CSE 451: Operating Systems Spring 2006 Module 1 Course Introduction

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Presentation transcript:

CSE 451: Operating Systems Spring 2006 Module 1 Course Introduction John Zahorjan zahorjan@cs.washington.edu 534 Allen Center 1

© 2006 Gribble, Lazowska, Levy, Zahorjan Today’s agenda Administrivia course overview course staff general structure the text policies your to-do list course registration OS overview functional resource management, etc. historical batch systems, multiprogramming, timeshared OS’s PCs, networked computers, p2p, embedded systems 12/6/2018 © 2006 Gribble, Lazowska, Levy, Zahorjan

© 2006 Gribble, Lazowska, Levy, Zahorjan Course overview Everything you need to know will be on the course web page: http://www.cs.washington.edu/451/ 12/6/2018 © 2006 Gribble, Lazowska, Levy, Zahorjan

© 2006 Gribble, Lazowska, Levy, Zahorjan But to tide you over for the next hour … course staff John Zahorjan Kurtis Heimerl Yongchul Kwon general structure read the text prior to class class will supplement rather than regurgitate the text homework exercises provide added impetus to keep up with the reading sections will focus on the project (5 components) we really want to encourage discussion, both in class and in section 12/6/2018 © 2006 Gribble, Lazowska, Levy, Zahorjan

© 2006 Gribble, Lazowska, Levy, Zahorjan the text Silberschatz, Galvin & Gagne, Operating System Concepts, seventh edition if using an earlier edition, watch chapter numbering, exercise numbering other resources many online; some of them are required reading; some of them are prohibited reading policies collaboration vs. cheating homework exercises late policy 12/6/2018 © 2006 Gribble, Lazowska, Levy, Zahorjan

© 2006 Gribble, Lazowska, Levy, Zahorjan your to-do list … please read the entire course web thoroughly, today (if you haven’t already received a post to the cse451 mailing list) please get yourself on the cse451 email list, today, and check your email daily keep up with the reading homework 1 (problems) is posted on the web now due at the start of class on Monday project 0 is posted on the web now; due at 1:00 pm next Tuesday (but if you don’t get started this week you’ll be in trouble) C-programming help/intro session tomorrow project0 skeleton code discussed in section on Thursday 12/6/2018 © 2006 Gribble, Lazowska, Levy, Zahorjan

What is an Operating System? The text: “an intermediary between the user of a computer and the computer hardware” “manages the computer hardware” “each [piece] should be … well delineated …, with carefully defined inputs, outputs, and functions” “an amazing aspect of operating systems is how varied they are in accomplishing these tasks … mainframe operating systems … personal computer operating systems … operating systems for handheld computers …” “in 1998, the United States Department of Justice filed suit against Microsoft, in essence claiming that Microsoft included too much functionality in its operating system … for example, a web browser was an integral part of the operating system” 12/6/2018 © 2006 Gribble, Lazowska, Levy, Zahorjan

What is an Operating System? An operating system (OS) is: a software layer to abstract away and manage details of hardware resources a set of utilities to simplify application development “all the code you didn’t write” in order to implement your application Applications OS Hardware 12/6/2018 © 2006 Gribble, Lazowska, Levy, Zahorjan

© John DeTreville, Microsoft Corp. What is Windows? Application DOS 12/6/201812/6/2018 © John DeTreville, Microsoft Corp.

© John DeTreville, Microsoft Corp. What is Windows? Application … Application Browser TCP/IP … COM … Installer Printing DOS Windows 12/6/201812/6/2018 © John DeTreville, Microsoft Corp.

© John DeTreville, Microsoft Corp. What is .NET? Application Internet 12/6/201812/6/2018 © John DeTreville, Microsoft Corp.

© John DeTreville, Microsoft Corp. What is .NET? Application FedEx Bank eBay Extensibility Asynchrony … XML magic … Device independence Identity & security Internet .NET 12/6/201812/6/2018 © John DeTreville, Microsoft Corp.

© 2006 Gribble, Lazowska, Levy, Zahorjan The OS and hardware An OS mediates programs’ access to hardware resources Computation (CPU) Volatile storage (memory) and persistent storage (disk, etc.) Network communications (TCP/IP stacks, Ethernet cards, etc.) Input/output devices (keyboard, display, sound card, etc.) The OS abstracts hardware into logical resources and well-defined interfaces to those resources processes (CPU, memory) files (disk) sockets (network) 12/6/2018 © 2006 Gribble, Lazowska, Levy, Zahorjan

© 2006 Gribble, Lazowska, Levy, Zahorjan Why bother with an OS? Application benefits programming simplicity see high-level abstractions (files) instead of low-level hardware details (device registers) abstractions are reusable across many programs portability (across machine configurations or architectures) device independence: 3Com card or Intel card? User benefits safety program “sees” own virtual machine, thinks it owns computer OS protects programs from each other OS fairly multiplexes resources across programs efficiency (cost and speed) share one computer across many users concurrent execution of multiple programs 12/6/2018 © 2006 Gribble, Lazowska, Levy, Zahorjan

© 2006 Gribble, Lazowska, Levy, Zahorjan The major OS issues structure: how is the OS organized? sharing: how are resources shared across users? naming: how are resources named (by users or programs)? security: how is the integrity of the OS and its resources ensured? protection: how is one user/program protected from another? performance: how do we make it all go fast? reliability: what happens if something goes wrong (either with hardware or with a program)? extensibility: can we add new features? flexibility: are we in the way of new apps? communication: how do programs exchange information, including across a network? 12/6/2018 © 2006 Gribble, Lazowska, Levy, Zahorjan

More OS issues… concurrency: how are parallel activities (computation and I/O) created and controlled? scale: what happens as demands or resources increase? persistence: how do you make data last longer than program executions? distribution: how do multiple computers interact with each other? accounting: how do we keep track of resource usage, and perhaps charge for it? There are tradeoffs, not right and wrong. 12/6/2018 © 2006 Gribble, Lazowska, Levy, Zahorjan

Progression of concepts and form factors 12/6/2018 © Silberschatz, Galvin and Gagne © 2006 Gribble, Lazowska, Levy, Zahorjan

Multiple trends at work “Ontogeny recapitulates phylogeny” Ernst Haeckel (1834-1919) (“always quotable, even when wrong”) “Those who cannot remember the past are condemned to repeat it” George Santayana (1863-1952) But new problems arise, and old problems re-define themselves The evolution of PCs recapitulated the evolution of minicomputers, which had recapitulated the evolution of mainframes But the ubiquity of PCs re-defined the issues in protection and security 12/6/2018 © 2006 Gribble, Lazowska, Levy, Zahorjan

Protection and security as an example none OS from my program your program from my program my program from my program access by intruding individuals access by intruding programs denial of service distributed denial of service spoofing spam worms viruses stuff you download and run knowingly (bugs, trojan horses) stuff you download and run unknowingly (cookies, spyware) 12/6/2018 © 2006 Gribble, Lazowska, Levy, Zahorjan

© 2006 Gribble, Lazowska, Levy, Zahorjan OS history In the very beginning… OS was just a library of code that you linked into your program; programs were loaded in their entirety into memory, and executed interfaces were literally switches and blinking lights And then came batch systems OS was stored in a portion of primary memory OS loaded the next job into memory from the card reader job gets executed output is printed, including a dump of memory repeat… card readers and line printers were very slow so CPU was idle much of the time (wastes $$) 12/6/2018 © 2006 Gribble, Lazowska, Levy, Zahorjan

© 2006 Gribble, Lazowska, Levy, Zahorjan Spooling Disks were much faster than card readers and printers Spool (Simultaneous Peripheral Operations On-Line) while one job is executing, spool next job from card reader onto disk slow card reader I/O is overlapped with CPU can even spool multiple programs onto disk OS must choose which to run next job scheduling but, CPU still idle when a program interacts with a peripheral during execution buffering, double-buffering 12/6/2018 © 2006 Gribble, Lazowska, Levy, Zahorjan

© 2006 Gribble, Lazowska, Levy, Zahorjan Multiprogramming To increase system utilization, multiprogramming OSs were invented keeps multiple runnable jobs loaded in memory at once overlaps I/O of a job with computing of another while one job waits for I/O completion, OS runs instructions from another job to benefit, need asynchronous I/O devices need some way to know when devices are done interrupts polling goal: optimize system throughput perhaps at the cost of response time… 12/6/2018 © 2006 Gribble, Lazowska, Levy, Zahorjan

© 2006 Gribble, Lazowska, Levy, Zahorjan Timesharing To support interactive use, create a timesharing OS: multiple terminals into one machine each user has illusion of entire machine to him/herself optimize response time, perhaps at the cost of throughput Timeslicing divide CPU “equally” among the users if job is truly interactive (e.g., editor), then can jump between programs and users faster than users can generate load permits users to interactively view, edit, debug running programs (why does this matter?) 12/6/2018 © 2006 Gribble, Lazowska, Levy, Zahorjan

© 2006 Gribble, Lazowska, Levy, Zahorjan MIT CTSS system (operational 1961) was among the first timesharing systems only one user memory-resident at a time (32KB memory!) MIT Multics system (operational 1968) was the first large timeshared system nearly all OS concepts can be traced back to Multics! “second system syndrome” 12/6/2018 © 2006 Gribble, Lazowska, Levy, Zahorjan

© 2006 Gribble, Lazowska, Levy, Zahorjan CTSS as an illustration of architectural and OS functionality requirements User program OS Interval timer Relocation registers Two 32KB memory banks Privileged mode / instructions 12/6/2018 © 2006 Gribble, Lazowska, Levy, Zahorjan

© 2006 Gribble, Lazowska, Levy, Zahorjan Parallel OS Some applications can be written as multiple parallel threads or processes can speed up the execution by running multiple threads/processes simultaneously on multiple CPUs [Burroughs D825 1962] need OS and language primitives for dividing program into multiple parallel activities need OS primitives for fast communication among activities degree of speedup dictated by communication/computation ratio many flavors of parallel computers today SMPs (symmetric multi-processors) MPPs (massively parallel processors) NOWs (networks of workstations) computational grid (SETI @home) 12/6/2018 © 2006 Gribble, Lazowska, Levy, Zahorjan

© 2006 Gribble, Lazowska, Levy, Zahorjan Personal Computing Primary goal was to enable new kinds of applications bit mapped display [Xerox Alto1972] new classes of applications new input device (the mouse) move computing near the display why? window systems the display as a managed resource local area networks [Ethernet] effect on OS? 12/6/2018 © 2006 Gribble, Lazowska, Levy, Zahorjan

© 2006 Gribble, Lazowska, Levy, Zahorjan Distributed OS Distributed systems to facilitate use of geographically distributed resources workstations on a LAN servers across the Internet Supports communications between programs interprocess communication message passing, shared memory networking stacks Sharing of distributed resources (hardware, software) load balancing, authentication and access control, … Speedup isn’t the issue access to diversity of resources is goal 12/6/2018 © 2006 Gribble, Lazowska, Levy, Zahorjan

Client/Server computing Mail server/service File server/service Print server/service Compute server/service Game server/service Music server/service Web server/service etc. 12/6/2018 © 2006 Gribble, Lazowska, Levy, Zahorjan

Peer-to-Peer (p2p) systems Napster Gnutella example technical challenge: self-organizing overlay network technical advantage of Gnutella? er … legal advantage of Gnutella? 12/6/2018 © 2006 Gribble, Lazowska, Levy, Zahorjan

Embedded/Mobile/Pervasive computing cheap processors embedded everywhere how many are on your body now? in your car? cell phones, PDAs, network computers, … Typically very constrained hardware resources slow processors very small amount of memory (e.g., 8 MB) no disk typically oriented towards one application limited power But this is changing rapidly! 12/6/2018 © 2006 Gribble, Lazowska, Levy, Zahorjan

© 2006 Gribble, Lazowska, Levy, Zahorjan CSE 451 In this class we will learn: what are the major components of most OS’s? how are the components structured? what are the most important (common?) interfaces? what policies are typically used in an OS? what algorithms are used to implement policies? Philosophy you may not ever build an OS but as a computer scientist or computer engineer you need to understand the foundations most importantly, operating systems exemplify the sorts of engineering design tradeoffs that you’ll need to make throughout your careers – compromises among and within cost, performance, functionality, complexity, schedule … 12/6/2018 © 2006 Gribble, Lazowska, Levy, Zahorjan