TOPIC 2: MECHANICS IB PHYSICS GOHS.

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TOPIC 2: MECHANICS IB PHYSICS GOHS

Kinematics The study of motion. Kinematics: In kinematics, you are interested in the description of motion Not concerned with the cause of the motion

Position A point in space One dimensional, so generally on the x- or y-axis

Displacement Change in position Symbol, in IB, is s but same as x or y x (if horizontal) or y (if vertical) Vector quantity Units are meters (m) in SI

Displacements

Distance Distance may or may not be the magnitude of the displacement Blue line shows the distance Red line shows the displacement

Velocity It takes time for an object to undergo a displacement The average velocity is rate at which the displacement occurs generally use a time interval, so let ti = 0

Average Velocity

Velocity continued Direction of velocity is the same as the direction of the displacement + or - is sufficient Time is always positive Units, in IB, are ms-1 (m/s (SI)) Other units may be given in a problem, but generally will need to be converted

Speed Speed is a scalar quantity same units as velocity total distance / total time May be, but is not necessarily, the magnitude of the velocity

Acceleration Changing velocity (non-uniform) Acceleration: is the rate of change of the velocity Units, in IB, are ms-2 (m/s² (SI))

Average Acceleration

Average Acceleration Vector quantity When the sign of the velocity and the acceleration are the same (either positive or negative), then the speed is increasing When the sign of the velocity and the acceleration are in the opposite directions, the speed is decreasing

Relationship Between Acceleration and Velocity Uniform velocity (shown by red arrows maintaining the same size) Acceleration equals zero

Relationship Between Velocity and Acceleration Velocity and acceleration are in the same direction Acceleration is uniform (blue arrows maintain the same length) Velocity is increasing (red arrows are getting longer)

Relationship Between Velocity and Acceleration Acceleration and velocity are in opposite directions Acceleration is uniform (blue arrows maintain the same length) Velocity is decreasing (red arrows are getting shorter)

Kinematic Equations suvat equations: s distance/displacement (m) u initial velocity (ms-1) v final velocity (ms-1) a acceleration (ms-2) t time (s)

Kinematic Equations Used in situations with uniform acceleration

Notes on the equations Shows velocity as a function of acceleration and time

Notes on the equations Gives displacement as a function of velocity and time

Notes on the equations Gives displacement as a function of time, velocity and acceleration

Notes on the equations Gives velocity as a function of acceleration and displacement

Free Fall All objects moving under the influence of only gravity are said to be in free fall All objects falling near the earth’s surface fall with a constant acceleration Galileo originated our present ideas about free fall from his inclined planes The acceleration is called the acceleration due to gravity, and indicated by g

Acceleration due to Gravity Symbolized by g g = 9.8 m/s² g is always directed downward toward the center of the earth

Free Fall -- an object dropped Initial velocity is zero Let up be positive Use the kinematic equations Generally use y instead of x since vertical u= 0 a = g

Free Fall -- an object thrown downward a = g Initial velocity  0 With upward being positive, initial velocity will be negative

Free Fall -- object thrown upward Initial velocity is upward, so positive The instantaneous velocity at the maximum height is zero a = g everywhere in the motion g is always downward, negative v = 0

Thrown upward, cont. The motion may be symmetrical then tup = tdown then v = -u The motion may not be symmetrical Break the motion into various parts generally up and down

Non-symmetrical Free Fall Need to divide the motion into segments Possibilities include Upward and downward portions The symmetrical portion back to the release point and then the non-symmetrical portion

Combination Motions

Problem-Solving Hints Be sure all the units are consistent Convert if necessary Choose a coordinate system Sketch the situation, labeling initial and final points, indicating a positive direction Choose the appropriate kinematic equation Check your results