BILL ZWAAN WEST CHESTER UNIVERSITY

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Presentation transcript:

BILL ZWAAN WEST CHESTER UNIVERSITY WZWAAN@WCUPA.EDU SPEED SWEEP CLINIC BILL ZWAAN WEST CHESTER UNIVERSITY WZWAAN@WCUPA.EDU

PHILOSOPHY OF SPEED SWEEP GAME WHY ARE YOU RUNNING IT HOW MUCH DO YOU NEED TO RUN IT WHAT ARE YOU TRYING TO ACCOMPLISH TIMING AT HANDOFF COULD BE THE MOST IMPORTANT FACTOR IN SUCCESS OF PLAY HANDOFF IN FRONTSIDE “A” GAP HALFBACK PATH FULL SPEED AS SOON AS POSSIBLE DIP AFTER HANDOFF (3 1/2 YARDS DEEP) TRY TO GO HASH/NUMBERS/SIDELINES

BLOCK AT THE POINT OF ATTACK(TE/TACKLE) REACH BLOCK VS OUTSIDE TECHNIQUE TWO STEP PULL VS WIDE TECHNIQUE YOU MUST SPEND EXTRA TIME PRACTICING THIS BLOCK IF YOU WANT TO MAKE THE PLAY GO HELP CALL TO WING IF BLOCK IS TOO WIDE BLOCK ON THE CORNER TREAT THIS BLOCK LIKE OPTION BLOCKING STALK-STALK/STALK-CRACK/CRACK-CRACK COMMUNICATE BLOCK SCHEMES

RUN THE SPEED SWEEP DIFFERENT WAYS PULLING GUARD’S BLOCK GIVE GUARD AN ASSIGNMENT, DON’T LET HIM BE LEFT IN SPACE LOOK FOR SCRAPING LINEBACKER KICK OUT IF YOU DOUBLE CRACK RUN THE SPEED SWEEP DIFFERENT WAYS LEARN DIFFERENT TERMS FOR THE PLAY SPEED (PULL GUARD) QUICK (ZONE BLOCK SCHEME) FLY (PULL GUARD/LEAD FULLBACK) JET (ZONE BLOCK/LEAD FULLBACK) CRACK (DOUBLE CRACK AT POINT OF ATTACK) INFLUENCE (SHOW GUARD TRAP OR GUT)

RUN OUT OF DIFFERENT FORMATIONS DOUBLE WING/SPREAD/CLOSE TIGHT END OVER/WIDE RECIEVER OVER DOUBLE TIGHT-DOUBLE WING (GOALLINE) THREE – FOUR WIDE RECIEVER SETS NO BACK SETS GENERAL THOUGHTS USE YOUR PERSONNEL FAST PLAYER/RUN FAST RUN VS COVER THREE (USE FORMATIONS TO GET LOOK YOU WANT USE EXTRA PLAYER VS COVER 2/4 (END OVER/FULLBACK LEAD

RUN AS A SERIES/HAVE COMPLIMENTARY RUNS TRAP/GUT DOWN/DOWN OPTION BELLY/BELLY OPTION COUNTER/SALLY/COUNTER CRISS CROSS DIVE/DIVE OPTION ZONE/STRETCH MUST HAVE COMPLIMENTARY PASSES ALSO!!!! THREE STEP/SPRINT PASS WAGGLE/BOOTLEG BELLY KEEP PASS/DOWN PASS SCREENS/SPEED PASS/REVERSE AND REVERSE PASS

GUN SPEEED SWEEP TIMING AT HANDOFF IS KEY HAVE QB STOP BALL IN STOMACH OF BALL CARRIER (DO NOT CATCH BALL AND HAND OFF) FAKE ZONE RATHER THAN TRAP HANDOFF SHOULD BE AT ABOUT 3 ½ YARDS, SAME POSITION CARRIER IS AT WHEN HE DIPS AFTER HANDOFF UNDER CENTER