GENERAL RULES Darts are provided for each game and are the ONLY darts allowed. You may collect expensed darts during play and use them. Safety glasses must be worn at all times. If you brought your own blaster, make sure to mark it. You are allowed only one blaster per game and may not switch once the game has started. You may carry as many clips/dart storage as you wish but will still only start with the provided amount of darts.
GENERAL RULES Be respectful of the building. Rooms that are not part of the game are locked. The only exception to the above rule are restrooms and the elevator which will not be locked but are ALL off limits during gameplay. You must stay inside the building. Do not move any furniture. Barricades have already been set up. Do not create your own. Do not close doors or adjust lighting. There will be time after each game to collect darts. We should strive to gather all of them. Any damaged darts should be placed in the marked box.
GENERAL RULES Be honest. If you are hit, admit it and follow game rules. If ANY part of your body, blaster, or clothes is touched by a fired dart, it’s a hit. Headshots DO count but DO NOT aim for heads. Only direct hits count. No bounces or ricochets. No calling out hits on someone else unless they seem to have not noticed. No arguing over hits. If someone says they hit you, don’t fight it.
GENERAL RULES Once you’ve been hit, you must raise your blaster up to your head and leave it there until you are back in play. (If applicable) This is the “hit stance.” You cannot collect darts or affect play in any way after you’ve been hit. You can resume collection once you are back in play. (If applicable) In games requiring count ins after hits, you must count out loud by the thousands. (One one thousand, two one thousand, etc.) YOU CANNOT FAKE THE HIT STANCE. In games with teams, you must wear your team designation at all times.
THE CORE You will be divided into two teams. Each team will have a reactor core to guard. The object of the game is to destroy the other team’s reactor core. Teams will do this by shooting darts into the core. The team whose reactor core has the least amount of darts at the end of the game wins.
THE CORE Only darts that are shot into the core will count. You cannot place or throw darts. Teams cannot remove darts once they are in the reactor. Darts that bounce out will not count. The game ends after 10 minutes or when all the darts are in the reactors.
KING OF THE HILL You will be divided into two teams. The Fellowship Center will be the “hill.” At the center of the room will be a someone holding a tablet. Teams must tag the person to switch possession of the “hill.” The team that empties their clock first wins.
KING OF THE HILL Teams defending the point cannot step within the radius marked around the point under any circumstance. Teams need only tag the tablet holder to switch possession. The tablet holder is the final judge on possession.
KING OF THE HILL
FREEZE TAG You will be divided into two teams. If you are hit, you must freeze in place. Team members may unfreeze their teammates by tagging them or shooting them. The first team to completely freeze the opposing team wins.
CAPTURE THE FLAG You will be divided into two teams. Each team has a flag placed somewhere in the building. The first team to steal the opponent’s flag and bring it back to their flag point wins.
CAPTURE THE FLAG Flags must always be carried visibly. (No hiding in clothes, etc.) If you are hit while transporting the flag you must drop the flag where you were hit and assume hit protocol. The defending team cannot touch their own flag under any circumstance. Game ends when a team captures the flag 3 times or after 15 minutes has elapsed.