Designing a pine tree using Design Thinking

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Presentation transcript:

Designing a pine tree using Design Thinking 28th Nov 2018

Session outline Warming up An overview of the Design Thinking process The Challenge – Drawing a pine tree using Design Thinking process Pitching Debriefing

Warming up “One, two, three, four, I declare a thumb war”, “Five, six, seven, eight, this should be a piece of cake!”

The Design Thinking Process - A human centred approach to collaborative and creative problem solving Clearly articulate the problem you want to solve Design a prototype or a series of prototypes to test all or part of your solutions Empathize Ideate Engage in a continuous short-cycle innovation process to continually improve your design Define Prototype Develop a deep understanding of the challenge Brainstorm potential solutions; select and develop your solution Test

Learning intentions & more … Knowledge set Mindset Skills Tools & Materials Understanding of the Design Thinking Process Collaborative Growth Reflective Innovative Creative Communication Collaboration Critique Brain Pencils, rulers, erasers Graph paper

The challenge - Draw a pine tree on a cartesian plane that fits on an A4 piece of paper - Label all key points as coordinates You need to: work in groups of 3 or 4 go through the Design Thinking procedure. include a scale to show that your tree is 1.2 m tall share your design

Empathize (2 mins) Work in groups to develop a deep understanding of the challenge - What is the challenge? - Who are the people involved in the challenge? - What are the key requirements? - Observe, interview and try to understand different perspectives. - Record your findings as a reference point.

Define Articulate the challenge including the key requirements people involved in the challenge the available resources Write your definition of the challenge. Why is it a challenge?

The “HOW MIGHT WE……” questions such as How might we use the provided resources to draw a pine tree neatly which will satisfy the key requirements?

Ideate, Prototype (2 mins) Generate and test as many ideas as possible. Share your design ideas with your groups and improve. Getting the idea out of your head Use materials provided to produce a prototype. Communicate simply Produce solutions as a group.

Test, Critique and Improve (5 mins) Engage in a short-cycle innovation process to continually improve your groups’ design. Things to remember: Listen and look mindfully Hard on content, soft on people Be kind - but realistic Be specific - focus on the parts to make the whole better Be helpful - give feedforward Hold your ideas lightly Make the changes you want to make

Pitching Present your group’s solution to the class

Debriefing Discuss with your group about the following: What Design Thinking stages have you gone through? Write down at least 3 good things about your experience. Does our solution solve the problem satisfactorily? Are we able to improve it if we are doing it again? How? What are the good things of our team work?