DIA Regional Forums May 2016 Ministry of Health Update

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Presentation transcript:

DIA Regional Forums May 2016 Ministry of Health Update tai_kake@moh.govt.nz

He tangata, he tangata, he tangata Whakatauāki He aha te me nui o te ao? He tangata, he tangata, he tangata What is the most important thing in the world? It is people, it is people, it is people

Goals New Strategy to Prevent and Minimise Gambling Harm (2016/17 to 2018/19) Key research findings and current projects Signal upcoming Innovation round

Gambling Act 2003 Section 317 Section 318 An integrated problem gambling strategy must include— measures to promote public health by preventing and minimising the harm from gambling; and services to treat and assist problem gamblers and their families and whanau; and independent scientific research associated with gambling, including (for example) longitudinal research on the social and economic impacts of gambling, particularly the impacts on different cultural groups; and evaluation. Section 318 requirement to consult about the overall strategy undertake a needs assessment develop costings

Strategic context Current Preventing and Minimising Gambling Harm Strategic Plan ends 30 June 2016. New Cabinet approved plan (2016/17 to 2018/19) released 27 May 2016. Available on Ministry website or hard copies can be ordered.

National Gambling Study-Wave 2 key findings March 2012-Dec 2015, 6251 adult New Zealanders Overall gambling participation slightly lower 77.9% NZ adults participated in 2013 at least once, slightly lower than 80% in 2012 14% or 462,140 adults gambled on non-casino gaming machines at last once in 2013. Some risk factors for gambling harm have decreased decrease in adults who engaged in multiple gambling activities (from 3.3% to 2.0%). monthly participation in overall EGM gambling decreased slightly (from 4.9% to 3.4%) New Problem Gamblers About 8,046 people were ‘new’ problem gamblers in Wave 2 (0.28%). 4000 of these were ‘completely new’ problem gamblers.

National Gambling Study-Wave 2 key findings Prevalence of problem gambling slightly lower** About 23,504 New Zealanders were problem gamblers in 2012 (0.7%) Approx. 16,205 adults were problem gamblers in 2013 (0.5%) About 50,000 adults (1.5 %) were moderate risk gamblers in 2013, compared to about 60,000 in 2012 (1.8%) Approx. 167,888 people were lower risk gamblers in 2013, similar to 2012 Inequalities are enduring Māori and Pacific peoples continued to have 3 to 4 times higher rates of problem gambling and moderate risk gambling **confidence intervals overlap so may not be statistically significant

National Gambling Study-Wave 2 key findings Harm associated with EGMs or pokies The harm associated with non-casino EGMs is significantly higher than for other gambling activities such as Lotto. The prevalence of problem and moderate risk gambling amongst non-casino gamblers is 2.7% (12, 477 people) and 8.7% (40,206 people) respectively. Approximately half of the clients presenting to our gambling harm services identify non-casino gaming machines as causing them problems. This is by far the largest group of clients associated with a particular gambling mode.

Telephone-based clinical trial Aims Compare the effectiveness and durability of the standard gambling helpline treatment with three other types of treatments, one of which included a novel intensive treatment Involved 462 callers to the gambling helpline (all problem gamblers) Results At 3 years, the most intensive treatment was most effective, with 50% fewer clients still problem gamblers Clients in the intensive group had an average PGSI score of 1 (low risk) compared to 3, 5, and 7 for the other treatments (moderate risk). Translation into practice Ministry is working with the new helpline provider (Home Care Medical) to implement the new intensive treatment into business as usual this year.

Face-to-Face clinical trial Aims Evaluate the effectiveness of : face-to-face motivational interviewing combined with a self-instruction booklet and follow-up telephone ‘booster’ sessions (MI+W+B) face-to-face cognitive behaviour therapy (CBT). post-treatment text messaging in preventing relapse and sustaining treatment gains at 12 and 24 months. Translational service aims 1. Develop and implement ways to integrate two evidence-based interventions into the everyday operations of face-to-face gambling counselling services and ensure the integrity and consistency of their delivery to clients. 2. Customisation: Inform the development of tailored, flexible and targeted interventions for a variety of client groups, .

Smart-phone based application feasibility study Aims develop and test a novel smartphone application (“app”) to see if it is a feasible way to provide additional support to people with gambling problems associated with EGMs Based on Marlatt’s cognitive-behavioural relapse prevention model. Methods Technical and field testing the prototype app for accuracy, coverage and use with different smartphone operating systems Focus groups with 46 people with gambling problems and 10 service counsellors. Separate focus groups were held for Māori, Pacific and Asian people, led by facilitators of the same ethnic group.

Smart-phone based application study

Smart-phone based application study

Smart-phone based application feasibility study Results Clients and counsellors supportive of the ‘APP’ General support for personalised messages tailored for different languages, stage of recovery, likely risky times of day Strong support for messages about the potential for adverse consequences of relapse The hypothetical potential risk for the ‘APP’ to trigger gambling should be carefully assessed in a clinical trial

Smart-phone based application for problem gambling Quote from Māori participant “that would be good because I’m not the one to think much of myself at all, but to have something like that, like ‘aw, congratulations, awesome job’ you know ‘ you passed the casino’ …it’s like aw sweet!” Next Steps Additional features: internet site blocking Full clinical trial starts in June

Innovation research round Key elements New and innovative Practical benefits and outcome focussed Value for Money Address gambling-related harm and strategic priorities Section 317 requirement of ‘independent research’ Sept/Oct 2016 GETS release www.gets.govt.nz

QUIZ Q1: How many completely ‘new’ problem gamblers are there in the NZ population per year? Q2: Which groups currently have the highest rates of problem gambling? Q3: What is an example of research being used to improve service outcomes for clients? tai_kake@moh.govt.nz

Break Out

Total Client Presentations by Ethnicity: 2012 to 2015 All Interventions Ethnicity 2012- 2013 2013 - 2014 2014 - 2015 East Asian 735 5.9% 712 5.6% 1005 7.9% Māori 4317 34.7% 4564 36.1% 4457 35.0% Other 5097 41.0% 4852 38.4% 4586 36.0% Pacific 2289 18.4% 2499 19.8% 2693 21.1% Total 12438 12627 12741 Full Interventions Ethnicity 2012 - 2013 2013 - 2014 2014 - 2015 East Asian 428 6.2% 474 6.6% 477 Māori 2077 30.0% 2120 29.4% 2163 Other 2835 40.9% 2942 2974 41.2% Pacific 1591 23.0% 1664 23.1% 1597 22.1% Total 6931 7200 7211

Problem Gambling Severity Index PGSI Thinking about the last 12 months… 1.Have you bet more than you could really afford to lose? Never=0    Sometimes=1    Most of the time=2     Almost always=3                              2. Still thinking about the last 12 month, have you needed to gamble with larger amounts of money to get the same feeling of excitement? Never=0    Sometimes=1    Most of the time=2     Almost always=3                                     3. When you gambled, did you go back another day to try to win back the money you lost? Never=0    Sometimes=1    Most of the time=2     Almost always=3                             4. Have you borrowed money or sold anything to get money to gamble? Never=0    Sometimes=1    Most of the time=2     Almost always=3                      5. Have you felt that you might have a problem with gambling? Never=0    Sometimes=1    Most of the time=2     Almost always=3                       6. Has gambling caused you any health problems, including stress or anxiety? Never=0    Sometimes=1    Most of the time=2     Almost always=3                              7. Have people criticized your betting or told you that you had a gambling problem, regardless of whether or not you thought it was true? Never=0    Sometimes=1    Most of the time=2     Almost always=3        

Problem Gambling Severity Index PGSI cont.d                       8. Has your gambling caused any financial problems for you or your household? Never=0    Sometimes=1    Most of the time=2     Almost always=3                                    9. Have you felt guilty about the way you gamble or what happens when you gamble? Never=0    Sometimes=1    Most of the time=2     Almost always=3    Total your score. The higher your score the greater the risk Score the following for each response:   never = 0 sometimes = 1 most of the time = 2 almost always = 3 Scores for the nine items are summed 0 =  Non-problem gambling. 1-2 = Low level of problems with few or no identified negative consequences. 3-7 = Moderate level of problems leading to some negative consequences. 8 or more = Problem gambling with negative consequences and a possible loss of control.