Operands and Addressing Modes

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Presentation transcript:

Operands and Addressing Modes Where is the data? Addresses as data Names and Values Indirection Reading: Ch. 2.3

Just enough C For our purposes C is almost identical to JAVA except: C has “functions”, JAVA has “methods”. function == method without “class”. A global method. C has “pointers” explicitly. JAVA has them but hides them under the covers.

C pointers int i; // simple integer variable int a[10]; // array of integers int *p; // pointer to integer(s) *(expression) is content of address computed by expression. a[k] == *(a+k) a is a constant of type “int *” a[k] = a[k+1] EQUIV *(a+k) = *(a+k+1)

Legal uses of C Pointers int i; // simple integer variable int a[10]; // array of integers int *p; // pointer to integer(s) p = &i; // & means address of p = a; // no need for & on a p = &a[5]; // address of 6th element of a *p // value of location pointed by p *p = 1; // change value of that location *(p+1) = 1; // change value of next location p[1] = 1; // exactly the same as above p++; // step pointer to the next element

Legal uses of Pointers int i; // simple integer variable int a[10]; // array of integers int *p; // pointer to integer(s) So what happens when p = &i; What is value of p[0]? What is value of p[1]?

C Pointers vs. object size Does “p++” really add 1 to the pointer? NO! It adds 4. Why 4? char *q; ... q++; // really does add 1

Clear123 void clear1(int array[], int size) { for(int i=0; i<size; i++) array[i] = 0; } void clear2(int *array, int size) { for(int *p = &array[0]; p < &array[size]; p++) *p = 0; void clear3(int *array, int size) { int *arrayend = array + size; while(array < arrayend) *array++ = 0;

Pointer summary In the “C” world and in the “machine” world: a pointer is just the address of an object in memory size of pointer is fixed regardless of size of object to get to the next object increment by the object’s size in bytes to get the the ith object add i*sizeof(object) More details: int R[5]  R is int* constant address; 20 bytes storage R[i]  *(R+i) int *p = &R[3]  p = (R+3) (p points 12 bytes after R)

Last Time - “Machine” Language 32-bit (4-byte) ADD instruction: 1 1 1 1 1 op = R-type Rs Rt Rd func = add Means, to MIPS, Reg[3] = Reg[4] + Reg[2] But, most of us would prefer to write add $3, $4, $2 (ASSEMBLER) or, better yet, a = b+c; (C)

Revisiting Operands Operands – the variables needed to perform an instruction’s operation Three types in the MIPS ISA: Register: add $2, $3, $4 # operands are the “Contents” of a register Immediate: addi $2,$2,1 # 2nd source operand is part of the instruction Register-Indirect: lw $2, 12($28) # source operand is in memory sw $2, 12($28) # destination operand is memory Simple enough, but is it enough?

Common “Addressing Modes” MIPS can do these with appropriate choices for Ra and const Absolute (Direct): lw $8, 0x1000($0) Value = Mem[constant] Use: accessing static data Indirect: lw $8, 0($9) Value = Mem[Reg[x]] Use: pointer accesses Displacement: lw $8, 16($9) Value = Mem[Reg[x] + constant] Use: access to local variables Indexed: Value = Mem[Reg[x] + Reg[y]] Use: array accesses (base+index) Memory indirect: Value = Mem[Mem[Reg[x]]] Use: access thru pointer in mem Autoincrement: Value = Mem[Reg[x]]; Reg[x]++ Use: sequential pointer accesses Autodecrement: Value = Reg[X]--; Mem[Reg[x]] Use: stack operations Scaled: Value = Mem[Reg[x] + c + d*Reg[y]] Use: array accesses (base+index) Argh! Is the complexity worth the cost? Need a cost/benefit analysis!

Memory Operands: Usage From Hennessy & Patterson Usage of different memory operand modes

Absolute (Direct) Addressing What we want: The contents of a specific memory location Examples: Caveats In practice $gp is used instead of $0 Can only address the first and last 32K of memory this way Sometimes generates a two instruction sequence: “MIPS Assembly” .data .global x x: .word 10 .text .global main main: lw $2,x($0) addi $2,$2,1 sw $2,x($0) Allocates space for a single integer (4-bytes) and initializes its value to 10 “C” int x = 10; main() { x = x + 1; } lui $1,xhighbits lw $2,xlowbits($1)

Indirect Addressing What we want: Examples: Caveats “la” is not a real instruction, It’s a convenient pseudoinstruction that constructs a constant via either a 1 instruction or 2 instruction sequence What we want: The contents of a memory location held in a register Examples: Caveats You must make sure that the register contains a valid address (double, word, or short aligned as required) “MIPS Assembly” .data .global x x: .word 10 .text .global main main: la $2,x addi $3,$0,2 sw $3,0($2) ori $2,$0,x “C” int x = 10; main() { int *y = &x; *y = 2; } lui $2,xhighbits ori $2,$2,xlowbits

Displacement Addressing What we want: The contents of a memory location relative to a register Examples: Caveats Must multiply (shift) the “index” to be properly aligned “MIPS Assembly” .data .global a a: .space 20 .text .global main main: addi $2,$0,3 addi $3,$0,2 sll $1,$2,2 sw $3,a($1) Allocates space for a 5 uninitialized integers (20-bytes) “C” int a[5]; main() { int i = 3; a[i] = 2; }

Displacement Addressing: Once More What we want: The contents of a memory location relative to a register Examples: Caveats Constants offset to the various fields of the structure Structures larger than 32K use a different approach “MIPS Assembly” .data .global p p: .space 8 .text .global main main: la $1,p addi $2,$0,3 sw $2,0($1) addi $2,$0,2 sw $2,4($1) Allocates space for 2 uninitialized integers (8-bytes) “C” struct p { int x, y; } main() { p.x = 3; p.y = 2; }

Conditionals C code: MIPS assembly: C code: MIPS assembly: There are little tricks that come into play when compiling conditional code blocks. For instance, the statement: if (y > 32) { x = x + 1; } compiles to: lw $24, y ori $15, $0, 32 slt $1, $15, $24 beq $1, $0, Lendif lw $24, x addi $24, $24, 1 sw $24, x Lendif: C code: if (expr) { STUFF } MIPS assembly: (compute expr in $rx) beq $rx, $0, Lendif (compile STUFF) Lendif: C code: if (expr) { STUFF1 } else { STUFF2 } MIPS assembly: (compute expr in $rx) beq $rx, $0, Lelse (compile STUFF1) beq $0, $0, Lendif Lelse: (compile STUFF2) Lendif:

Loops C code: MIPS assembly: Alternate MIPS assembly: while (expr) { STUFF } MIPS assembly: Lwhile: (compute expr in $rx) beq $rX,$0,Lendw (compile STUFF) beq $0,$0,Lwhile Lendw: Alternate MIPS assembly: beq $0,$0,Ltest Lwhile: (compile STUFF) Ltest: (compute expr in $rx) bne $rX,$0,Lwhile Lendw: Compilers spend a lot of time optimizing in and around loops. - moving all possible computations outside of loops - unrolling loops to reduce branching overhead - simplifying expressions that depend on “loop variables”

For Loops Most high-level languages provide loop constructs that establish and update an iteration variable, which is used to control the loop’s behavior MIPS assembly: sum: .word 0x0 data: .word 0x1, 0x2, 0x3, 0x4, 0x5 .word 0x6, 0x7, 0x8, 0x9, 0xa add $30,$0,$0 Lfor: lw $24,sum($0) sll $15,$30,2 lw $15,data($15) addu $24,$24,$15 sw $24,sum add $30,$30,1 slt $24,$30,10 bne $24,$0,Lfor Lendfor: C code: int sum = 0; int data[10] = {1,2,3,4,5,6,7,8,9,10}; int i; for (i=0; i<10; i++) { sum += data[i] }

We’ll write some real assembly code Play with a simulator Next Time We’ll write some real assembly code Play with a simulator Bring your Laptops!