Fundaments of Game Design

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Presentation transcript:

Fundaments of Game Design Ch 17 Games as art Richard Gesick

Games as art an “art game,” a game created to make an artistic statement or with artistic intent art games tend to feature designs that purposefully don’t fit neatly within any particular genre or within the conventions we expect from a particular genre the art is not always visual A game as a set of interacting systems that are governed by a set of rules, games can actually be more expressive than other artistic media

Games as art Passage: Columbine: RPG is a game designed. It is an exploration of the disturbing events that took place at Columbine High School controversial topic AP wire the violence in the game is deeply disturbing and meant to force the player to consider the dire and tragic state of affairs that made these boys take the fateful actions they did

Games as art Ebert’s basic argument is that art requires authorship, and that games abdicate authorship to the player, and therefore cannot be art wrong for two important reasons there is authorship in games, no matter how much we abdicate. The form of the authorship is different, and hard to understand, but no matter how much we try to abdicate it, it will always remain interacting with a work does not shape the work, it only reveals it

we could debate endlessly what is and is not art, or what is and is not a valid definition of art