Harmonizing with STEAM Standards Harmonizing with STEAM Standards

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Presentation transcript:

Harmonizing with STEAM Standards Harmonizing with STEAM Standards Jeanne Lazzarini jlazzarini@raft.net Next steps: Slides -match banner colors -add vibrations slide -notes within slideshow -edit/flesh out/polish Handouts -makerjournal page Dianne Hurvitz dianne@raft.net

Today’s Goals... https://goo.gl/14QXAD Design Thinking Design Challenge Follow along in these slides: https://goo.gl/14QXAD Going Further

Design Thinking Process Identify a need or a problem Identify criteria & constraints Brainstorm possible solutions Generate Ideas Explore possibilities Select an Option Build a model or a prototype Test the design Refine and iterate until a final design is chosen

Design Thinking Why use the design thinking process? Student engagement, and student-centered STEAM opportunities --> various content areas blend naturally ex: music and math Promotes growth mindsets

Design Thinking: Empathy Empathize Develop a deep understanding of the challenge Identify a need or a problem to solve Empathize: develop a deep understanding of the challenge Identify a need or a problem to solve. Pipe music video

Design Thinking: Define Clearly articulate the problem you want to solve Define: clearly articulate the problem you want to solve Identify criteria & constraints Note key concepts that will be helpful in the design challenge -pitch vs. note, -harmony, -vibrations

Design Thinking Activities Ideate Brainstorm potential solutions; select and develop your solution Ideate: Brainstorm potential solutions; select and develop your solution -5 minute improv game to demonstrate ideation Brainstorm possible solutions Generate Ideas Explore possibilities

Design Thinking Activities Prototype Design a prototype (or series of prototypes) to test all or part of your solution. Prototype: Design a prototype (or series of prototypes) to test all or part of your solution. Test: Engage in a continuous short-cycle innovation process to continually improve your design. Select an Option Build a model or a prototype Test the design Refine and iterate until a final design is chosen

Design Thinking Activities Test Engage in a continuous short-cycle innovation process to continually improve your design. Select an Option Build a model or a prototype Test the design Refine and iterate until a final design is chosen

Design Challenge: Make an Instrument Things to Consider: Active classroom management Setup & cleanup Materials Criteria - purpose of music (brainstorm as group to decide various purposes, such as soothing, or dance, or celebratory…) Criteria Constraints Materials Set up management 30 min

Design Challenge: Make an Instrument Criteria Constraints Your instrument must be able to play a simple song Your instrument must create 3 or more distinct pitches Use at least 5 different materials provided Complete the challenge within 30 minutes. Criteria - purpose of music (brainstorm as group to decide various purposes, such as soothing, or dance, or celebratory…) You must describe how your model works and how it connects to STEAM subjects

Design Challenge: Share Out Designs Reflection Opportunity for assessment Pluses and deltas Criteria - purpose of music (brainstorm as group to decide various purposes, such as soothing, or dance, or celebratory…)

Consider: Going Further What standards can be addressed? How can you continue or extend the design challenge? How can you incorporate different content areas? Think-pair-share along ideas for going further Other connections Brainstorm possible define lessons Ways to take activity further Vary for ages/grades Incorporating other subjects (history - fiction writing, scientific writing, science of instruments, world music tuning/history…) 20 min or remaining time

Going Further --- Standards MATH --- CCSS.MATH.CONTENT.4.NF.B.3.D Solve word problems involving addition and subtraction of fractions referring to the same whole and having like denominators, e.g., by using visual fraction models and equations to represent the problem. CCSS.MATH.CONTENT.6.RP.A.3.D Use ratio reasoning to convert measurement units; manipulate and transform units appropriately when multiplying or dividing quantities. SCIENCE --- NGSS MS-PS4-2 Develop and use a model to describe that waves are reflected, absorbed, or transmitted through various materials. VISUAL AND PERFORMING ARTS --- VAPA 5.0 Students apply what they learn in music across subject areas. They develop competencies and creative skills in problem solving, communication, and management of time and resources that contribute to lifelong learning and career skills. They learn about careers in and related to music. ELA --- CCSS.ELA-LITERACY.CCRA.L.6 Acquire and use accurately a range of general academic and domain-specific words and phrases sufficient for reading, writing, speaking, and listening at the college and career readiness level; demonstrate independence in gathering vocabulary knowledge when encountering an unknown term important to comprehension or expression. Can you think of more standards? Other connections to science, technology, engineering, art, math, music, literacy, history, etc.?

Going Further When an instrument is played, something is vibrating, which causes a wave of pressure changes that travels through the air and reaches your ear. Math helps us understand the sounds produced by instruments.

Going Further Good vibrations! Sound: a vibration that typically spreads as an audible wave of pressure, through a medium such as a gas, liquid, or a solid. Sounds are pressure waves. A 100 Hz note has a wavelength of about 3.4 meters. The higher the frequency, the more times the waves are vibrating per second. For 440 Hz, the waves are vibrating 440 times per second. Notice peaks at different heights form the spectrum of a note. On a violin, the spectrum shows shows the string vibrates at many different frequencies all at the same time (e.g., if play a note at 100 Hz, there are frequencies of 100, 200, 300, and so on…. the higher the frequency, the higher the pitch. The lowest frequency produced is called the “Fundamental”

Rhythm: the organization of notes based on time or their duration. Going Further Rhythm: the organization of notes based on time or their duration. Rhythm forms a fundamental component of all music. The math of rhythm is sometimes obvious (resembling a fraction), but it sometimes hides itself well (when a composer uses number theory to create a sense of instability in the music).

Going Further