Travellers’ Tails: Exploring with Meta-Data

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Presentation transcript:

Travellers’ Tails: Exploring with Meta-Data Lucy Yates

George Stubbs, The Kongouro from New Holland (Kangaroo) (1772) George Stubbs, Portrait of a Large Dog (Dingo) (1772)

The Captain Cook Memorial Museum, Whitby Grant Museum of Zoology, UCL Horniman Museum and Gardens Hunterian Museum, Glasgow

Tagger Working across collections Metadata normalization Redundant Tagging Interface Design

To enable visitors to respond to provocative challenges and engage with heritage via the collections in a non-textual way via digital media 2. To enable visitors to find ways into and connect the stories behind collection objects from all project partners 3. To present content and its context for viewers to experience in a way that creates a sense of empathy 4. To investigate how to capture conversation and debate between visitors around the stories and objects highlighted via the digital interpretation tool, and feed this back into the collections, enhancing other users’ experience of them Visitors were asked ‘How did voyages of exploration change our view of the world?’ and then used either the gestural or touchscreen interfaces to create a visual journey by selecting one of four images displayed that related to the previous image chosen. These images were linked by similar metadata or by the software determining they looked similar. springy web of images to allow examination of images in greater detail & dynamic journey through images reveal’ to display chosen images and related tags more provocative questions inclusion of an introductory video Links to a web-based platform to continue experience & investigation Findings –

To enable visitors to respond to provocative challenges and engage with heritage via the collections in a non-textual way via digital media 2. To enable visitors to find ways into and connect the stories behind collection objects from all project partners 3. To present content and its context for viewers to experience in a way that creates a sense of empathy 4. To investigate how to capture conversation and debate between visitors around the stories and objects highlighted via the digital interpretation tool, and feed this back into the collections, enhancing other users’ experience of them Visitors were asked ‘How did voyages of exploration change our view of the world?’ and then used either the gestural or touchscreen interfaces to create a visual journey by selecting one of four images displayed that related to the previous image chosen. These images were linked by similar metadata or by the software determining they looked similar. springy web of images to allow examination of images in greater detail & dynamic journey through images reveal’ to display chosen images and related tags more provocative questions inclusion of an introductory video Links to a web-based platform to continue experience & investigation Findings –

To enable visitors to respond to provocative challenges and engage with heritage via the collections in a non-textual way via digital media 2. To enable visitors to find ways into and connect the stories behind collection objects from all project partners 3. To present content and its context for viewers to experience in a way that creates a sense of empathy 4. To investigate how to capture conversation and debate between visitors around the stories and objects highlighted via the digital interpretation tool, and feed this back into the collections, enhancing other users’ experience of them Visitors were asked ‘How did voyages of exploration change our view of the world?’ and then used either the gestural or touchscreen interfaces to create a visual journey by selecting one of four images displayed that related to the previous image chosen. These images were linked by similar metadata or by the software determining they looked similar. springy web of images to allow examination of images in greater detail & dynamic journey through images reveal’ to display chosen images and related tags more provocative questions inclusion of an introductory video Links to a web-based platform to continue experience & investigation Findings –

To enable visitors to respond to provocative challenges and engage with heritage via the collections in a non-textual way via digital media 2. To enable visitors to find ways into and connect the stories behind collection objects from all project partners 3. To present content and its context for viewers to experience in a way that creates a sense of empathy 4. To investigate how to capture conversation and debate between visitors around the stories and objects highlighted via the digital interpretation tool, and feed this back into the collections, enhancing other users’ experience of them Visitors were asked ‘How did voyages of exploration change our view of the world?’ and then used either the gestural or touchscreen interfaces to create a visual journey by selecting one of four images displayed that related to the previous image chosen. These images were linked by similar metadata or by the software determining they looked similar. springy web of images to allow examination of images in greater detail & dynamic journey through images reveal’ to display chosen images and related tags more provocative questions inclusion of an introductory video Links to a web-based platform to continue experience & investigation Findings –

To enable visitors to respond to provocative challenges and engage with heritage via the collections in a non-textual way via digital media 2. To enable visitors to find ways into and connect the stories behind collection objects from all project partners 3. To present content and its context for viewers to experience in a way that creates a sense of empathy 4. To investigate how to capture conversation and debate between visitors around the stories and objects highlighted via the digital interpretation tool, and feed this back into the collections, enhancing other users’ experience of them Visitors were asked ‘How did voyages of exploration change our view of the world?’ and then used either the gestural or touchscreen interfaces to create a visual journey by selecting one of four images displayed that related to the previous image chosen. These images were linked by similar metadata or by the software determining they looked similar. springy web of images to allow examination of images in greater detail & dynamic journey through images reveal’ to display chosen images and related tags more provocative questions inclusion of an introductory video Links to a web-based platform to continue experience & investigation Findings –

To enable visitors to respond to provocative challenges and engage with heritage via the collections in a non-textual way via digital media 2. To enable visitors to find ways into and connect the stories behind collection objects from all project partners 3. To present content and its context for viewers to experience in a way that creates a sense of empathy 4. To investigate how to capture conversation and debate between visitors around the stories and objects highlighted via the digital interpretation tool, and feed this back into the collections, enhancing other users’ experience of them Visitors were asked ‘How did voyages of exploration change our view of the world?’ and then used either the gestural or touchscreen interfaces to create a visual journey by selecting one of four images displayed that related to the previous image chosen. These images were linked by similar metadata or by the software determining they looked similar. springy web of images to allow examination of images in greater detail & dynamic journey through images reveal’ to display chosen images and related tags more provocative questions inclusion of an introductory video Links to a web-based platform to continue experience & investigation Findings –

Ownership Tagging Collecting Target Audience

Ownership Tagging Collecting Target Audience