Judgment Decision-making Learning Collaboration Assessment Planning

Slides:



Advertisements
Similar presentations
TOPIC FCT 7 – 2014: law enforcement capability topic 4: pan european platform for serious gaming an training ROLE IN THE PROPOSAL: COORDINATOR SMI2G.
Advertisements

ICT work programme ICT 20 Technologies for better human learning and teaching Juan Pelegrin (Unit G.4 - Inclusion, skills & youth)
Episode 3 / CAATS II joint dissemination event Lessons Learnt Episode 3 - CAATS II Final Dissemination Event Philippe Leplae EUROCONTROL Episode 3 Brussels,
Leadership: Questions for Thought 1)Why do few lead and many follow? (Reinhard Bendix) 2)Does leadership always matter? If so, explain why, and if not,
New practices in creating and consolidating innovative Start-ups.
Footer DG INFSO support for innovative R&D in advanced gaming Giorgio Zoia, EC, ICT for Inclusion Loretta Anania, EC, Networked Media Systems.
CONTRIBUTION TO WP3 (Catalogue of Skills and Competences) TOP+ FINAL MEETING BRUSSELS
QUALITY ASSURANCE PROJECT Improvement Coach The purpose of this session is to introduce participants to the role of the improvement coach and prepare for.
Week 7 Managing eLearning. “...an approach to teaching and learning that is used within a classroom or educational institution... It is designed to.
InterAct and Learning Outcomes Developing New Basic Skills in the workplace Simon Crowe Westminster Adult Education Service, UK JISC RSC for London, UK.
UNCHAIN – UNiversity CHAir on INnovation University Chair on Innovation Centro METID WP5 Visit to MEDA Universities: Cairo University May 2009 WP5 Planning.
{ maurizio.aiello, maurizio.mongelli, silvia.scaglione National Research Council (Italy) – NetSec Group FCT Law Enforcement Capabilities.
This project has been funded with support from the European Commission partner logo INCOM – VET WP 3 – Examples of learning materials… FIRST PROPOSAL OF.
1 Designing a European Armaments Education and Training Platform: Coping with Multiple Demands Michel Hess Director of Studies and Training.
- 0 - CHAPER 13 & 14: METACOGNITIVE LEARNING & APPLY PRINCIPALS Jasper (Jia) Pan Nov EDUC391 Web Based Technology in Teaching and Learning.
Maria Lucia Uribe Torres Director Arigatou International Geneva K okoro A virtual global community to develop intercultural and interfaith learning and.
21st Century Skills: Just what are they?. Student Outcomes.
UNCHAIN – UNiversity CHAir on INnovation University Chair on Innovation Centro METID WP5 updating and planning This project has been funded with support.
1 The Research + Innovation Program in Netherlands’ development cooperation 4th annual meeting of ASADI, London 4-5 November 2008 Science Academies as.
JCooperWiki7Workshop Session 2: Types and Topics.
Baker ONR/NETC July 03 v.4  2003 Regents of the University of California ONR/NETC Planning Meeting 18 July, 2003 UCLA/CRESST, Los Angeles, CA ONR Advanced.
TECHNOLOGY FOR A CHANGING WORLD. Partners in WP Austrian Technologies DSTS Hamburg Fire Brigade Research Institute of the Red Cross University of Defense.
Qatar experience in e-Learning Technologies Nader Subaih 26/4/2012.
1 Direction scientifique Networks of Excellence objectives  Reinforce or strengthen scientific and technological excellence on a given research topic.
© University of Wales, Bangor 2000 Learning and Business: Supporting Lifelong Learning and the Knowledge Worker through the Design of Quality Learning.
Manuel David Masseno Vaasa, 24 April 2009 The LEFIS Law & ICT Virtual Campus: Sharing the experience of the Polytechnic of Beja.
National Educational Technology Standards for Students ISTE International Society for Technology in Education.
OECD Workgroup IV, GfD-initiative -Session 1 - Capacity Building for Law Drafting Paris, 20 th October 2008 Chris Moll European Academy for Legislation.
AtGentive Project Overview; kick-off meeting; 7-8 December 2005, Fontainebleau AtGentive Project Overview AtGentive; Kick-off Meeting; 7-8 December 2005,
EUNetPaS is a project supported by a grant from the EAHC. The sole responsibility for the content of this presentation lies with the author(s). The EAHC.
Heavy backpacks Teacher lecturing Static textbooks Learning in lock-step Learning is solo sport Infrequent high-stakes assessments Lightweight digital.
WE TRAIN PARTNERS. ZeroWIN Knowledge Community Management Implementation plan for Task 9.3.
Walking the Fine Line between Training and Coaching
Turban, Aronson, and Liang Decision Support Systems and Intelligent Systems, Seventh Edition.
B260: Fundamentals of Nursing
ICT22 – 2016: Technologies for Learning and Skills ICT24 – 2016: Gaming and gamification Francesca Borrelli DG CONNECT, European Commission BRUXELLES.
INFANTRY SMALL UNIT LEADER COURSE
Sales Proposal for Prospect
Skills & Capabilities (EOSCPilot WP7) Interaction with RDA
CRISE – ICHS 2015 MIXED E-LEARNING AND VIRTUAL REALITY PEDAGOGICAL APPROACH FOR INNOVATIVE HYDROGEN SAFETY TRAINING FOR FIRST RESPONDERS Tretsiakova-McNally.
Technologies for Learning Chapter Two Lonnie Redning
The Concept of INTERDISCIPLINARY TEACHING
CLINICAL JUDGMENT Concept 36.
Project NAVIGATE BG01-KA
Partner Readiness Guide Cloud Application Development
Data and Analytics Point of View
Teaching Forward Effective Technology Integration in Schools
Prepared by: Toni Joy Thurs Atayoc, RMT
Instructional Systems
Assessment for Learning — Using ExamSoft for Formative Assessment
What is Operations Research?
Minecraft Education Edition
مستقبل التعليم والتعليم العالي في العصر الرقمي: توجهات ورؤى مستقبلية
Project–Based Learning
An interactive application for improving emotional awareness
Education and Training 2020 New priorities for European cooperation in education and training
Rapid development of Serious Games
Skill Generator Assessment Game
Smart Learning concepts to enhance SMART Universities in Africa
LAW-TRAIN – Virtual Investigative Interview Training Platform
Global Alliance for Justice Education 9th Worldwide Conference
Assessment Practices in Digital Learning Environments
Assessment for Learning — Using ExamSoft for Formative Assessment
To build human capacity by creating awareness of the opportunities afforded through Cyberinfrastructure and by educating and training a diverse group of.
Work. Reimagined. Value Discovery Workshop
Division for Social Impact
Six activity types Acquisition Discussion Practice Production
4. How do we support staff and monitor progress?
Instructional Plan and Presentation Cindy Douglas Cur/516: Curriculum Theory and Instructional Design November 7, 2016 Professor Gary Weiss.
Blended delivery for sustainable change and measurable ROI
Presentation transcript:

Johan.deHeer@txchange.nl www.txchange.nl Judgment Decision-making Learning Collaboration Assessment Planning Awareness Johan.deHeer@txchange.nl www.txchange.nl FCT-7-2014 Law Enforcement Capabilities topic 3: Pan European platform for Serious Gaming and training GAME BASED LEARNING & ASSESSMENT Non-linearity / multiple outcomes / replayability through adaptive scenarios Context relevant narrative game-play and interactivity with virtual content Real-time summative feedback; deep diagnostics and measurement functionality Skills acquisition and practice including problem solving / analytical / decision-making

Game design and model driven game development expertise PARTNER / WP leader: Game design and model driven game development expertise Web based game infrastructure services Mixed-reality lab Experiences with first responder organizations and trainers in NL Single-person and cooperative team-based training experiences Johan.deHeer@txchange.nl www.txchange.nl 60% 25%