Telepresence and Art; comics, graphic novels and adaptations to film

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Presentation transcript:

Telepresence and Art; comics, graphic novels and adaptations to film The collaborative subject: Telerobotic performance and identity by D.Z. Saltz Presented by Amriana Dean

Digital Technology is augmenting our notions of the self Introduction Digital Technology is augmenting our notions of the self We can control avatars in virtual environments We can become cyborgs through tech enhancements Digital Technology is augmenting our notions of space Virtual reality systems - immerse a subject in a computer simulated environment (purely virtual -no real world coordinates) Telepresence - conjoins two or more real world locations using computers, telecommunications and robotics VR is simulacral (an imitation) while telerobotics is distal (extends the bodies capabilities)

Telepresence and Telerobotics: Where am I? Dennet’s critique of Cartisean theater “The notion that the subject exists as a point of consciousness in the brain, gazing through the eyes out into the world” Ultimately, we should rethink our notion of space in terms of limiting our existence to a singular geographic location. Telerobotics and telepresence have made this separation of mind and body possible Technology can achieve what our bodies restrict E.g. sea and space rovers http://v2.nl/archive/works/telephonic-arm-wrestling

Telepresence and The Subject Contemporary Telerobotics Artists use technology to expand the capabilities of the subject provide a sensation of an unmediated experience , interface acts as a window Tillie, the Telerobotic Doll http://www.lynnhershman.com/tillie/ Types of Technology and Human relationships Embodiment - tech serves as an extensions of the person’s senses or limbs Hermeneutic- technology must be focused on an interepreted to gain knowledge about the world e.g. thermometer Alterity -positions the technology as the object of interest, focus of investigation Digital tech transforms human subjectivity : oral to written to virtual OR human to posthuman

Telepresence and Community Technology also has the ability to transform social interactions Telematics allows for multiple subjects by promoting collaboration between artists in separate geographic locations Satellite Arts Project, 1977 http://www.ecafe.com/getty/SA/ How much differences does the use of telematics make? concerns about authenticity “Telematics acquires its greatest impact when the spectators are given the ability to interact directly with people at the remote site, and thereby can experience the uncanny collapse of space first-hand” Hole in Space, 1980 http://www.ecafe.com/getty/HIS/

The Collaborative Subject A single subject that is reliant upon the contributions of multiples subjects Collaborative subjectivity emphasizes group action in pursuing a common goal Project Paradise Two rectangular booths and a cylindrical chamber Cyborg adam and cyborg eve: naked except for metal braces See inside chamber through cameras Interact with them through telephones and buttons

Theatrical Actors The actors’ fictional actions are complicated by the physical intimacy.

Collaborative Agency “The telerobotic technology does not merely transform an individual human being, either the participant or actor, into a cyborg, it is conduit that links the participant’s subjectivity to the actor’s” What is the participant’s role in relation to the actors? author, director, puppeteer, First person perspective created by the camera position implicates you as the subject of the character’s actions Alterity relationship will become a hermeneutic relation and approach an embodiment relationship Participant’s role as the author is also collaborative dependant upon the choices of the artists and engineers Telephone acts as a barrier

Subject Position The two participants don’t know who they’ll play because the boths are assigned arbitrarily Homophobic participants may take issue with being assigned the “wrong” subject position Awareness that I am the object of the actor’s gaze Other actor being guided a participant whose gender you don’t know All these conflicts in regards to of identity go against what some would can an “ideology of compulsive heterosexuality” implied by the Adam and Eve characters

Identity in Question Project paradise gives rise to virtual agents They have no fixed real world identity just like a virtual space has no fixed location in the real world They perform actions that go beyond human intentionality Result of collaboration

The Ubiquity of The Collaborative Subject The collaborative subject can be seen in common phenomena A TV hosts receiving instructions from a teleprompter A movie actor’s voice being dubbed by another actor In fact, all actors on screen are collaborative subjects Live theatrical performance Is some degree of collaborative subjectivity inherent to all types of performance?