PASS Content Standard 2.1 Objects change their motion only when a net force is applied. Laws of motion are used to determine the effects of forces on the motion of objects.
What is motion?
Motion is a change in position, measured by distance and time
Motion - 12 min
A reference point is needed to measure movement
Are you moving right now?
What is your reference point?
Earth rotates on its axis at 1,100 mph Earth orbits the Sun at 68,000 mph
The whole galaxy rotates at 490,000 mph
Frames of Reference
Frames of Reference
Two Dimensional World
Speed is the distance traveled by a moving object over a period of time
Speed - 4 min
distance Speed = time
distance Speed = time 10 feet = = 2 feet/min 5 minutes A snail crawls 10 feet in 5 minutes. What is the speed of the snail? distance Speed = time 10 feet = = 2 feet/min 5 minutes
object is not always constant The speed of a moving object is not always constant
total distance Average speed = total time
total distance Average speed = total time 1 mile + 1 mile 2 miles = = A boy runs 1 mile in 6 minutes, rests for 2 minutes, then walks 1 mile in 12 minutes. What is his average speed? total distance Average speed = total time 1 mile + 1 mile 2 miles = = 20 minutes 20 minutes
Speed Calcaulation Practice
Graphing Speed Distance (meters) Time (seconds)
Velocity is speed in a given direction
Velocity is a vector quantity because it has both speed and direction.
Vectors - 12 min
All these planes have the same speed. How is their velocity different?
Vector Addition The length of the line represents the quantity (speed) and the arrow indicates the direction. Add vectors head to tail.
Vector Addition Direction is indicated by compass degrees
The magnitude of the speed is indicated by the measured length (scale) Vector Addition The magnitude of the speed is indicated by the measured length (scale) of the line.
Vector Addition
is the velocity of the plane? An airplane is flying 200 mph at 50o. Wind velocity is 50 mph at 270o. What is the velocity of the plane? 180o 0o 270o
90o 180o 0o 270o
90o 180o 0o 270o
90o 180o 0o 270o
90o 180o 0o 270o
90o 180o 0o 270o
Practice Vector Addition
Acceleration
Acceleration is the rate of change of velocity
Velocity(final) - Velocity(original) Acceleration = time
A car traveling at 60 mph accelerates to 90 mph in 3 seconds. What is the car’s acceleration? Velocity(final) - Velocity(original) Acceleration = time 90 mph - 60 mph = 3 seconds 30 mph = 3 seconds = 10 mph/second
There is no such thing as Deceleration
A car traveling at 60 mph slams on the breaks to avoid hitting a deer. The car comes to a safe stop 6 seconds after applying the breaks. What is the car’s acceleration? Velocity(final) - Velocity(original) Acceleration = time 0 mph - 60 mph = 6 seconds - 60 mph = 6 seconds = - 10 miles per hour per second
Acceleration Calcaulation Practice
Centripetal Acceleration Acceleration toward the center of a circular path.
Centripetal Acceleration For an object to travel in a curved path, some force must be accelerating it toward the center of the circle.
Centripetal Acceleration
Force provided by engine Acceleration provided by tires
Centripetal Acceleration What happens if the accelerating force is removed?
An apparent force that appears only in rotating frames of reference. Centrifugal Force An apparent force that appears only in rotating frames of reference.
This “false” force appears to push away from the center of the Centrifugal Force This “false” force appears to push away from the center of the circular path.
Forces cause changes in motion
Aristotle and Newton had different ideas about forces and motion. Aristotle's idea: For an object to move at a constant speed, a constant force must be applied. Newton's idea: An object moving at a constant speed will continue at that speed without additional force being applied.
Force Any Push Or Pull
Forces & motion - 6 min
Balanced Forces Produce NO Motion
Unbalanced Forces Produce Motion
A force that opposes motion Friction A force that opposes motion
Types of Friction Sliding - two solid surfaces rubbing against each other. Rolling - an object rolling over a surface. Fluid - an object moving through a fluid.
Newton's Laws
Newton’s Laws - 5 min
First Law of Motion An object at rest will remain at rest, and a moving object will remain at a constant velocity unless acted on by unbalanced forces.
Second Law of Motion F = Ma Force = mass X acceleration
For every action, there is an equal and opposite reaction. Third Law of Motion For every action, there is an equal and opposite reaction.
Rockets - 6 min
Momentum mass X velocity
Momentum mass X velocity
Momentum - 8 min
Does a long pendulum swing faster than a short one?
Does a heavy pendulum swing faster than a light one?
Momentum is the same before and after a collision
Conservation of Momentum The total momentum of any group of objects remains the same unless acted on by outside forces.
Collisions Elastic - occur when both momentum and kinetic energy are conserved. Inelastic - occur when momentum is conserved, but kinetic energy is not.
Collisions M1V1 = M2V2 Before After
Colliding objects have same mass Elastic Collision
Heavy object strikes light object Elastic Collision
Light object strikes heavy object Elastic Collision
Colliding objects have same mass Inelastic Collision
Rollercoasters work because of momentum
Rollercoaster Physics
Rollercoasters - 24 min
Is work being done?
Units of Force are Newtons Units of Distance are Meters Work = F d Units of Force are Newtons Units of Distance are Meters Newton Meters = Joules
Units of Work are Joules Power is the rate at which work is done. Power = work / time Units of Work are Joules Joules per second = Watts
Work & Power - 15 min
power - 2 min
1 Horsepower is equal to 745.56 Watts or 550 ft lb/sec
Work & Power Calcaulation Practice
Bus
Machines make work easier
Machines make work easier by changing the size or direction of a force
Climbing cars - 24 min
2 forces are related to machines
The effort force is applied to a machine. 2 forces are related to machines The effort force is applied to a machine.
The resistance force is applied by a machine. 2 forces are related to machines The resistance force is applied by a machine.
The number of times a machine multiplies the effort force. Mechanical Advantage The number of times a machine multiplies the effort force.
Work output Work input X 100 Efficiency % Work output Work input X 100
Inventors
Da Vinci - 8 min
Simple Machines
Do work with one motion Simple Machines
6 Simple MachineS Inclined Plane Lever Pulley Wedge Screw Wheel & Axle
Work is made easier because the effort force moves over a greater distance.
Inclined Plane - 2 min
Force is multiplied since it is applied to a wide area and exerted over a small area.
Wedge - 2 min
Multiplies an effort force by acting through a long effort distance.
Screw - 1 min
A bar which can move freely around a fixed position, or fulcrum.
Levers - 3 min
The Fulcrum is between the Effort Force and the Resistance force
Multiplies Effort Force and changes its direction
The Resistance is between the Effort Force and the Fulcrum
Multiplies the Effort Force but does not change its direction
The Effort force is between the Resistance Force and the Fulcrum
Does not multiply the Effort Force
Types of Pulleys Fixed Movable
Single Fixed Pulley Direction of the Effort Force is changed. Mechanical Advantage = 0
Single Movable Pulley Direction of the Effort Force is not changed. Mechanical Advantage = 1
Direction of the Effort Force is changed. Pulley System Direction of the Effort Force is changed. Mechanical Advantage is equal to the number of supporting ropes.
Pulleys - 1 min
A fixed pulley does not have a mechanical advantage. Fixed pulleys only change the direction of the force.
A movable pulley does have a mechanical advantage. The effort force is in the direction of the movement of the resistance.
Two wheels of different sizes connected - the axle being the smaller wheel.
Wheel & Axle - 1 min
Worm Gear
Compound Machines
Simple Machine Combinations
Compound Machines - 4 min
Rube Goldberg Device
Rube Goldberg Device
Rube Goldberg Device
Rube Goldberg Device
Rube Goldberg Device
END Content Standard 2.1