CHAPTER 1: Computer Systems

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CHAPTER 1: Computer Systems The Architecture of Computer Hardware and Systems Software: An Information Technology Approach 3rd Edition, Irv Englander John Wiley and Sons 2003 Wilson Wong, Bentley College Linda Senne, Bentley College

Typical Computer Ad Is the computer fast enough to run necessary programs? Is the computer cost-effective? Will it be obsolete in 6 months? Chapter 1 Computer Systems

Why Study Computer Architecture? User Understand system capabilities and limitations Make informed decisions Improve communications with information technology professionals Systems Analyst Conduct surveys, determine feasibility and define and document user requirements Specify computer systems to meet application requirements Programmer Create efficient application software for specific processing needs Chapter 1 Computer Systems

Why Study Computer Architecture? System Administrator / Manager Install, configure, maintain, and upgrade computer systems Maximize system availability Optimize system performance Ensure system security Web Designer Optimize customer accessibility to Web services System administration of Web servers Select appropriate data formats Design efficient Web pages Chapter 1 Computer Systems

Input-Process-Output Model (IPO) Input: keyboard, mouse, scanner, punch cards Processing: CPU executes the computer program Output: monitor, printer, fax machine Storage: hard drive, optical media, diskettes, magnetic tape Chapter 1 Computer Systems

Architecture Components Hardware Processes data by executing instructions Provides input and output Software Instructions executed by the system Data Fundamental representation of facts and observations Communications Sharing data and processing among different systems Chapter 1 Computer Systems

Hardware Component Input/Output devices Storage Devices CPU Memory ALU: arithmetic/logic unit CU: control unit Interface unit Memory Short-term storage for CPU calculations Chapter 1 Computer Systems

Typical Personal Computer System Chapter 1 Computer Systems

CPU: Central Processing Unit ALU: arithmetic/logic unit Performs arithmetic and Boolean logical calculations CU: control unit Controls processing of instructions Controls movement of data within the CPU Interface unit Moves instructions and data between the CPU and other hardware components Bus: bundle of wires that carry signals and power between different components Chapter 1 Computer Systems

Memory Also known as primary storage, working storage, and RAM (random access memory) Consists of bits, each of which hold a value of either 0 or 1 (8 bits = 1 byte) Holds both instructions and data of a computer program (stored program concept) Chapter 1 Computer Systems

Software Component Applications Operating System API: application program interface File management I/O Kernel Memory management Resource scheduling Program communication Security Network Module Chapter 1 Computer Systems

Communications Component Hardware Communication channels Physical connections between computer systems Examples: wire cable, phone lines, fiber optic cable, infrared light, radio waves Interface hardware Handles communication between the computer and the communication channel Modem or network interface card (NIC) Software Network protocols: HTTP, TCP/IP, ATAPI Chapter 1 Computer Systems

Computer Systems All computer systems, no matter how complex, consists of the following: At least one CPU Memory to hold programs and data I/O devices Long-term storage Chapter 1 Computer Systems

Protocols Common ground rules of communication between computers, I/O devices, and many software programs Examples HTTP: between Web servers and Web browsers TCP/IP: between computers on the Internet and local area networks ATAPI: between a CPU and CD-ROMs Chapter 1 Computer Systems

Standards Created to ensure universal compatibility of data formats and protocols May be created by committee or may become a de facto standard through popular use Examples: Computer languages: Java, SQL, C, JavaScript Display standards: Postscript, MPEG-2, JPEG, GIF Character set standards: ASCII, Unicode, EBCDIC Video standards: VGA, XGA, RGB Chapter 1 Computer Systems

Early History 1642: Blaise Pascal invents a calculating machine 1801: Joseph Marie Jacquard invents a loom that uses punch cards 1800’s: Charles Babbage attempts to build an analytical engine (mechanical computer) Augusta Ada Byron develops many of the fundamental concepts of programming George Boole invents Boolean logic. Chapter 1 Computer Systems

Modern Computer Development 1937: Mark I is built (Aiken, Harvard University, IBM). First electronic computer using relays. 1939: ABC is built First fully electronic digital computer. Used vacuum tubes. 1943-46: ENIAC (Mauchly, Eckert, University of Pennsylvania). First general purpose digital computer. 1945: Von Neumann architecture proposed. Still the standard for present day computers. 1947: Creation of transistor (Bardeen, Shockley, Brattain, Bell Labs). 1951: UNIVAC. First commercially available computer. Chapter 1 Computer Systems

Early Computers Babbage’s Analytical Engine ENIAC Chapter 1 Computer Systems

Textbook Overview Web site: http://www.wiley.com/college/englander Part 1 (Chapter 1) Computer system overview Part 2 (Chapters 2-5) Number systems and data formats Part 3 (Chapters 6-12) Computer architecture and hardware operation Part 4 (Chapters 13-18) Software – operating systems, applications, development environments Part 5 (Supplementary Chapters 1-3) Digital logic, addressing modes, and communication channel technology Chapter 1 Computer Systems

Copyright 2003 John Wiley & Sons All rights reserved. Reproduction or translation of this work beyond that permitted in Section 117 of the 1976 United States Copyright Act without express permission of the copyright owner is unlawful. Request for further information should be addressed to the permissions Department, John Wiley & Songs, Inc. The purchaser may make back-up copies for his/her own use only and not for distribution or resale. The Publisher assumes no responsibility for errors, omissions, or damages caused by the use of these programs or from the use of the information contained herein.” Chapter 1 Computer Systems