Mindless Thinking Games

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Presentation transcript:

Mindless Thinking Games Camera Control Set Presented by Mindless Thinking Games Don Olmstead Olga Sayenko Dmitry Svistula

The Default Camera DarkBasic gives a default camera This camera is set as camera zero By default it fills the entire screen

Creating and Deleting Cameras Creating a camera is simple MAKE CAMERA [ camera_number ] Deleting a camera DELETE CAMERA [ camera_number ]

Positioning the Camera Use the following commands to position the camera POSITION CAMERA x, y, z POSITION CAMERA [ camera_number ], x, y, z To get the current position of a camera, use the following commands CAMERA POSITION X ( [camera_number ] ) CAMERA POSITION Y ( [camera_number] ) CAMERA POSITION Z ( [camera_number] ) This is useful for moving the camera from its current position

Pointing the camera After setting the position of the camera, the next step is pointing it - this is where the camera is looking at POINT CAMERA x, y, z (default camera) POINT CAMERA [ camera_number ], x, y, z

Setting the Camera View Cameras can be set to avoid display on a selected portion of the screen Example use: splitting screen for multiplayer gaming on the same monitor SET CAMERA VIEW [ camera_number ],left, top, right, bottom

Selecting a camera You can cycle through the various cameras using the following command SET CURRENT CAMERA [ camera_number ] Example use: changing the view for a player when they enter another room in level

Following an Object The camera can be used to follow behind an object Example use: a third person camera view SET CAMERA TO FOLLOW x, y, z, distance, height, smooth, collision SET CAMERA TO FOLLOW [ camera_number ], x, y, z, distance, height, smooth, collision You will want to get the coordinates of the object OBJECT POSITION x [ (object_number) ] … Then have the camera set to follow those coordinates

Other Commands of Use Use arrow keys to move the camera CONTROL CAMERA USING ARROWKEYS [ camera_number ], move_speed, turn_speed Create a sky or other backgrounds BACKDROP ON BACKDROP ON [ camera_number ] COLOR BACKDROP color_value COLOR BACKDROP [ camera_number ], color_value TEXTURE BACKDROP image_number TEXTURE BACKDROP camera_number, image_number