Video Games for Neuro-Cognitive Optimization Jyoti Mishra, Joaquin A. Anguera, Adam Gazzaley Neuron Volume 90, Issue 2, Pages 214-218 (April 2016) DOI: 10.1016/j.neuron.2016.04.010 Copyright © 2016 Elsevier Inc. Terms and Conditions
Figure 1 A High-Tech Closed-Loop Video Game Schematic of a future, multimodal, closed-loop system that is informed by integrated neural inputs, motion capture, and physiological sensor data and that outputs a highly immersive environment experience for the user enhanced by augmented/virtual reality technologies and is tied together with sophisticated machine learning algorithms. Neuron 2016 90, 214-218DOI: (10.1016/j.neuron.2016.04.010) Copyright © 2016 Elsevier Inc. Terms and Conditions