The Hero’s Journey.

Slides:



Advertisements
Similar presentations
The Steps a Hero Undergoes Throughout His or Her Adventure
Advertisements

THE HERO’S JOURNEY CSCI 11, FALL THE HERO’S JOURNEY: DEFINED Described by Joseph Campbell in The Hero with a Thousand Faces Campbell called it the.
The Heroic Journey. Joseph Campbell Campbell developed his idea of heroes and how they operate in cultures built on work he did as an anthropologist.
The Hero’s Journey The Structure of an Epic Tale.
Introduction to Film Screenplay Writing The Hero’s Journey.
17 Steps.  He was fascinated with what he viewed as basic, universal truths, expressed in different manifestations across different cultures  Heroes.
The Hero’s Journey.
The Hero’s Journey (the same great story over and over and over)
Joseph Campbell and The Monomyth
Archetypes And “Star Wars”. What is an Archetype? An archetype is a universal symbolic pattern. Examples of archetypal characters are the femme fatale,
How to Identify a Hero Here’s a Hint: the material in RED is most important.
And the Quest Pattern. Brave Trustworthy Honest Good communicator Strong leader Intelligent Confident Inspirational High values Responsible to others.
The Hero Cycle It’s epic!. Call to Adventure ► The hero is called to adventure by some external event or messenger. ► The hero may accept the call willingly.
EPIC HERO CYCLE A hero is someone who has given his or her life to something bigger than one’s self"  -- Joseph Campbell   
The Hero’s Journey The Monomyth Stage Three: The Return.
The Hero’s Journey. Hero Myths Hero Myths contain the goals and virtues of an entire nation or culture; they are conveyed through the quest and adventures.
Word of the day: amulet (noun) a trinket or piece of jewelry usually hung about the neck and thought to be a magical protection against evil or disease.
The Monomyth Stage Two: The Initiation
Sir Gawain and the Green Knight
The Hero’s Journey. Hero Myths Hero Myths contain the goals and virtues of an entire nation or culture; they are conveyed through the quest and adventures.
EPIC. Epic One of the earliest forms of literature Long narrative poem that recounts the adventures of a legendary hero in pursuit of a goal of national.
Monomyth (“Hero’s Journey”) A basic pattern that is found in many narratives from around the world.
“Joseph Campbell’s Monomyth: Hero with a Thousand Faces By Dr. L. Nicosia.
Campbell’s Categories of the Hero’s Journey
THE MONOMYTH A Hero’s Journey.
Epic Hero Epic Plot Epic Setting Archetypes Epic Themes.
The Hero’s Journey “How much easier is self-sacrifice than self-realization.” -Eric Hoffer.
Elements of an Epic & the Epic Hero The Odyssey by Homer.
The Makings of a Hero.  Humans need heroes to show pathways to success The Big Idea.
How to Identify a Hero Heroes are often of obscure or mysterious origin  They are either the son of a god or have royal parents (king)  Their childhoods.
The Hero Defined. “A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and.
The Hero’s Quest. Joseph Campbell Joseph Campbell “Follow your bliss.”  1904 – 1987  American mythologist, writer, and lecturer.  Campbell noticed.
The Hero’s Quest (with thanks to Joseph Campbell).
The Odyssey Unit Challenge
The Hero’s/Heroine’s Ques t. Joseph Campbell Joseph Campbell “Follow your bliss.”  1904 – 1987  American mythologist, writer, and lecturer.  Well-educated.
Characteristics of a hero: Brave Trustworthy Honest Good communicator Strong leader Intelligent Confident Inspirational High values Responsible to others.
English 9b, Day 10 * Mon/Tues Bell Ringer
The Hero’s Quest The Monomyth.
Based on the work of Joseph Campbell
Bellringer 1/26 Think-Pair-Share
The Path of the Mythic Hero
The Hero’s Journey.
The Hero’s Journey.
The Hero’s Journey.
Adapted from Joseph Campbell’s The Hero with a Thousand Faces
The Hero’s Journey.
Joseph Campbell’s Monomyth
The Monomyth Lecture one of three.
The Hero’s Journey.
The Monomyth The Hero’s Quest
The Hero Archetype & the Archetypal Journey
The Monomyth: Joseph Campbell
Welcome to Who Wants to be a Millionaire
THE HERO’S JOURNEY …IS OUR OWN STORY.
The Hero’s Journey.
Archetypes Grade 10 Academic Ms. Casselman Revised Oct
Characteristics of a hero:
COMPARING A MEDIEVAL ROMANCE AND HERO WITH AN EPIC AND EPIC HERO
17 Steps The Hero’s Journey.
The Hero’s Journey.
How to Identify a Hero Heroes are often of obscure or mysterious origin. They may be sons of gods or of royal parents. Their childhoods may be unusual;
The Hero’s Journey “The story we all know”.
HINT: the really valuable material is written in RED.
The Monomyth By Joseph Campbell.
Epic Hero and the Heroic Cycle
Hero’s Journey Film as Literature January 2019
Adapted from Joseph Campbell’s The Hero with a Thousand Faces
Epics and Epic Heroes Archetype.
The Hero’s Journey w/ Finding Nemo.
The Hero’s Quest The Monomyth.
Presentation transcript:

The Hero’s Journey

Hero Myths Hero Myths contain the goals and virtues of an entire nation or culture; they are conveyed through the quest and adventures of a legendary figure who is stronger, smarter, and more courageous than most other people. With few exceptions, mythological heroes are usually male Heroes often have an obscure, mysterious, or partially divine origin Heroes are neither fools nor are they invincible Heroes are called upon to make a journey or to follow a goal or quest The hero’s way is not always direct or clear to him

The Hero’s Quest

The Hero’s Quest The hero undertakes some long journey during which he must perform impossible tasks, battle with monsters, solve unanswerable riddles, and overcome insurmountable obstacles in order to save the kingdom, marry the princess, or regain what has been stolen or lost. Many quest tales supply friends, servants, or disciples as company for the hero The hero has a guide or guides What the hero seeks is usually no more than a symbol of what he really finds

The Hero’s Initiation The hero undergoes a series of excruciating ordeals in passing from ignorance and immaturity to social and spiritual adulthood, that is, achieving maturity and becoming a full-fledged member of his social group The initiation consists of (1) separation, (2) transformation, and (3) return The hero descends into darkness (literally and figuratively) and is not the same after re-emerging from that darkness

Crossing the Threshold The Heroic Journey Birth/Home Call to Adventure Elixir Helpers/Amulet Crossing the Threshold Return Tests Flight Helpers Climax/Final Battle

Birth Fabulous circumstances surrounding conception, birth, and childhood establish the hero's background and often constitute their own myth.

Call to Adventure The hero is called to adventure by some external event or messenger. The hero may accept the call willingly or reluctantly.

Helpers/Amulet During the early stages of the journey, the hero will often receive aid from a protective figure. This supernatural helper can take a wide variety of forms, such as a wizard, and old man, a dwarf, a crone, or a fairy godmother. The helper commonly gives the hero a protective amulet or weapon for the journey.

Crossing the Threshold Upon reaching the threshold of adventure, the hero must undergo some sort of ordeal in order to pass from the everyday world into the world of adventure. This trial may be as painless as entering a dark cave or as violent as being swallowed up by a whale. The important feature is the contrast between the familiar world of light and the dark, unknown world of adventure.

Tests The hero travels through the dream-like world of adventure where he must undergo a series of tests. These trials are often violent encounters with monsters, sorcerers, warriors, or forces of nature. Each successful test further proves the hero's ability and advances the journey toward its climax.

Helpers The hero is often accompanied on the journey by a helper who assists in the series of tests and generally serves as a loyal companion. Alternately, the hero may encounter a supernatural helper in the world of adventure who fulfills this function.

Climax/Final Battle This is the critical moment in the hero's journey in which there is often a final battle with a monster, wizard, or warrior which facilitates the particular resolution of the adventure.

Flight After accomplishing the mission, the hero must return to the threshold of adventure and prepare for a return to the everyday world. If the hero has angered the opposing forces by stealing the elixir or killing a powerful monster, the return may take the form of a hasty flight. If the hero has been given the elixir freely, the flight may be a benign stage of the journey

Return The hero again crosses the threshold of adventure and returns to the everyday world of daylight. The return usually takes the form of an awakening, rebirth, resurrection, or a simple emergence from a cave or forest. Sometimes the hero is pulled out of the adventure world by a force from the daylight world.

Elixir The object, knowledge, or blessing that the hero acquired during the adventure is now put to use in the everyday world. Often it has a restorative or healing function, but it also serves to define the hero's role in the society.

The Hero With a Thousand Faces, p. 30 Home “ A hero ventures forth from the world of common day into a region of supernatural wonder; fabulous forces are there encountered and a decisive victory is won; the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man.” Joseph Campbell The Hero With a Thousand Faces, p. 30