Game Theory Chapter 12.

Slides:



Advertisements
Similar presentations
M9302 Mathematical Models in Economics Instructor: Georgi Burlakov 3.1.Dynamic Games of Complete but Imperfect Information Lecture
Advertisements

This Segment: Computational game theory Lecture 1: Game representations, solution concepts and complexity Tuomas Sandholm Computer Science Department Carnegie.
Game Theory S-1.
3. Basic Topics in Game Theory. Strategic Behavior in Business and Econ Outline 3.1 What is a Game ? The elements of a Game The Rules of the.
© 2009 Institute of Information Management National Chiao Tung University Game theory The study of multiperson decisions Four types of games Static games.
Non-Cooperative Game Theory To define a game, you need to know three things: –The set of players –The strategy sets of the players (i.e., the actions they.
Chapter 6 Game Theory © 2006 Thomson Learning/South-Western.
Chapter 6 Game Theory © 2006 Thomson Learning/South-Western.
MIT and James Orlin © Game Theory 2-person 0-sum (or constant sum) game theory 2-person game theory (e.g., prisoner’s dilemma)
Game-theoretic analysis tools Necessary for building nonmanipulable automated negotiation systems.
M9302 Mathematical Models in Economics Instructor: Georgi Burlakov 3.1.Dynamic Games of Complete but Imperfect Information Lecture
A Introduction to Game Theory Xiuting Tao. Outline  1 st a brief introduction of Game theory  2 nd Strategic games  3 rd Extensive games.
Chapter 11 Game Theory and the Tools of Strategic Business Analysis.
GAME THEORY.
Chapter 6 © 2006 Thomson Learning/South-Western Game Theory.
Games with Sequential Moves
Basics on Game Theory For Industrial Economics (According to Shy’s Plan)
An Introduction to Game Theory Part II: Mixed and Correlated Strategies Bernhard Nebel.
Game theory The study of multiperson decisions Four types of games
An introduction to game theory Today: The fundamentals of game theory, including Nash equilibrium.
An introduction to game theory Today: The fundamentals of game theory, including Nash equilibrium.
UNIT II: The Basic Theory Zero-sum Games Nonzero-sum Games Nash Equilibrium: Properties and Problems Bargaining Games Bargaining and Negotiation Review.
An introduction to game theory Today: The fundamentals of game theory, including Nash equilibrium.
Reading Osborne, Chapters 5, 6, 7.1., 7.2, 7.7 Learning outcomes
Game representations, solution concepts and complexity Tuomas Sandholm Computer Science Department Carnegie Mellon University.
Standard and Extended Form Games A Lesson in Multiagent System Based on Jose Vidal’s book Fundamentals of Multiagent Systems Henry Hexmoor, SIUC.
Dynamic Games & The Extensive Form
Game-theoretic analysis tools Tuomas Sandholm Professor Computer Science Department Carnegie Mellon University.
Game theory & Linear Programming Steve Gu Mar 28, 2008.
Chapter 5 Game Theory and the Tools of Strategic Business Analysis.
Extensive Games with Imperfect Information
Topic 3 Games in Extensive Form 1. A. Perfect Information Games in Extensive Form. 1 RaiseFold Raise (0,0) (-1,1) Raise (1,-1) (-1,1)(2,-2) 2.
Lecture 5 Introduction to Game theory. What is game theory? Game theory studies situations where players have strategic interactions; the payoff that.
1 What is Game Theory About? r Analysis of situations where conflict of interests is present r Goal is to prescribe how conflicts can be resolved 2 2 r.
Strategic Behavior in Business and Econ Static Games of complete information: Dominant Strategies and Nash Equilibrium in pure and mixed strategies.
5.1.Static Games of Incomplete Information
Extensive Form (Dynamic) Games With Perfect Information (Theory)
Lec 23 Chapter 28 Game Theory.
By: Donté Howell Game Theory in Sports. What is Game Theory? It is a tool used to analyze strategic behavior and trying to maximize his/her payoff of.
Advanced Subjects in GT Outline of the tutorials Static Games of Complete Information Introduction to games Normal-form (strategic-form) representation.
Chapter 12 Game Theory Presented by Nahakpam PhD Student 1Game Theory.
Game Theory By Ben Cutting & Rohit Venkat.
Game theory basics A Game describes situations of strategic interaction, where the payoff for one agent depends on its own actions as well as on the actions.
Q 2.1 Nash Equilibrium Ben
Chapter 28 Game Theory.
Microeconomics Course E
Intermediate Microeconomics
Game Theory M.Pajhouh Niya M.Ghotbi
An introduction to game theory
Game Theory: The Competitive Dynamics of Strategy
Introduction to Game Theory
GAME THEORY AND APPLICATIONS
Game Theory Developed to explain the optimal strategy in two-person interactions. Initially, von Neumann and Morganstern Zero-sum games John Nash Nonzero-sum.
Game Theory in Wireless and Communication Networks: Theory, Models, and Applications Lecture 2 Bayesian Games Zhu Han, Dusit Niyato, Walid Saad, Tamer.
Choices Involving Strategy
Multiagent Systems Game Theory © Manfred Huber 2018.
Learning 6.2 Game Theory.
Managerial Economics Kyle Anderson
Chapter 29 Game Theory Key Concept: Nash equilibrium and Subgame Perfect Nash equilibrium (SPNE)
Game Theory.
GAME THEORY AND APPLICATIONS
Game Theory and Strategic Play
Molly W. Dahl Georgetown University Econ 101 – Spring 2009
UNIT II: The Basic Theory
Lecture Game Theory.
Game Theory: The Nash Equilibrium
M9302 Mathematical Models in Economics
Introduction to Game Theory
Introduction to Game Theory
Lecture 8 Nash Equilibrium
Presentation transcript:

Game Theory Chapter 12

Introduction Game theory provides tools to model strategic interaction among economic agents. Strategic interaction refers to situations where outcomes depend on the choices of all agents. Game theory was pioneered by John von Neumann and Oskar Morgenstern in their 1944 book, The Theory of Games and Economic Behavior John Nash developed the fundamental notion of equilibrium in simultaneous-move games, the Nash equilibrium, in the early 1950s

Introduction In the 1960s, John Harsanyi extended game theory to include uncertainty, developing the idea of a Bayesian Nash equilibrium Reinhardt Selten expanded the range of game theory by considering sequential games with its corresponding notion of subgame perfect Nash equilibrium. All three were awarded the 1994 Nobel Prize in Economics.

12.1 Static Games A game consists of three basic elements: the players, their strategies, and the payoffs In a static game, all players decide on their stategies simultaniously without being able to see what others are doing.

A normal-form game column player Bob Head Tail Anna 2, 0 0, 2 row player strategies pay-offs

Three-player game Three players: neighboring hotels on an interstate highway: Relax Inn (R), Sleep Motel (S), and Take-Five Lodge (T). Strategies: Offer basic broadband internet access (b), or high-speed Wi-Fi internet access (w)

Three-player game

12.2 Solving Static Games We introduce two basic solution concepts for solving games: dominant strategy equilibrium Nash equilibrium

12.2.1 Dominant strategy equilibrium A player has a dominant strategy if there is one strategy that is the best in terms of this player’s payoffs, regardless of what others are doing. dominant strategy for Mahala Aruna $10 $15 Mahala 50, 50 80, 30 30, 80 45, 45 dominant strategy for Aruna

...12.2.1 Dominant strategy equilibrium

Prisoners’ Dilemma Prisoner 2 Talk Be silent Prisoner 1 -10, -10 0, -20 -20, 0 -1, -1 dominant strategy equilibrium The Prisoners’ Dilemma is a dilemma because when the prisoners follow their own self-interest and play their dominant strategies, they end up in prison for 10 years each at the DSE, when instead they both would have been better off being in prison for one year if the two could find a way to remain silent.

12.2.2 Nash equilibrium At Nash Equilibrium, unilateral deviation does not pay, i.e. no player gains by changing her stategy on her own. There are two ways to find a NE method of unilateral deviation method of mutual best-response

Method of unilateral deviation Babur Call Wait Akbar 0, 0 1, 2 2, 1 To use the method of unilateral deviation, list all the possible candidates for a NE: (i) (Call, Call); (ii) (Call, Wait); (iii) (Wait, Call); and, (iv) (Wait, Wait).

...Method of unilateral deviation At (i), Akbar receives a utility of zero. If he deviates to wait while Babur is calling, then his utility jumps to 2, so a unilateral deviation by Akbar pays off. Ergo this cannot be a NE. At (ii) if Akbar deviates while Babur is waiting, his utility decreases to zero, so unilateral deviation does not pay for Akbar. For this to be a NE, Babur must also not want to deviate unilaterally. At (ii), Babur, while waiting, receives a utility of 2, so if he deviates to calling when Akbar is calling, his utility drops to zero. Thus neither player gains from deviation and so this is a NE.

...Method of unilateral deviation In a similar manner, it can be checked that (Wait, Call) is also a NE,4 while (Wait, Wait) is not. Hence, there are two Nash equilibria in this game. The solution is not exactly predictive In the real world, there may be some social norms or customs that determine which of the two NE will actually come about

Method of mutual best-response Breyer L C R Alito U 1, 0 1, 2 3, 1 M 2, 3 0, 2 1, 1 D * * * * * * * * First, find Alito’s best-response to Breyer’s strategies. Then find Breyer’s best-responses A NE is a mutual best-response, i.e. the choice of the row player’s strategy is the best given the column player’s choice.

Relationship between a NE and a DSE A NE is a configuration of strategies where no single player wants to change their strategy given what the other players are doing. At a DSE, no player wants to deviate regardless of what the others are doing. Every DSE must be a NE.

12.2.3 Mixed strategies pure strategies: each player chooses a strategy for sure, either H or T, with probability 1 mixed strategies Nash’s brilliant discovery was that all games (with finitely many players who have finitely many strategies) always have at least one NE when you allow for mixed strategies.

Solving the matching pennies game Bob Head Tail q (1-q) Anna p 2, 0 0, 2 (1-p) Since this is a situation of risk, we assume that each player is a von Neumann- Morgenstern expected utility maximizer. Then Ann’s expected utility from playing H is: EA(H) = 2×q+0×(1−q) = 2q Whereas her expected utility from playing T is EA(T) = 0×q+2×(1−q) = 2−2q

... Solving the matching pennies game Similarly, Bob’s expected utility from playing H is EB(H) = 0 × p + 2 × (1 − p) = 2 − 2p, While his expected utility from playing T is EB(T) = 2 × p + 0 × (1 − p) = 2p. A Nash Equilibrium in mixed stategies is one where no one wants to change their own mixed stategy, given the mixed stategy of the other players. In this instance, it means that Ann’s choice of p has to be a best-response to Bob’s choice of q, and vice versa.

... Solving the matching pennies game Bob chooses q = 1 ⇒ EAH = 2q = 2, EAT = 2 - 2q = 0 Ann is better off playing H for sure, i.e., she chooses p = 1 This is shown in Figure 12.8 by point X where (p, q) = (1, 1) In a similar fashion, construct Bob’s best-response function marked BRB which is the mirror image of BRA since this is a symmetric game. E = (0.5, 0.5) which gives the unique NE in mixed strategies. Next suppose that Bob chooses heads with probability q = 0.8 ⇒ EAH = 2q = 1.6, EAT = 2 - 2q = 0.4 Ann is better off playing H for sure, i.e., she chooses p = 1 This is shown in Figure 12.8 by point Y where (p, q) = (1, 0.8) If Bob plays heads with probability q = 0.5 ⇒ EAH = 2q = 1, EAT = 2 - 2q = 1 Ann best-response is to play any p, 0 ≤ p ≤ 1 This is shown in Figure 12.8 by the horizontal orange line WZ When Bob plays with q < 0.5, Ann will choose p = 0 Thus the orange zigzag line 0WZX shows Ann’s best-response to Bob’s strategies and is labeled as BRA Figure 12.8 Mixed strategies in the matching pennies game

Solving the Battle-of-the-Sexes game Figure 12.9 Battle-of-the-Sexes game

... Solving the Battle-of-the-Sexes game Figure 12.10 Mixed strategies in the battle-of-the-sexes game

12.3 Dynamic Games Dynamic games en- large the scope of game theory by allowing players to move sequentially Two features of Dynamic games: the timing of the play (who moves at what point) what information the players have

12.3.1 Extensive-form games strategies initial node terminal node

... 12.3.1 Extensive-form games In principle, all games — even simultaneous ones — can be written in extensive form information set If a player’s information set consists of only one node we call it a singleton information set. If all information sets in a game are singleton sets, we say that it is a game of perfect information

12.3.2 Subgame perfect Nash equilibrium In this chapter, we will restrict attention to games of perfect information all of which can be solved by backward induction. We assume the common knowledge of rationality on the part of all players All players know that at any decision node, if the player at that node has a choice that leads to a strictly higher pay-off compared to any other strategy, then she will choose the former. A subgame is a subset of the extensive-form game that contains a singleton initial node and all the nodes below that can be reached from it.

Solving the potential entry game subgame perfect Nash equilibrium Figure 12.13 Solving the potential entry game

Solving the centipede game Figure 12.14 The centipede game