Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.

Slides:



Advertisements
Similar presentations
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Advertisements

Rasterization and Ray Tracing in Real-Time Applications (Games) Andrew Graff.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
-Global Illumination Techniques
Filtering Robert Lin April 29, Outline Why filter? Filtering for Graphics Sampling and Reconstruction Convolution The Fourier Transform Overview.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
C O M P U T E R G R A P H I C S Jian Chen January 15, 2010 Mechanics 1/8 Mechanics.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Computer Graphics Lecture 08 Fasih ur Rehman. Last Class Ray Tracing.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Monte-Carlo Ray Tracing and
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Parallel and Perpendicular Lines
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Discussion of Report 2 1.To include the indirect lighting from a large diffuse surface such as the floor or a wall. 2.To compute the lighting from area.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Distributed Ray Tracing. Can you get this with ray tracing?
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
From Advanced Programming in the UNIX ® Environment, Third Edition, by W. Richard Stevens and Stephen A. Rago (ISBN-13: ). Copyright ©
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
3D Rendering 2016, Fall.
Chapter 7 Appendix A Object-Oriented Analysis and Design: Use Cases
Plane Mirror Applications
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Hybrid Ray Tracing and Path Tracing of Bezier Surfaces using a mixed hierarchy Rohit Nigam, P. J. Narayanan CVIT, IIIT Hyderabad, Hyderabad, India.
Linear Programming: The Graphical Method
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Reconstruction For Rendering distribution Effect
RAY TRACING.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
CS 319 Advanced Topics in Computer Graphics John C. Hart
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Range Profile Synthesis
Path Tracing (some material from University of Wisconsin)
Ray-tracing Algorithm and Hardware
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
(c) 2002 University of Wisconsin
An Algorithm of Eye-Based Ray Tracing on MATLAB
Progressive Photon Mapping Toshiya Hachisuka Henrik Wann Jensen
Monte Carlo Path Tracing
A Switching Observer for Human Perceptual Estimation
Cascade Models of Synaptically Stored Memories
Volume 49, Issue 3, Pages (February 2006)
Hippocampal “Time Cells”: Time versus Path Integration
A Switching Observer for Human Perceptual Estimation
Guilhem Ibos, David J. Freedman  Neuron 
Appendix J Authors: John Hennessy & David Patterson.
Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following.
Type to enter a caption. Computer Graphics Week 1Lecture 1.
Application of Singular Value Decomposition to the Analysis of Time-Resolved Macromolecular X-Ray Data  Marius Schmidt, Sudarshan Rajagopal, Zhong Ren,
Section 10.5 The Dot Product
Encoding of Stimulus Probability in Macaque Inferior Temporal Cortex
Volume 23, Issue 21, Pages (November 2013)
Distributed Ray Tracing
Photon Density Estimation using Multiple Importance Sampling
Presentation transcript:

Many of the figures from this book may be reproduced free of charge in scholarly articles, proceedings, and presentations, provided only that the following citation is clearly indicated:   “Reproduced with the permission of the publisher from Computer Graphics: Principles and Practice, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley. Copyright 2014 by Pearson Education, Inc.” Reproduction for any use other than as stated above requires the written permission of Pearson Education, Inc. Reproduction of any figure that bears a copyright notice other than that of Pearson Education, Inc., requires the permission of that copyright holder.

Figure 32.1 A local basis at a point P, consisting of mutually perpendicular unit vectors. The vector ω is shown being decomposed into a linear combination of these via dot products. From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: 978-0-321-39952-6). Copyright © 2014 by Pearson Education, Inc. All rights reserved.

Figure 32.2 Bumping P out to Pʹ = P + εn prevents rays starting at P from intersecting T. From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: 978-0-321-39952-6). Copyright © 2014 by Pearson Education, Inc. All rights reserved.

Figure 32.3 A ray from the sun shines through the gap between two nearly tangent, shiny cylinders. From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: 978-0-321-39952-6). Copyright © 2014 by Pearson Education, Inc. All rights reserved.

Figure 32.4 Is L(P,ω) the radiance along the solid red or the solid green arrow? From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: 978-0-321-39952-6). Copyright © 2014 by Pearson Education, Inc. All rights reserved.

Figure 32.5 Ray tracing. From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: 978-0-321-39952-6). Copyright © 2014 by Pearson Education, Inc. All rights reserved.

Figure 32.6 The algorithm works from the eye toward the light source (red); photons travel in the opposite direction (blue). From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: 978-0-321-39952-6). Copyright © 2014 by Pearson Education, Inc. All rights reserved.

Figure 32.7 The eye E looks into the scene and sees P at distance t. From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: 978-0-321-39952-6). Copyright © 2014 by Pearson Education, Inc. All rights reserved.

Figure 32.8 P is visible to the light, but not lit by it. From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: 978-0-321-39952-6). Copyright © 2014 by Pearson Education, Inc. All rights reserved.

Figure 32.9 Four simple scenes, with their rendered versions shown to the right. The scene at the top left is ray-traced (and hence the light comes from the point source; the area source is ignored); the three remaining scenes are path-traced to show the effects of the area luminaires. From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: 978-0-321-39952-6). Copyright © 2014 by Pearson Education, Inc. All rights reserved.

Figure 32.10 A path-traced scene. From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: 978-0-321-39952-6). Copyright © 2014 by Pearson Education, Inc. All rights reserved.

Figure 32.11 Path tracing with ten rays per pixel. From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: 978-0-321-39952-6). Copyright © 2014 by Pearson Education, Inc. All rights reserved.

Figure 32.12 The Cornell box rendered with 100, 10,000, and 1,000,000 photons. From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: 978-0-321-39952-6). Copyright © 2014 by Pearson Education, Inc. All rights reserved.

Figure 32.13 One-sample-per-pixel rendering of the emitted direct light from area lights only, using 1, 10, and 100 samples to estimate the light from the area source. From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: 978-0-321-39952-6). Copyright © 2014 by Pearson Education, Inc. All rights reserved.

Figure 32.14 The three other test scenes, rendered with 100 primary rays per pixel, ten thousand (top row) and one million (bottom row) shot photons, and one sample per source for area lights. From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: 978-0-321-39952-6). Copyright © 2014 by Pearson Education, Inc. All rights reserved.

Figure 32.15 Final gathering with 30 samples in our first three test scenes. The photon maps were generated with 10,000 shot photons, resulting in 1,100 photons (first scene) to 7,900 photons (second scene). The last image is the Cornell box, rendered with the same parameters but no final gather. The improvement is substantial. From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: 978-0-321-39952-6). Copyright © 2014 by Pearson Education, Inc. All rights reserved.

Figure 32.16 Floating-point comparison failure in BVH. From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: 978-0-321-39952-6). Copyright © 2014 by Pearson Education, Inc. All rights reserved.

Figure 32.17 Speckles in a rendering. From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: 978-0-321-39952-6). Copyright © 2014 by Pearson Education, Inc. All rights reserved.

Figure 32.18 Noise in a rendering. From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: 978-0-321-39952-6). Copyright © 2014 by Pearson Education, Inc. All rights reserved.

Figure 32.19 A diagonal stripe on the floor from failed visibility testing. From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: 978-0-321-39952-6). Copyright © 2014 by Pearson Education, Inc. All rights reserved.

Figure 32.20 The eight samples per pixel that were used to generate the Monte Carlo rendering on top are filtered with RPF to produce the improved rendering on the bottom, which is virtually indistinguishable from a Monte Carlo rendering generated with 8,192 samples per pixel. (Courtesy of Pradeep Sen and Soheil Darabi, ©2012 ACM, Inc. Reprinted by permission.) From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: 978-0-321-39952-6). Copyright © 2014 by Pearson Education, Inc. All rights reserved.

Figure 32.21 The rule of five, revisited. From Computer Graphics, Third Edition, by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley (ISBN-13: 978-0-321-39952-6). Copyright © 2014 by Pearson Education, Inc. All rights reserved.