Architectural Support for Operating Systems

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Presentation transcript:

Architectural Support for Operating Systems

Announcements Most office hours are finalized Assignments (if any) up every Wednesday Due one week later Main TA to contact about assignments: Joy Zhang Also contact, Barry Burton, Ashley Moore, Connie Wong, Tyler Steele CS 415 sections started yesterday Ari Rabkin is instructor TA’s are Rohit Doshi, Ben Kraft, Jordan Crittenden, Syzmon Rozga intro to the course and goals for the term Overview of project and details on the first part of the project C for Java programmers syntax and similarities common pitfalls C software engineering Optional architecture review session 215 Upson Hall, Thursday, 8-10pm

Review: History of OS Why Study? Several Distinct Phases: To understand how user needs and hardware constraints influenced (and will influence) operating systems Several Distinct Phases: Hardware Expensive, Humans Cheap Eniac, … Multics Hardware Cheaper, Humans Expensive PCs, Workstations, Rise of GUIs Hardware Really Cheap, Humans Really Expensive Ubiquitous devices, Widespread networking Rapid Change in Hardware Leads to changing OS Batch  Multiprogramming  Timeshare  Graphical UI  Ubiquitous Devices  Cyberspace/Metaverse/?? Gradual Migration of Features into Smaller Machines Situation today is much like the late 60s Small OS: 100K lines/Large: 10M lines (5M browser!) 100-1000 people-years

Review: Migration of OS Concepts and Features

Review: Implementation Issues (How is the OS implemented?) Policy vs. Mechanism Policy: What do you want to do? Mechanism: How are you going to do it? Should be separated, since policies change

Goals for Today and Next Lecture I/O subsystem and device drivers Interrupts and traps Protection, system calls and operating mode OS structure What happens when you boot a computer?

Computer System Architecture Synchronizes memory access

I/O operations I/O devices and the CPU can execute concurrently. I/O is moving data between device & controller’s buffer CPU moves data between controller’s buffer & main memory Each device controller is in charge of certain device type. May be more than one device per controller SCSI can manage up to 7 devices Each device controller has local buffer, special registers A device driver for every device controller Knows details of the controller Presents a uniform interface to the rest of OS

Accessing I/O Devices Memory Mapped I/O Programmed I/O I/O devices appear as regular memory to CPU Regular loads/stores used for accessing device This is more commonly used Programmed I/O Also called “channel” I/O CPU has separate bus for I/O devices Special instructions are required Which is better?

Polling I/O Each device controller typically has: Data-in register (for host to receive input from device) Data-out (for host to send output to device) Status register (read by host to determine device state) Control register (written by host to invoke command)

Polling I/O handshaking: To write data to a device: Host repeatedly reads busy bit in status register until clear Host sets write bit in command register and writes output in data-out register Host sets command-ready bit in control register Controller notices command-ready bit, sets busy bit in status register Controller reads command register, notices write bit: reads data-out register and performs I/O (magic) Controller clears command-ready bit, clears the error bit (to indicate success) and clears the busy bit (to indicate it’s finished)

Polling I/O What’s the problem? CPU could spend most its time polling devices, while other jobs go undone. But devices can’t be left to their own devices for too long Limited buffer at device - could overflow if doesn’t get CPU service. Modern operating systems use Interrupts to solve this dilemma. CPU Memory Device Data Addr R/W Clock Interrupt Interrupt Priority

Interrupts CPU hardware has a interrupt-request line (a wire) it checks after processing each instruction. On receiving signal save processing state Save current context Jump to interrupt handler routine at fixed address in memory Interrupt handler: Determine cause of interrupt. Do required processing. Restore state. Execute return from interrupt instruction. Device controller raises interrupt, CPU catches it, interrupt handler dispatches and clears it. Most operating systems are interrupt-driven Hardware: sends trigger on bus Software: uses a system call

Even interrupts are sometimes to slow: Device driver loads controller registers appropriately Controller examines registers, executes I/O Controller signals I/O completion to device driver Using interrupts High overhead for moving bulk data (i.e. disk I/O): One interrupt per byte..

Direct Memory Access (DMA) Transfer data directly between device and memory No CPU intervention Device controller transfers blocks of data Interrupts when block transfer completed As compared to when byte is completed Very useful for high-speed I/O devices

Example I/O Instruction execution cycle Memory Instructions and Data Thread of execution cache Data movement CPU (*N) I/O Request Interrupt Data DMA Disk Device Driver and Disk Controller Keyboard Device Driver and Keyboard Controller Perform I/O Read Data

Interrupt Timeline

Modern interrupt handling Modern OS needs more sophisticated mechanism: Ability to defer interrupt Efficient way to dispatch interrupt handler Multilevel interrupts to distinguish between high and low priority Higher priority interrupts can pre-empt processing of lower priority ones Use a specialized Interrupt Controller CPUs typically have two interrupt request lines: Maskable interrupts: Can be turned off before critical processing Nonmaskable interrupts: cannot be turned off Signifies serious error (e.g. unrecoverable memory error) Interrupts contain address pointing to interrupt vector Interrupt vector contains addresses of interrupt handlers. If more devices than elements in interrupt vector, then chain: A list of interrupt handlers for a given address which must be traversed to determine the appropriate one.

Traps and Exceptions Software generated interrupt Exception: user program acts silly Caused by an error (div by 0, or memory access violation) Just a performance optimization Trap: user program requires OS service Caused by system calls Handled similar to hardware interrupts: Stops executing the process Calls handler subroutine Restores state after servicing the trap

Goals for Today and Next Lecture I/O subsystem and device drivers Interrupts and traps Protection, system calls and operating mode OS structure What happens when you boot a computer?

Why Protection? Application programs could: Other users could be: Start scribbling into memory Get into infinite loops Other users could be: Gluttonous Evil Or just too numerous Correct operation of system should be guaranteed  A protection mechanism

Preventing Runaway Programs Also how to prevent against infinite loops Set a timer to generate an interrupt in a given time Before transferring to user, OS loads timer with time to interrupt Operating system decrements counter until it reaches 0 The program is then interrupted and OS regains control. Ensures OS gets control of CPU When erroneous programs get into infinite loop Programs purposely continue to execute past time limit Setting this timer value is a privileged operation Can only be done by OS

Protecting Memory Protect program from accessing other program’s data Protect the OS from user programs Simplest scheme is base and limit registers: Virtual memory and segmentation are similar memory Prog A Base register Loaded by OS before starting program Prog B Limit register Prog C

Virtual Memory / Segmentation Here we have a table of base and limit values Application references some address x CPU breaks this into a page number and an offset (or a segment number and offset) (More common) Pages have fixed size, usually 512 bytes (Now rare) Segments: variable size up to some maximum Looks up the page table entry (PTE) for this reference PTE tells the processor where to find the data in memory (by adding the offset to the base address in the PTE) PTE can also specify other things such as protection status of page, which “end” it starts at if the page is only partially filled, etc.

Protected Instructions Also called privileged instructions. Some examples: Direct user access to some hardware resources Direct access to I/O devices like disks, printers, etc. Instructions that manipulate memory management state page table pointers, translation look-aside buffer (TLB) load, etc. Setting of special mode bits Halt instruction Needed for: Abstraction/ease of use and protection

Dual-Mode Operation Allows OS to protect itself and other system components User mode and kernel mode OS runs in kernel mode, user programs in user mode OS is supreme being, the applications are peasants Privileged instructions only executable in kernel mode Mode bit provided by hardware Can distinguish if system is running user code or kernel code System call changes mode to kernel Return from call using RTI resets it to user How do user programs do something privileged?

Crossing Protection Boundaries User calls OS procedure for “privileged” operations Calling a kernel mode service from user mode program: Using System Calls System Calls switches execution to kernel mode User Mode Mode bit = 1 Resume process User process System Call Trap Mode bit = 0 Kernel Mode Mode bit = 0 Return Mode bit = 1 Save Caller’s state Execute system call Restore state

System Calls Programming interface to services provided by the OS Typically written in a high-level language (C or C++) Mostly accessed by programs using APIs Three most common APIs: Win32 API for Windows POSIX API for POSIX-based systems (UNIX, Linux, Mac OS X) Java API for the Java virtual machine (JVM) Why use APIs rather than system calls? Easier to use

System call sequence to copy contents of one file to another Why APIs? System call sequence to copy contents of one file to another Standard API

Reducing System Call Overhead Problem: The user-kernel mode distinction poses a performance barrier Crossing this hardware barrier is costly. System calls take 10x-1000x more time than a procedure call Solution: Perform some system functionality in user mode Libraries (DLLs) can reduce number of system calls, by caching results (getpid) or buffering ops (open/read/write vs. fopen/fread/ fwrite).

Real System Have Holes OSes protect some things, ignore others Most will blow up when you run: Usual response: freeze To unfreeze, reboot If not, also try touching memory Duality: Solve problems technically and socially Technical: have process/memory quotas Social: yell at idiots that crash machines Similar to security: encryption and laws int main() { while (1) { fork(); }

Fixed Pie, Infinite Demands How to make the pie go further? Resource usage is bursty! So give to others when idle. Eg. When waiting for a webpage! Give CPU to idle process. 1000 years old idea: instead of one classroom per student, restaurant per customer, etc. BUT, more utilization  more complexity. How to manage? (1 road per car vs. freeway) Abstraction (different lanes), Synchronization (traffic lights), increase capacity (build more roads) But more utilization  more contention. What to do when illusion breaks? Refuse service (busy signal), give up (VM swapping), backoff and retry (Ethernet), break (freeway)

Fixed Pie, Infinite Demand How to divide pie? User? Yeah, right. Usually treat all apps same, then monitor and re-apportion What’s the best piece to take away? Oses are the last pure bastion of fascism Use system feedback rather than blind fairness How to handle pigs? Quotas (leland), ejection (swapping), buy more stuff (microsoft products), break (ethernet, most real systems), laws (freeway) A real problem: hard to distinguish responsible busy programs from selfish, stupid pigs.