Rules of the Urban Game Absolutely NO PHONES! We’re in 18th century England, for Pete’s sake! They don’t even have REGULAR phones. Embrace your character Follow along, take notes, and highlight while I read the description for each round. Do not start drawing until time starts. Stop drawing immediately when time stops, even if you’re not done! Use a pencil ONLY!!!
The Urban Game Simulation
1745 1 canal (runs next to your river) 1 big house
1750 5 houses
1760 1 common area: 3x3 inches 5 houses 1 big house
1773 1 factory (no smoke!) 5 houses
1774 15 houses 1 church 1 pub 1 store (you can add bridges and roads as needed)
1776 5 factories (on the river bank) 5 houses
1780 5 tenements
1781 1 store 1 pub 1 church 1 school
1782 5 pubs Destroy 5 houses 4 tenements
1783 2 big houses 1 factory 15 houses (you can remove trees if you need)
1785 10 factories (w/ smoke) Add smoke to ALL other factories 1 big house 5 houses 1 tenement
1800 1 coal mine 5 houses Iron bridge to replace wooden one
1815 1 coal mine 1 cemetery
1820 1 railroad line connecting all factories 5 houses
1827 1 jail 2 pubs 2 tenements
1835 20 street lamps (along the road-sticks with circles on them)
1838 2 hospitals 1 cemetery
1840 1 railroad line (running east to west) 5 houses 1 tenement
1842 1 theater 1 museum 2 private school (mark with a P) 1 big house
1845 1 cemetery 1 jail 1 hospital
1850 20 houses 5 tenements 2 stores 1 church 5 factories 1 pub 3 big houses
1860 10 houses 2 stores 3 jails 3 pubs 2 churches 1 cemetery 2 tenements
Writing Time! Write a thesis and one body paragraph describing the effects of the Industrial Revolution on cities, both positive and negative. Also, include synthesis.
Your New City 8 streets 3 coal mines 1 museum 10 tenements 1 hospital 3 churches 2 cemeteries 1 school 1 river 50 modest homes 5 splendid houses 10 stores 1 bank 1 jail 10 factories 2 railroad lines