Observer Pattern 1.

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Presentation transcript:

Observer Pattern 1

Definition Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically

observerState = subject.GetState() Class Diagram Subject Observer observer Attach(observer) Detach(observer) Notify() Update() ConcreteSubject ConcreteObserver subjectState subject observerState GetState() Update() return subjectState observerState = subject.GetState()

Participants Subject ConcreteSubject Observer ConcreteObserver knows its observers. Any number of Observer objects may observe a subject provides an interface for attaching and detaching Observer objects. ConcreteSubject  stores state of interest to ConcreteObserver sends a notification to its observers when its state changes Observer  defines an updating interface for objects that should be notified of changes in a subject. ConcreteObserver  maintains a reference to a ConcreteSubject object stores state that should stay consistent with the subject's implements the Observer updating interface to keep its state consistent with the subject's

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References Dofactory – “Observer” http://www.dofactory.com/net/observer-design-pattern