Competitive auctions.

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Presentation transcript:

Competitive auctions

Avoiding potential competition Keeping your opponents out of the auction is critical t0 winning. Sometimes raises can act like a mild preempt. You and your partner arrive in 2 without adverse bidding and take 9 tricks f0r a +140 Your partners competed t0 3 and they were also +140 Your team gained 280 (7 IMPs) because of a part score swing.

Blocking or Bar bid Bidding to 3 will likely keep the opponents out of the auction. This should be done with a hand that has poor defensive possibilities and good offensive trick-taking potential. The bid of 3♠ is mildly preemptive and will keep opponents from competing . This treatment is sometimes called 1-2-3 stop or I call it 1-2-3 down 1. W N E S 1 ♠ P 2 P ? Bid 3  KQTxxx   Qx   KQx   Jx Hand C KJ62   62   A732   832    S   W   N   E                 1 X   2 3 P P   ?? Q1063   6   A109732   32 North

Blocking or Bar bid With this hand you have defensive values outside the spade suit so do not bid 3 If opponents enter the auction, and partner does not compete, you should compete to 3. W N E S 1 ♠ P 2 P ? Pass  J98xxx   AKx   Qx   Kx Hand C KJ62   62   A732   832    S   W   N   E                 1 X   2 3 P P   ?? Q1063   6   A109732   32 North

Blocking or Bar bid If you pass 2, this invites opponents to compete. With high cards concentrated in the trump suit, after a raise by your partner, bid 3. The opponents may enter the auction at the 3 level, but it will be with a risk. W N E S 1 P 2 P ? Bid 3  xx   AKQxxx   Kxx   Qx Hand C KJ62   62   A732   832    S   W   N   E                 1 X   2 3 P P   ?? Q1063   6   A109732   32 North

Blocking or Bar bid You have an excellent defensive hand, and you would be taking an unnecessary risk to bid 3. The opponents probably have the minors, and if they compete they will come in at the 3 level. If the opponents do compete, you should allow partner decide to pass, go to 3 or double. W N E S 1 P 2 P ? PASS  AT9x   KJxxx   Ax   Qx Hand C KJ62   62   A732   832    S   W   N   E                 1 X   2 3 P P   ?? Q1063   6   A109732   32 North

Support quickly Responding 1 will all0w you to get to the optimum contract if partner has 4. The potential advantage is outweighed by the mild preemptive value of an immediate raise in . Your LHO may be willing to come in with 2 of a minor, but might have 2nd thoughts to bid 3 of a minor. W N E S 1 P ? Bid 2  QT9x   JT9   Kxxx   xx Hand C KJ62   62   A732   832    S   W   N   E                 1 X   2 3 P P   ?? Q1063   6   A109732   32 South

Support quickly On the previous hand you would reject a game try, but with this you would accept. With 9 HCP and a doubleton , your hand is worth 2 bids. Bid 1, if partner raises , make a game try. If partner rebids , raise. W N E S 1 P ? Bid 1  KTxxx   KT9   Kxx   xx Hand C KJ62   62   A732   832    S   W   N   E                 1 X   2 3 P P   ?? Q1063   6   A109732   32 South

Law of total tricks W N E S P 1 1 2 2 ? The IMP table should be considered. Let’s look at some possibilities. N/S can take 8 tricks in  and E/W can take 8 tricks in . Each side could take 9 tricks. N/S can take 9 tricks in  and E/W can take 8 in . N/S can take 8 tricks in  and E/W can take 9 tricks in . South plays in 3 -100, while E/W would score 110 in 2 . Good in pairs -- no difference in teams. N/S buys hand for 3 and E/W plays 3 . Both go + 140 =7 IMPs. If you allow E/W to make 2 and your opponents at the other table bid 3 you will have a loss of 250= 6. If E/W pushes on to 3 they will make 140, if they allow you to play 3 they will gain 100.

K643 QT92  8 63  KT3 N W E S QJT2 86  9542  J95  -  KJ73 Dealer - North Contract 3 Spades W N E S 1 Dbl P 1 2  P P 2 p 2 3 P P 3 AP Lead A K643 QT92  8 63  KT3 N W E S QJT2 86  9542  J95  -  KJ73 AKQJ2 Q874 Commentary: East cashed 2 winners and shifted to a small . North won and led the Q winning the K with the A. South led a  A and got the bad news, and switched to a . East won and returned a. A9875 A54 T7 A62 West ruffed the low  and South was able to escape for -100.

K643 QT92  8 63  KT3 N W E S QJT2 86  9542  J95  -  KJ73 Dealer - North Contract 3 Lead A Vul + All W N E S 1 1 P 2 3 3 4 AP K643 QT92  8 63  KT3 N W E S QJT2 86  9542  J95  -  KJ73 AKQJ2 Q874 Commentary: At the other table against 4, passive defense was best. Despite a correct guess in , he had to break the  suit himself and went -100. A9875 A54 T7 A62 With 18 trumps in the combined hands (9 spades and 9 diamonds) neither side can score more than 9 tricks. Should either side double? In matchpoints YES. At IMPs , the quantative nature of scoring says NO!

Bergen is useful Bergen is based on the law of total tricks. Bidding a 9 card fit at the 3 level and a 10 card fit at the 4 level places maximum pressure on the opponents. Playing Bergen the way it was first written, reverse Bergen, or combined Bergen are very effective at both IMPs and matchpoints. Using Bergen makes it very difficult for opponents to enter the bidding.

Partscore penalty double Doubling partscores above 2 can be extremely expensive and/or rewarding. Below you will some examples of doubled partscores. Notice the result of doubling below 2and game contracts are not as expensive. Contract Doubled Undoubled Points Lost IMPs Lost 2 -180 90 3 3 Vul 3Not Vul 4 Vul 670 470 790 -110 620 560 360 170 11 8 5 4 Not Vul 590 420

Partscore penalty double W N E S P P 1  P 1NT P P 2  ? If partner has the right hand you may collect 500. If they make it, it is not a disaster. The potential gain is worth the risk. If East balanced with 2, the correct bid is to pass. The risk is not worth the potential gain. DBL  Qx   QTx KTxx   QTxx South

Partscore penalty double W N E S 1 P 2  2 3  3  P P ? An excellent matchpoint player playing IMPs for the first time had played the 3 boards well and on each board he gained 1 IMP. The following hand appeared. At match points the dbl is reasonable but at IMPs – very dangerous. Matchpoints either a top or bottom At IMPs if they make it you lose -730 and you lose the Swiss match or you are well behind in a KO.  AKx  KQTxx QJx   xx South

Redouble Generally, it is good to play systems on after a double. Use Bergen, Jacoby 2NT and other fit showing bids before the opponents get a chance to preempt several levels. The redouble should be used when you have 10 or more points and not a fit. With your own suit 0r two suits, bid naturally.

Overcall Skillful matchpoint players gain an advantage with overcalls, even with 4 card suits. In matchpoints, you will win much of the time interfering with opponents and gaining undertricks from the opponents. At IMPs it is disastsrous. The gain of over/undertricks is not worth a -500 or -800 that occurs.

Overcalls Safety at IMPs is paramount.  Qxx  AJ9xx KTx   Jx Safety at IMPs is paramount. The texture of your suit should be such that a penalty double is unlikely. Stay out of auctions where the opponents have more strength, unless you want the suit led or you intend to sacrifice. When opponents open 1  Hand 1 - it is best to pass- your suit is not strong enough. With hand 2 you can bid 2. It is unlikely you will be doubled. Hand 1  Qxx   AKJ98 xx   AQT Hand 2

Overcalls W N E S 1 ? With hand 3 you only have 8 points, but your suit is good and you are at the 1 level. With hand 4 despite your 11 HCP and your 6 card suit, you should pass. 2is too dangerous. Your honors are scattered and you could go down -800 or -1100. At matchpoints 2is perfectly acceptable. AKJxx  xx xxxx   xx South Hand 3 W N E S 1  ?  Qxx  Qx KJxxxxx   Ax Hand 4

Overcalls W N E S 1 P 1 ? With hand 5 your values are concentrated, your suit is excellent and you’re at the 1 level. If the bidding had been changed you can still bid 2 . Your suit good. Your honors are not scattered.  QJT98x  Ax Axxx   x South Hand 5 W N E S 1 P 2  ?

Negative Doubles W N E S 1  x Sometimes an overcall of an opening bid will place the next hand in an awkward position. A simple and useful bid is available. The negative double is basically a takeout double. You should have 4 card support the the other suits.  84  KJ92 Q842   K54 South

Negative Doubles The negative double is a convience not a requirement W N E S 1 2  ? The negative double is a convience not a requirement Bid 2 The negative double is used only when other bids are not convient. On the South b hand you should make a negative double K4  AQT72 QT98   54 South a K4  AQT7 QT98   Q54 South b

Negative Doubles W N E S 1  1 ? On hand South c the lower limit for a negative double is a function of the scoring. Pass On hand d, the aggressive matchpoint player might make a negative double but not at IMPs. 32  Q9532 Q632   J3 South c Q  J972 Q962   J8 South d

Negative Doubles W N E S 1  1 ? As a general rule, 6-7 point hands must contain a fit with partner or have a bidable suit. On hand South c a negative double can be made because of the club fit. On hand South d, a negative double should be made because of the reasonable 6 card heart suit . J4  AT93 632   QT76 South c 75  QJ9872 K32   82 South d

Negative Doubles W N E S 1  1 X 3 4 P P 4 X AP The main purpose of the negative double is to allow the partnership to compete safely. E/W thoought they won the board because 4 makes and they only lost -100 When they went back to compare the scores, opne table was -140 (3) and the other table was -100 (4 doubled) Minus 6 imps!!! 976  AJ9x AK763   T North 5  KQ97 QT8   J9832 South

Summary Partscore swings will be up to 280 points or 7 IMPs Keeping your opponents out of the auction is critical Blocking bids and raising partner’s suit are excellent ways to keep opponents out of the auction. Apply the law of total tricks. Partscore’s should not be doubled unless you can see a 2 trick set

Summary At matchpoints, interfering with the opponents he helpful; at IMP’s it can be dangerous. The texture of your suit it critical.