Game Development Essentials An Introduction
Storytelling creating the narrative Chapter 4 Storytelling creating the narrative
Key Chapter Questions ■ How do stories in games differ from those in films and other entertainment media? ■ What are some traditional story structures and how do they relate to plot? ■ What is interactivity and how can it be applied to storytelling? ■ What are some dramatic storytelling devices used in games? ■ How does story affect immersion in a game?
Traditional Storytelling
Traditional Storytelling
Story Elements Premise (High Concept) Backstory Synopsis Theme Setting Plot
Plot Balancing conflict Shifting focus Foreshadowing events Suspension of disbelief Realism
Game Story Devices Interactivity Non-linearity (story layers/pathing) Player control Collaboration Immersion Cinematics & cut-scenes Scripted events
The Lord of the Rings: The Battle for Middle-earth Adaptations Enter the Matrix The Lord of the Rings: The Battle for Middle-earth
Machinima “machine cinema” Steelwight Tum Raider
Summary Traditional storytelling Story elements Plot Game story devices Adaptations Machinima