USER CENTRED DESIGN AND DEVELOPMENT OF AN EDUCATIONAL FORCE-FEEDBACK HAPTIC GAME FOR BLIND STUDENTS Maria Petridou, Peter Blanchfield, Reham Alabbadi Tim.

Slides:



Advertisements
Similar presentations
SEMINAR ON VIRTUAL REALITY 25-Mar-17
Advertisements

Integrating Serious Games in Higher Education Programs Bilal Younis in collaboration with Dr. Christian Sebastian Loh Southern Illinois University Carbondale.
How To Design a User Interface For People With Disabilties
Natalie Fong English Centre, The University of Hong Kong Good Practices in a Second Language Classroom: An Alternating Use of ICT in Independent Learning.
Project Summary The objective of the Sakshat-Amrita Vocational Education Project (S.A.V.E.) is to enhance the ability of the illiterate and neo-literate.
University of Huddersfield School of Education & Professional Development Adopting and adapting teaching and learning styles.
Chapter 1 Digital Publishing Introduction Multimedia For the Web 1 Multimedia for the Web.
SienceSpace Virtual Realities for Learning Complex and Abstract Scientific Concepts.
Lecture 7 Date: 23rd February
OF INFORMATION AND KNOWLEDGE MITE INTERACTIVE REPRESENTATIONS 6323.
Evaluating Non-Visual Feedback Cues for Touch Input Device Selina Sharmin Project for the course New Interaction Techniques Spring.
Ch 7 & 8 Interaction Styles page 1 CS 368 Designing the Interaction Interaction Design The look and feel (appearance and behavior) of interaction objects.
Introduction to Computer Graphics Survey (Chapter 1) Graphics Systems (Chapter 2)
Other Interaction Styles: Direct Manipulation, Haptic, Multimedia, Multimodal, Virtual Reality, Video Games Dr.s Barnes and Leventhal.
Web Interface for the Visually Challenged by: Group Nine.
Promoting Success for All Students through Technology.
A Multisensory and Multimodal Game for Children with Cochlear Implants Maria Carmela Sogono Supervisor: Dr. Deborah Richards ITEC810 Information Technology.
Assistive Technology Ability to be free. Quick Facts  Assistive technology is technology used by individuals with disabilities in order to perform functions.
Introduction to Graphics and Virtual Environments.
Chapter 5 Teaching with Software Tools: Beyond the Basic Programs
Chapter 11: Interaction Styles. Interaction Styles Introduction: Interaction styles are primarily different ways in which a user and computer system can.
Teaching and Learning with Technology  Allyn and Bacon 2002 Academic Software Chapter 6 Teaching and Learning with Technology.
Teaching with Multimedia and Hypermedia
ENTERFACE ‘08: Project4 Design and Usability Issues for multimodal cues in Interface Design/ Virtual Environments eNTERFACE ‘08| Project 4.
Oct 30, 2006 LUONNOS Navigation techniques for construction industry product models Jukka Rönkkö, HUT/VTT
MERLOT’s Peer Review Report Composed from reports by at least two Peer Reviewers. Description Section Provides the pedagogical context (i.e. learning goals,
11.10 Human Computer Interface www. ICT-Teacher.com.
A haptic presentation of 3D objects in virtual reality for the visually disabled MSc Marcin Morański Professor Andrzej Materka Institute of Electronics,
Lecture 6 User Interface Design
PERMANAND MOHAN, PH.D. SENIOR LECTURER DEPARTMENT OF COMPUTING AND INFORMATION TECHNOLOGY THE UNIVERSITY OF THE WEST INDIES ST. AUGUSTINE TRINIDAD AND.
A haptic presentation of 3D objects in virtual reality for the visually disabled MSc Marcin Morański Professor Andrzej Materka Institute of Electronics,
Visual, auditory, and haptic displays Dr. Xiangyu Wang Acknowledgment of Dr. Doug Bowman’s lecture notes.
MULTIMEDIA DEFINITION OF MULTIMEDIA
Evolution of Web Accessibility Meenakshi Sripal COMS E6125.
GENESIS OF VIRTUAL REALITY  The term ‘Virtual reality’ (VR) was initially coined by Jaron Lanier, founder of VPL Research (1989)..
Science Teaching & Instructional Technology By: Asma, Melissa & Susan.
Human Computer Interaction © 2014 Project Lead The Way, Inc.Computer Science and Software Engineering.
Hapgets, Towards Haptically- enhanced Widgets based on a User Interface Description Language Nikolaos Kaklanis, Juan González Calleros, Jean Vanderdonckt,
The Evolution of ICT-Based Learning Environments: Which Perspectives for School of the Future? Reporter: Lee Chun-Yi Advisor: Chen Ming-Puu Bottino, R.
COMPSCI 705 / SOFTENG 702 Exam Review Lecture Jim Warren Professor of Health Informatics Course coordinator CS705/SE702.
MOBILE & HAPTIC NOOR DIYANA, ZAINURSYAZWANA, AKMAL IRFAN, MUAZZIM SANUSI.
Haptic technology, or haptics, is a tactile feedback technology that takes advantage of our sense of touch by applying forces, vibrations, and/or motions.
Microsoft Assistive Technology Products Brought to you by... Jill Hartman.
Assistive Technology in the Classroom Setting Rebecca Puckett CAE6100 – GQ1 (24494) Dec. 7, 2009.
Exploring the World of Multimedia Chapter 1. What is Multimedia? Multimedia is the integration of text, still and moving images, and sound using computer.
Accessibility of math educational materials for visually impaired people Piotr Brzoza Krzysztof Dobosz.
Haptic Technology and Education EDIT732 - Fall 2012 | Haptic Technology and Education | Ann Peniston.
Developing a haptic interface with the assistance of a visually impaired focus group at Manchester Museum Sam Sportun – Manchester Museum & Christopher.
Improving O&M Skills Through the Use of VE for People Who Are Blind: Past Research and Future Potential O. Lahav School of Education, Tel Aviv University.
Chapter9 Flexible Universal and Accessible Design for Products, Services, and Processes 김희진.
Human Factors in Mobile Computing By: Ed Leland EEL
Adopting and adapting teaching and learning styles Neil Denby.
"Multimedia".
1 Interaction Devices CIS 375 Bruce R. Maxim UM-Dearborn.
) 1 Ways of presenting data Hard copy Hard copy Presentation graphics Presentation graphics Multimedia Multimedia.
What is Multimedia Anyway? David Millard and Paul Lewis.
Assistive Technology Interview Final Project Courtney Splawn EDU 620 Dr. Clark January 12, 2015.
HAPTIC TECHNOLOGY ASHWINI P 1PE06CS017.
HAPTIC SYSTEMS.
MULTIMODAL AND NATURAL COMPUTER INTERACTION Domas Jonaitis.
M. D. Roblyer Integrating Educational Technology into Teaching, 4/E Copyright © 2006 by Pearson Education, Inc. Upper Saddle River, New Jersey All.
HAPTIC REALITY SYSTEMS
INTRODUCTION i3-Technologies is one of Europe’s leading suppliers of total learning environments. With its 40 years of experience, i3-Technologies is changing.
11.10 Human Computer Interface
Website Evaluation Checklist: National Library of Virtual Manipulatives Matthew Gudenius.
Website Evaluation Checklist: FOSS Web
Virtual Reality.
Website Evaluation Checklist: PhET
Smart Learning concepts to enhance SMART Universities in Africa
universal design (web accessibility)
Presentation transcript:

USER CENTRED DESIGN AND DEVELOPMENT OF AN EDUCATIONAL FORCE-FEEDBACK HAPTIC GAME FOR BLIND STUDENTS Maria Petridou, Peter Blanchfield, Reham Alabbadi Tim Brailsford School of Computer Science & IT University of Nottingham

Introduction Maria Petridou2The University of Nottingham Current research Current research -Haptic sense technology for assisting visual impairment -Design & development of an Audio-Haptic Learning Environment for Learning about 3D Shapes -Promote social interaction & communication channel Blind people are still excluded from accessing certain types of information Blind people are still excluded from accessing certain types of information -Difficult to learn and to be taught geometry -No access to digital graphics Braille displays and text-to-speech systems Braille displays and text-to-speech systems - Give access to digital text Integrating game technology into education and learning Integrating game technology into education and learning - Some significant impact on learning and cognitive process

Haptics Maria Petridou3The University of Nottingham Refers to the sense of touch Ancient Greek word of πτικός - verb άπτω Ability of a person to sense, feel, recognise and interact Non-visual haptics – perceive haptically (user moves actively) In computer interaction haptic sense is enable, when -User moves the mouse or hits the keyboard Haptic Simulation Applications - Medicine – Remote Diagnosis, UI for blind - Entertainment – Games & Virtual Reality - Education – Training, Getting a feel of things - Arts – Virtual Art Exhibits, Concert Rooms, Museums

The Importance of Haptics Maria Petridou4The University of Nottingham It uniquely bidirectional information channel to the brain (Manav 2010) Quantitative Task Performance (Hasser 1998) Multimodal Feedback (Delus 2001) & (Akamatsu 1994) User Satisfaction (Serafin 2007) & (Brewster 2007) & (Chang 2005) Non-visual Interaction (OModhrain 1997) & (Petrie H. 1998)

Human Computer Interaction and VE Maria Petridou5The University of Nottingham Relatively little assistive technology has been developed for blind users Relatively little assistive technology has been developed for blind users Research and technology has at best remained stable or declined Research and technology has at best remained stable or declined Society has become electronically based Society has become electronically based Screen Display – commonly used interface Screen Display – commonly used interface People with visual handicap: People with visual handicap: - Excluded from this e-society Most recent force-feedback interfaces Most recent force-feedback interfaces - Allow blind users to interact with 3D virtual reality environment

Maria Petridou6The University of Nottingham Most recent force-feedback interfaces - Allow users to interact with 3D virtual reality environment PHANToM - produce correct tactile cues CyberGrasp & CyberGlove – lightweight exoskeleton Nintendo Wii joystick – motion sensing PlayStation Controller - vibration Xbox 360 Milo Project – Gesture Recognition & Virtual Interaction Novints Falcon Human Computer Interaction Devices

Maria Petridou7The University of Nottingham Novints Falcon - Consumers 3D device – users feel whats happening - To be a predator of the mouse - Mobile, ergonomic design - Consumers affordable Evaluation of Novints Falcon by blind users? - test devices robustness - level of successful interaction - easy adaptation to the grip - brainstorming Feedback… - easily conceptualise the game mechanically - importance of audio feedback and instructions - preferably bigger grip - multiple points of interaction The Novints Falcon

Maria Petridou8The University of Nottingham The Novints Falcon Image source: Manav Kataria

Maria Petridou9The University of Nottingham (interactive) Haptic-Audio Learning Environment Playful, adventures & exciting multimodal learning environment Enable blind students to learn about 3D shapes Test knowledge of basic geometrical concepts -Geometry -Geometry main theory of space requires systematic and thinking reasoning content rich in visual representation 2D illustrations and reproduction of 3D objects Tutorials and Help available iHALE

Phase One Maria Petridou10The University of Nottingham

Phase Two Maria Petridou11The University of Nottingham

Phase Three Maria Petridou12The University of Nottingham

Phase Four Maria Petridou13The University of Nottingham

Phase Five Maria Petridou14The University of Nottingham

Maria Petridou15The University of Nottingham Collaboration of all stakeholders - Allow brainstorming and opinions/views - Novel helpful and valuable ideas - offer valuable insights Involving users throughout the design and the development -receive immediate feedback - find out what is fun for blind students iHALE -Transform difficult and challenging work into a game - Form a communication channel with sighted peers/teachers - Shared understanding of teaching material - Promote independent study What is fun and joy for teenagers with visual impairment? How can a playful and enjoyable environment form a successful learning channel for these children? Conclusion

Maria Petridou16The University of Nottingham Characteristics of the final game Competition with other peers Competition with their own previous results Distinct tactile cues Positive sound for every correct answer Negative sound for every wrong answer Time count down notification Audio instructions Classification e.g. first in the school, region etc Reward e.g. get into finals and receive a present Conclusion

Maria Petridou17The University of Nottingham Questions Thank You