“Understanding how design can have a positive impact on others”.

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“Understanding how design can have a positive impact on others”.
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“Understanding how design can have a positive impact on others”. Lesson 2/10 DESIGN FOR SOCIETY “Understanding how design can have a positive impact on others”. Learning Aims: Understand how products are designed to meet a clients needs . Explain what impact culture and society have on design. Look at a specific product and analyse it using the information provided.

Market pull or technology push? DO NOW ACTIVITY Objective - Learner will gain knowledge and understanding of market pull & technology push. In the table provided state whether the following items have been developed from either market pull or technology push. In the column provided state clearly your choice for each product. Complete the provided worksheet to test your memory from the previous lesson. Technology Market pull or technology push? Reason for your choice Reusable shopping bag Digital camera 3D TV Car Airbag Flash memory stick Robotic vacuum cleaner Technology Push – New technology or materials are developed & designers take the opportunity presented by this to design new products. Market Pull – Where users want a product to be improved or redeveloped to meet their needs.

Market pull or technology push? In the table provided state whether the following items have been developed from either market pull or technology push. In the column provided state clearly your choice for each product. Technology Market pull or technology push? Reason for your choice Reusable shopping bag Digital camera 3D TV Car Airbag Flash memory stick Robotic vacuum cleaner Worksheet to print

KEY WORDS Objective - Learner will gain knowledge and understanding of market pull & technology push. KEY WORDS Society – A collective of people living together in a community (what around us) This can be friends, family, celebrities. Culture – The values and beliefs, customs and behaviours used by groups in society.

Studying the above headphone images answer the following questions: FASION & TRENDS Objective - Learner will gain knowledge and understanding of market pull & technology push. Evolution in the development of materials, technology and fashion has driven design trends. Studying the above headphone images answer the following questions: What developments in materials and technology have contributed to the design of new types of headphone? Which of these are driven by consumers or by research?

What will we need? How will we listen? What product will it play off? FASION & TRENDS Objective - Learner will gain knowledge and understanding of market pull & technology push. Evolution in the development of materials, technology and fashion has driven design trends. This technology is still evolving. Have an IPhone 7 or more recent? They removed the headphone jack. WHY? Peer Review: Swap your sketches with the person sitting next to you and discuss your idea. Listen to their feedback and obtain feedback through what went well (WWW) and even better if (EBI) Activity – You have 10 minutes to quickly sketch what headphones will look like in 10 years time. What will we need? How will we listen? What product will it play off?

CULTURE & SOCIETY Objective - Learner will gain knowledge and understanding of market pull & technology push. Culture is groups within society (some we are born into and some we choose) these can be: Ethnic Political Religious Gender Britain has become a multicultural society and from this has changed fashion, food and architecture among other outcomes. Q) Why is it important for designers to consider different cultures in their products?

Q) How does social media impact your product choices? CULTURE & SOCIETY Objective - Learner will gain knowledge and understanding of market pull & technology push. Products can be developed by influences from society as well as different culture it can be: War Finances (recession) Technology (social media) Celebrities Disabilities (inclusive) Q) How does social media impact your product choices? Q) What impact does the economy have on product designers and consumers?

Watch the clip discussion to follow. CULTURE & SOCIETY CASE STUDY Objective - Learner will gain knowledge and understanding of market pull & technology push. Case study Polymer £5 notes The new UK £5 note contains a small amount of tallow in the polymer pellets used to make the notes Tallow is a substance derived from animal fat This has upset a large community of Hindus, Sikhs, Jains, vegetarians and vegans living in the UK. Watch the clip discussion to follow. https://www.youtube.com/watch?v=IK96PJStI90 Q) What are the potential consequences for the Bank of England? Q) Why did they change the material?

It is often regarded as a negative/danger symbol in most products. CULTURE & SOCIETY – COLOURS Objective - Learner will gain knowledge and understanding of market pull & technology push. The meaning of colour Does red mean STOP, DANGER? Or WEALTH, LUCK and HAPPINESS? In Asia red is a POSITIVE colour. But in Russia it represents COMMUNISM. It is often regarded as a negative/danger symbol in most products. Icons Task What cultural assumptions lie behind these icons? Sketch the icon and label it

Watch the clip. What was the point of the research & did they listen? MARKET RESEARCH Objective - Learner will gain knowledge and understanding of market pull & technology push. Understanding the market is one of the most challenging aspects for designers and manufacturers. What works for one person, will not necessarily work for another How do mobile phone companies tailor their products to best suit as many people as possible? Remember an IPhone could be used by a teenager (YOU) through to an old lady. What makes you decide to purchase a product? Is this the same for everyone? https://www.youtube.com/watch?v=xmQW6hoNGhk Watch the clip. What was the point of the research & did they listen?

HOME LEARNING Objective - Learner will gain knowledge and understanding of market pull & technology push. Write an article that describes how multicultural Britain has had an impact on the design and development of products. Use examples of products in your article.