FIBA 2-PERSON MECHANICS FOR USE IN Canada

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FIBA 2-PERSON MECHANICS FOR USE IN Canada Document prepared by PAUL DESHAIES CABO NATIONAL INTERPRETER © Paul Deshaies, September 2008 & Revised by CAM MOSKAL MABO PROVINCIAL INTERPRETER

FIBA 2-PERSON MECHANICS Canadian Modifications Please note: FIBA has approved the following 2-person mechanics changes on an experimental basis in Canada: No preferred diagonal (i.e. Trail can officiate on either the left or right side of the court) Trail on opposite side for all free throws (facing the scorer’s table) Please consider these modifications when referencing the FIBA 2-Person Mechanics Manual.

PRE-GAME (FIBA protocol to be applied where appropriate) On the court 20 minutes before game time Opposite the table Make sure scoresheet is correctly prepared and that, 10 minutes before game time, coaches confirm list, indicate five starters, and sign scoresheet Introduction: 6 minutes before game time, blow the whistle to interrupt warm-up and bring teams to respective bench (clock still running) After presentations are made, resume warm-up with 3 minutes on the clock 2:00 minutes, officials come across floor to table side 1:30 minute left, blow the whistle to bring teams to bench Pre-game and half-time: whistle at 3:00, 1:30 and 30 seconds Between 1st and 2nd, 3rd and 4th, and before OT, whistle at 30 seconds

OPENING TOSS Movement of officials R remains stationary U must verify that the tap was legal, i.e. that the ball had reached it’s highest point before being tapped and that the movement of the 8 non-jumpers was according to the rules.

OPENING TOSS Movement of officials R remains stationary U must verify that the tap was legal, i.e. that the ball had reached it’s highest point before being tapped and that the movement of the 8 non-jumpers was according to the rules.

L and T can be on either side of the court BASIC POSITIONS L and T can be on either side of the court No prescribed diagonal Play (throw-in or free throw) dictates positions T L L T Basic Positions

AREAS OF RESPONSIBILITY T is responsible for on-ball coverage in areas 1, 2, 3, and 6 (outside the arc). L is responsible for on-ball coverage in area 4 Shared responsibility of on-ball coverage in dark shaded area (5 and 6 inside the arc) Always move when the ball moves Box-in all players Move to see the air (spaces) T arc movement, penetrate L between arc and far lane line (step back from endline to get wider angle) L 6 5 4 T 1 2 3

AREAS OF RESPONSIBILITY T is responsible for on-ball coverage in areas 1, 2, 3, and 4 (outside the arc). L is responsible for on-ball coverage in area 6 Shared responsibility of on-ball coverage in dark shaded area (5 and 4 inside the arc) Always move when the ball moves Box-in all players Move to see the air (spaces) T arc movement, penetrate L between arc and far lane line (step back from endline to get wider angle) L 6 5 4 T 1 2 3

POSITION OF THE LEAD L moves to his right when ball is in area 6 in the low post or inside the 3-point arc L T

POSITION OF THE LEAD L moves to his left when ball is in area 4 in the low post or inside the 3-point arc L T

Primary Duties for the Trail Official Two and three-point field goal attempts including judging whether time had expired at the end of playing time for a period or extra period or a twenty-four second violation had occurred. Goal tending and interference. Rebounding situations, especially over-the-back situations. Low post area, especially on weak side (away from the ball). Fouls away from lead official. Travelling violations (trail official has the best angle of vision). Twenty-four second device. Remember the principles of mechanics: The trail official must always move when the ball moves. Box-in, that is, keep all the players between the two (2) officials. Penetrate when the ball penetrates below the free-throw line extended on a shot, pass or dribble. 4. Look for the spaces between the players. T

Primary Duties for the Lead Official Pivot/post play. Play under the basket. Fouls away from trail official. Drive to the basket on lead’s side of the playing court. Remember the principles of mechanics: 1. Always move when the ball moves. Box-in all the players between the officials’ field of vision. Look for the spaces between the players. Step back from the endline to get a wider angle of vision. L

THROW-INS Throw-in spot nearest to point of infraction Not behind backboard Diagonal from elbow to corner: endline Throw-in from back court handled by T

ENDLINE THROW-IN Ball stays in front court L between player and basket Hand the ball to thrower-in

ENDLINE THROW-IN Ball stays in front court L between player and basket Hand the ball to thrower-in

ENDLINE THROW-IN (Back court) Ball goes to the opposite end L becomes new T and may bounce the ball to player at throw-in spot T becomes new L L T B T L

ENDLINE THROW-IN (Back court) Ball goes to the opposite end If there is defensive pressure, L becomes new T and shall move and hand ball to player at throw-in spot in box-in position T comes over and becomes new L T T B L L

SIDELINE THROW-IN (Back court) Ball goes to the opposite end L becomes new T and bounces ball to player at throw-in spot T becomes new L B T L T L

SIDELINE THROW-IN (Back court) Ball goes to the opposite end If there is defensive pressure, L becomes new T and shall move and hand ball to player at throw-in spot in box-in position T comes over and becomes new L B T T L L L

SIDELINE THROW-IN (L SIDELINE) Ball below free throw line extended; front court L hands or bounces ball to thrower-in

SIDELINE THROW-IN (L SIDELINE) Ball above free throw line extended; front court T moves across to handle throw-in L moves to box-in position on base line T L L T B

SIDELINE THROW-IN (L SIDELINE) Ball above free throw line extended T moves across to handle throw-in L moves to box-in position on base line T L L T B

CALLING A FOUL Stop clock: arm straight up, clenched fist Point to player’s waist with a straight arm, palm facing down Indicate number of free throws in controversial situations RUN to scorer’s table (6 to 8 m) and STOP Report while standing still Signal number of player Indicate nature of foul Number of free throws or direction of play (If applicable, B-F-S-T) RUN to next position Free official keeps all players within field of vision In principle, exchange positions Calling official becomes or remains T Double whistle: Eye contact Nearest official or official toward whom play is moving takes call

NO CHANGE OF POSITION AFTER FOUL L calls foul on offensive player L reports L becomes new T T becomes new L L T L L T

NO CHANGE OF POSITION AFTER FOUL T calls foul on defensive player T reports and stays as T L remains as L Note: Calling official is always T on the ensuing play T L

Both Officials Calling a Foul Whenever this occurs, the two officials should immediately establish eye contact with each other to verify the call. Close cooperation between the two officials is absolutely essential. The nearest official or the official towards whom the play is moving, takes the call in order to avoid conflicting decisions (unless the other official noticed some other foul or violation prior to the double whistle).

FREE THROWS T opposite side L administers all free throws T shows number of free throws and drops signal when ball is released; on last free throw, raise arm and be ready to start clock if rebound No visible count L T Free Throws L T

FREE THROWS T is responsible for: Watching the shooter Watching the players along the OPPOSITE side of the restricted area Counting 5 seconds Watching the flight of the ball and the ball on the ring Confirming if the free throw was successful

FREE THROWS L is responsible for: Watching the players along the OPPOSITE side of the restricted area Looking for contact situations and possible violations of the free throw provisions

FREE THROWS WITH NO LINE-UP Official not calling foul administers free throws Calling official goes to center line extended, opposite table L T

TIME OUTS Official closer to scorer’s table administers time-out Both officials then go to pre-game position (facing scorer’s table) After time-out, return to original positions

OFFICIALS’ SIGNALS Number of player Visible counts FIBA signals (#’s) up to 15 Other #’s 16+ (one hand for 2-digit #’s / 2 hands for >5) Visible counts Closely guarded player Throw-in execution Eight seconds REMEMBER: the quality of an official’s signals will enhance his image as an official. It will tell people that he knows his job and is doing it well. It will give the official confidence!