Game Development Essentials An Introduction

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Presentation transcript:

Game Development Essentials An Introduction

Storytelling creating the narrative Chapter 4 Storytelling creating the narrative

Key Chapter Questions ■ How do stories in games differ from those in films and other entertainment media? ■ What are some traditional story structures and how do they relate to plot? ■ What is interactivity and how can it be applied to storytelling? ■ What are some dramatic storytelling devices used in games? ■ How does story affect immersion in a game?

Traditional Storytelling

Traditional Storytelling

Story Elements Premise (High Concept) Backstory Synopsis Theme Setting Plot

Plot Balancing conflict Shifting focus Foreshadowing events Suspension of disbelief Realism

Game Story Devices Interactivity Non-linearity (story layers/pathing) Player control Collaboration Immersion Cinematics & cut-scenes Scripted events

The Lord of the Rings: The Battle for Middle-earth Adaptations Enter the Matrix The Lord of the Rings: The Battle for Middle-earth

Machinima “machine cinema” Steelwight Tum Raider

Summary Traditional storytelling Story elements Plot Game story devices Adaptations Machinima