en.wikipedia.org/wiki/Conway%27s_Game_of_Life

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Presentation transcript:

en.wikipedia.org/wiki/Conway%27s_Game_of_Life inst.eecs.berkeley.edu/~cs61c UC Berkeley CS61C : Machine Structures Lecture 25 – Representations of Combinational Logic Circuits Senior Lecturer SOE Dan Garcia www.cs.berkeley.edu/~ddgarcia Conway’s Life Logic Gates  Berlekamp, Conway and Guy in their “Winning Ways” series showed how a glider was a 1, no glider a 0, & how to build logic gates! Greet class en.wikipedia.org/wiki/Conway%27s_Game_of_Life

Review State elements are used to: Build memories Control the flow of information between other state elements and combinational logic D-flip-flops used to build registers Clocks tell us when D-flip-flops change Setup and Hold times important We pipeline long-delay CL for faster clock Finite State Machines extremely useful Represent states and transitions

Truth Tables How many Fs (4-input devices) @ Radio Shack?

TT Example #1: 1 iff one (not both) a,b=1 y 1

TT Example #2: 2-bit adder How Many Rows?

TT Example #3: 32-bit unsigned adder How Many Rows?

TT Example #4: 3-input majority circuit

Logic Gates (1/2)

And vs. Or review – Dan’s mnemonic AND Gate C A B Symbol Definition AND

Logic Gates (2/2)

2-input gates extend to n-inputs N-input XOR is the only one which isn’t so obvious It’s simple: XOR is a 1 iff the # of 1s at its input is odd 

Truth Table  Gates (e.g., majority circ.)

Truth Table  Gates (e.g., FSM circ.) PS Input NS Output 00 1 01 10 or equivalently…

How many hours on project 2 so far? Administrivia How many hours on project 2 so far? 0-10 10-20 30-40 50-60 60-70

George Boole, 19th Century mathematician Boolean Algebra George Boole, 19th Century mathematician Developed a mathematical system (algebra) involving logic later known as “Boolean Algebra” Primitive functions: AND, OR and NOT The power of BA is there’s a one-to-one correspondence between circuits made up of AND, OR and NOT gates and equations in BA + means OR,• means AND, x means NOT

Boolean Algebra (e.g., for majority fun.) y = a • b + a • c + b • c y = ab + ac + bc

Boolean Algebra (e.g., for FSM) PS Input NS Output 00 1 01 10 or equivalently… y = PS1 • PS0 • INPUT

BA: Circuit & Algebraic Simplification BA also great for circuit verification Circ X = Circ Y? use BA to prove!

Laws of Boolean Algebra

Boolean Algebraic Simplification Example

Canonical forms (1/2) Sum-of-products (ORs of ANDs)

Canonical forms (2/2)

Peer Instruction (a+b)• (a+b) = b N-input gates can be thought of cascaded 2-input gates. I.e., (a ∆ bc ∆ d ∆ e) = a ∆ (bc ∆ (d ∆ e)) where ∆ is one of AND, OR, XOR, NAND You can use NOR(s) with clever wiring to simulate AND, OR, & NOT 123 a: FFF a: FFT b: FTF b: FTT c: TFF d: TFT d: TTF e: TTT

Peer Instruction Answer (a+b)•(a+b) = aa+ab+ba+bb = 0+b(a+a)+b = b+b = b TRUE (next slide) You can use NOR(s) with clever wiring to simulate AND, OR, & NOT. NOR(a,a)= a+a = aa = a Using this NOT, can we make a NOR an OR? An And? TRUE (a+b)• (a+b) = b N-input gates can be thought of cascaded 2-input gates. I.e., (a ∆ bc ∆ d ∆ e) = a ∆ (bc ∆ (d ∆ e)) where ∆ is one of AND, OR, XOR, NAND You can use NOR(s) with clever wiring to simulate AND, OR, & NOT 123 a: FFF a: FFT b: FTF b: FTT c: TFF d: TFT d: TTF e: TTT

Peer Instruction Answer (B)   N-input gates can be thought of cascaded 2-input gates. I.e., (a ∆ bc ∆ d ∆ e) = a ∆ (bc ∆ (d ∆ e)) where ∆ is one of AND, OR, XOR, NAND…FALSE Let’s confirm! CORRECT 3-input XYZ|AND|OR|XOR|NAND 000| 0 |0 | 0 | 1 001| 0 |1 | 1 | 1 010| 0 |1 | 1 | 1 011| 0 |1 | 0 | 1 100| 0 |1 | 1 | 1 101| 0 |1 | 0 | 1 110| 0 |1 | 0 | 1 111| 1 |1 | 1 | 0      0  0   0   1      0  1   1   1     0  1   1   1      0  1   0   1      0  1   1   0      0  1   0   0      1  1   1 1 CORRECT 2-input YZ|AND|OR|XOR|NAND 00| 0 |0 | 0 | 1 01| 0 |1 | 1 | 1 10| 0 |1 | 1 | 1 11| 1 |1 | 0 | 0 Answer: [correct=5, TFF] Individual (6, 3, 6, 3, 34, 37, 7, 4)% & Team (9, 4, 4, 4, 39, 34, 0, 7)% A: T [18/82 & 25/75] (The game breaks up very quickly into separate, independent games -- big win to solve separated & put together) B: F [80/20 & 86/14] (The game tree grows exponentially! A better static evaluator can make all the difference!) C: F [53/57 & 52/48] (If you're just looking for the best move, just keep theBestMove around [ala memoizing max])

Pipeline big-delay CL for faster clock “And In conclusion…” Pipeline big-delay CL for faster clock Finite State Machines extremely useful You’ll see them again in 150, 152 & 164 Use this table and techniques we learned to transform from 1 to another