Games Design Yr1 Term 2 - Introduction.

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Presentation transcript:

Games Design Yr1 Term 2 - Introduction

Unit 72 Computer Games Design Assignments Due February Assignment 2 Pre-Production Due March Assignment 3 The Pitch Due May Assignment 4 Game Development

Unit 72 Assignment 2 - Pre-Production Scenario You are an apprentice games designer and you have been asked to develop a new game concept. The brief given is to create a design portfolio and report for a 2D game using the GameMaker engine with a science fiction theme. The target platform is PC. Maths based puzzles/questions are required to be implemented within the gameplay and must be equivalent to GCSE grade 4 or above.

You will be: Creating a design portfolio for a game concept based on the brief Creating a design document Creating a story for your game concept Gathering feedback on your game idea

Task 1 You will now develop a design portfolio for a game concept in response to a given brief. Your portfolio will include the use of mindmapping, moodboards, notes, artwork, storyboards and written document/s. The portfolio will cover: genre of proposed game game audience similar games already in the market target platform   Merit & Distinction criteria guidance Well thought through, detailed ideas showing creativity and flair will help you achieve merit and distinction criteria. (Unit 72 - M2/D2)

Idea generating tools Basic game design brief template: bit.ly/2xyEwR9 Mind mapping: bubbl.us Visual inspirations and ideas: padlet.com

Based on the brief produce 2 basic game ideas Use the template provided Mindmap ideas: Include genre, theme, game world(Look and feel), gameplay, mechanics, levels, sound and Target Audience + more Padlet inspirations/visual/audio If finished, using blogger choose and justify your final choice of idea to take forward. How and why is it the best? Will you use any of the ideas from the other game? Minimum 1 idea fully flesh out end of lesson.

Individual exercise: Decision time Using blogger choose and justify your final choice of idea to take forward. How and why is it the best? Will you use any of the ideas from the other game? Define the situation/decision to be made Identify the important criteria and requirements for creating the game and the expected result Consider all possible game ideas Calculate the consequences of these solutions versus the likelihood of satisfying the criteria Choose the best option