Rapid Prototyping Sketches, Storyboards, Mock-Ups and Scenarios

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Presentation transcript:

Rapid Prototyping Sketches, Storyboards, Mock-Ups and Scenarios Agenda Dimensions and terminology Non-computer methods Computer methods Poster session preview Exam recap Fall 2002 CS/PSY 6750

Your Project Group Fall 2002 CS/PSY 6750

Design Artifacts How do we express early design ideas? Key notions No software coding at this stage Key notions Make it fast!!! Allow lots of flexibility for radically different designs Make it cheap Promote valuable feedback *** Facilitate iterative design and evaluation *** Fall 2002 CS/PSY 6750

Dilemma You can’t evaluate design until it’s built But… After building, changes to the design are difficult Simulate the design, in low-cost manner Fall 2002 CS/PSY 6750

Prototyping Dimensions 1. Representation How is the design depicted or represented? Can be just textual description or can be visuals and diagrams 2. Scope Is is just the interface (mock-up) or does it include some computational component? Fall 2002 CS/PSY 6750

Dimensions (contd) 3. Executability 4. Maturation Can the prototype be “run”? If coding, there will be periods when it can’t 4. Maturation What are the stages of the product as it comes along? Revolutionary - Throw out old one Evolutionary - Keep changing previous design Fall 2002 CS/PSY 6750

Terminology Early prototyping Late prototyping Low-fidelity prototype High-fidelity prototype Fall 2002 CS/PSY 6750

Rapid Prototyping Methods Non-computer vs. computer-based Typically earlier in process Typically later in process Fall 2002 CS/PSY 6750

Non-Computer Methods Goal: Want to express design ideas and get quick & cheap opinions on system Methods? Fall 2002 CS/PSY 6750

Design Description Can simply have a textual description of a system design Obvious weakness is that it’s so far from eventual system Doesn’t do a good job representing visual aspects of interface Fall 2002 CS/PSY 6750

Sketches, Mock-ups Paper-based “drawings” of interfaces Good for brainstorming Focuses people on high-level design notions Not so good for illustrating flow and the details Quick and cheap -> helpful feedback Fall 2002 CS/PSY 6750

Storyboarding Pencil and paper simulation or walkthrough of system look and functionality Use sequence of diagrams/drawings Show key snap shots Quick & easy Fall 2002 CS/PSY 6750

Example Fall 2002 CS/PSY 6750

Scenarios Hypothetical or fictional situations of use Typically involving some person, event, situation and environment Provide context of operation Often in narrative form, but can also be sketches or even videos Fall 2002 CS/PSY 6750

Scenario Utility Engaging and interesting Allows designer to look at problem from another person’s point of view Facilitates feedback and opinions Can be very futuristic and creative Fall 2002 CS/PSY 6750

Other Techniques Tutorials & Manuals Maybe write them out ahead of time to flesh out functionality Forces designer to be explicit about decisions Putting it on paper is valuable Fall 2002 CS/PSY 6750

Computer Methods Simulate more of system functionality Usually just some features or aspects Can focus on more of details Typically engaging Danger: Users are more reluctant to suggest changes once they see more realistic prototype Fall 2002 CS/PSY 6750

Terminology Horizontal prototype Vertical prototype Very broad, does or shows much of the interface, but does this in a shallow manner Fewer features or aspects of the interface simulated, but done in great detail Fall 2002 CS/PSY 6750

Prototyping Tools 1.Draw/Paint programs Draw each screen, good for look IP Address OK Cancel Thin, horizontal prototype PhotoShop, Corel Draw,... Fall 2002 CS/PSY 6750

Prototyping Tools 2. Scripted simulations/slide shows Put storyboard-like views down with (animated) transitions between them Can give user very specific script to follow Often called chauffeured prototyping Examples: PowerPoint, Hypercard, Macromedia Director, HTML Fall 2002 CS/PSY 6750

Scripting Example Ctrl-p Fall 2002 CS/PSY 6750

Beware! Fall 2002 CS/PSY 6750

Apple Hypercard Once a very popular prototyping tool for simulating UI Allows control of simple card transitions More complex behaviors on mouseUp play “boing” wait for 3 seconds visual effect wipe left very fast to black click at 150,100 type “goodbye” end mouseUp Fall 2002 CS/PSY 6750

Macromedia Director Combines various media with script written in Lingo language Concerned with place and time Objects positioned in space on “stage” Objects positioned in time on “score” Easy to transition between screens Can export as executable or as Web Shockwave file Fall 2002 CS/PSY 6750

Fall 2002 CS/PSY 6750

Prototyping Tools 3. Interface Builders Tools for laying out windows, controls, etc. of interface Have build and test modes that are good for exhibiting look and feel Generate code to which back-end functionality can be added through programming Examples: Visual Basic, Delphi, UIMX, ... Fall 2002 CS/PSY 6750

Visual Basic UI Controls Control properties Design area Fall 2002 CS/PSY 6750

More to Come… We’ll learn more about VB and will even have an assignment with it This verges on the topic of UI Software so we’ll defer our discussion until we encounter that topic in a couple weeks Fall 2002 CS/PSY 6750

Prototyping Technique Wizard of Oz - Person simulates and controls system from “behind the scenes” Use mock interface and interact with users Good for simulating system that would be difficult to build Can be either computer-based or not Fall 2002 CS/PSY 6750

Wizard of Oz Method: Advantages: Behavior should be algorithmic Good for voice recognition systems Advantages: Allows designer to immerse oneself in situation See how people respond, how specify tasks Fall 2002 CS/PSY 6750

Prototyping Tools Good features Easy to develop & modify screens Supports type of interface you are developing Supports variety I/O devices Easy to link screens and modify links Allows calling external procedures & program Allows importing text, graphics, other media Easy to learn and use Good support from vendor Fall 2002 CS/PSY 6750

Prototyping Late Early Low-fidelity Medium-fidelity High-fidelity Sketches, mock-ups Slide shows System prototypes Scenarios Simulations Storyboards Fall 2002 CS/PSY 6750