : return type abstractMethod() + publicMethod() - privateMethod() # protectedMethod() classMethod() ... 7

- allAccounts : HashMap AccountCollection - allAccounts : HashMap +AccountCollection () +getAccountWithID (ID: String) : Account +add(accountToAdd: Account) : boolean +iterator() : Iterator Note: iterator is needed by the bank manager 8

<<interface>> Sterotypes Stereotype is a UML element that allows designers to extend the UML vocabulary Often used to distinguish an abstract class name from an interface, both of which are written in italic <<interface>> Iterator +hasNext(): boolean +next(): Object +remove(): void 9

Different levels of detail Tips for modeling Express as much or as little detail as needed Often, a rectangle with a name is enough Perhaps a method or an attribute clarifies Simple is good Sketches on paper or white board are effective 10

Relationships Three Relationships in UML 1) Dependency 2) Association 3) Generalization Understanding these relationships is more important than the lines that UML uses 11

1) Dependency: A Uses Relationship occurs when one object depends on another if you change one object's interface, you need to change the dependent object arrow points from dependent to needed objects In UML, the line is dotted 12

2)Association: Structural Relationship a relationship between classes indicates some meaningful and interesting connection Can label associations with a hyphen connected verb phrase which reads well between concepts getAccountWithID Bank BankAccountCollection 1 1 13

Associations Associations imply our knowledge that a relationship must be preserved for some time (1 ms to forever) Between what objects do we need to remember a relationship? Does a Transaction need to remember Account? Would AccountCollection need to remember Accounts? Stores BankAccountCollection Account 1 0..* 14

Notation and Multiplicity Adornments UML Association: a line between two concepts and a name they are bi-directional can have a multiplicity exist in class diagrams * zero or more; T "many" 1.. * T one or more 1..52 T one to fifty two Multiplicity adornments 5 T exactly five 15

Association Names Read this Type-VerbPhrase-Type POST is a Point of Sale Terminal Not shown here: Attributes and Methods This just shows associations between objects 16

Aggregation: A Special Association Aggregation: whole/part relationships An association that models HAS-A relationships The objects can exist independently of each other No one object is more important than the other Place an open diamond on the whole 1 to many schools contains 0 to many Student objects In Java, this is the same as an association, an instance variable, no special syntax School Student 1..* * 18

Composition: A Special Association Composition: Stronger relationship One can not exist without the other If the school folds, students live on but the departments go away with the school If a department closes, the school can go on AIC e.g. Model aggregation or composition? When in doubt, use association (just a simple line) don't sweat the diff in 335 School Department 1 1..* 1..* * Student 19

Summary / Preview of Associations what we'll see and use, there are more

One view of the Composite design pattern Example UML Class Diagrams One view of the Composite design pattern A UML comment 20

Design of a Cell phone 21

Part of internet shopping 22

Sequence Diagrams Interaction diagrams describe how groups of objects collaborate in some behavior The UML defines several forms of interaction diagram, the most common is the sequence diagram A class diagram shows a fixed view of a system A sequence diagram represents a dynamic view of a system by capturing message sends over time Can document a scenario such as Dealer deals cards to all players Withdraw Money when there is enough balance Withdraw Money when there is not enough balance 25

26

Sequence Diagrams Not good at showing details of algorithms such as loops and conditional Good at showing the calls between participants Gives a good picture about which participants are doing which processing 27

More Distributed Control Shown here 28

Syntax Objects are lined up on top in rectangles Object names :CardReader Dashed lines represent lifetime of objects Rectangles are activation lines When the object is "alive" Activation bar of the receivers of the message is smaller than the sender's activation bar Not much detail written 29

Another Example http://www. ifi. uio Scenario: The user tries to use an ATM, but the account is not known 30

Scenario: The user successfully withdraws money from an ATM http://www.visual-paradigm.com/ VPGallery/diagrams/Sequence.html Scenario: The user successfully withdraws money from an ATM 31